Tangible rewards in the form of money are staples of dungeon adventuring, yet sometimes extracting those riches is a herculean task. Likewise, a struggling dungeon delver is often frustrated by his inability to sell his hard-won gains at anything above a tenth of their value. The solution to both of these conundrums is the Plutomancer.
Whether a cleric in service to a god whose portfolio involves greed, commerce, or thievery, or a mage who exemplifies the classic struggle to turn lead to gold, the Plutomancer is a welcome addition to any party by the simple fact that he acts as a force multiplier for looting.
[Please note this Prestige Class uses Pathfinder RPG rules and not D&D 3.5]
To qualify to become a Plutomancer, a character must fulfill all the following criteria:
Skills: Craft: Alchemy 8 ranks, Appraise 5 ranks.
Feats: Skill Focus (Appraise).
Spells: Ability to cast Stone Shape and at least one other transmutation spell of 3rd level or higher.
The Plutomancer's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (all skills taken individually) (Int), Diplomacy (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks Per Level: 2 + Int modifier.
All of the following are Class Features of the Plutomancer prestige class.
Hit Die: d6.
Weapon and Armor Proficiency: Plutomancers gain no proficiency with any weapon or armor.
Base Attack Bonus: Poor.
Save Progression: As per Wizard.
Spells per Day/Spells Known: When a new Plutomancer level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds her Plutomancer levels to the level of some other spellcasting class she has, and then determines spells per day, spells known, and caster level accordingly.
Bling (Ex): Spells give more expensive-seeming results. Create Food and Water will make a sumptuous feast with fine wine; Mage Armor garbs the caster in finery. This is an Illusionary effect.
Expert Haggler (Ex): The character gains a Filthy Lucre bonus to Appraise and Diplomacy skill checks equal to her Plutomancer level. (See Complete Adventurer, p. 98, for rules on using Diplomacy to haggle.)
Mind On Your Money (Ex): The character gains a Filthy Lucre bonus equal to his Plutomancer level to Perception skill checks for finding treasure or detecting someone stealing from him.
Moneychanger (Sp): A number of times per day equal to her level in this class, a Plutomancer may transmute money into other forms of money (for example, 4000 copper coins become 4 platinum coins; useful for hauling away a dragon hoard). Any amount of coins may be transmuted in this manner, but they must all be contiguous. The coins retain all other characteristics (size, weight, portrait) of their country of origin; however, a successful Forgery skill check will change these into whatever the Plutomancer desires (another country, or even a wholly original design.) This is a Spell-Like Ability.
Pawnbroker (Sp): Once per day, a Plutomancer can convert up to (100 pounds/caster level) of non-living objects into their worth in gold coins, as determined by an Appraisal skill check (magical items get a saving throw; living items and artifacts are unaffected). Note that this is worth and not weight; even a ton of stone is still only worth 1 gold.
Flesh to Gold (Sp): As Flesh to Stone but there are veins of gold worth 300 gp per Plutomancer level in the statue. This ability may be used only once per week.
Special thanks to Mxyzplk for helping me nail down the mechanics and suggesting level abilities, and to Shawn Sage for helping with balance and being a sounding board.