tag:blogger.com,1999:blog-6649591714373684167.post2714541300445663165..comments2024-02-29T16:43:55.241-05:00Comments on Lurking Rhythmically: Traveller Tuesday: The Rum RunnerErin Palettehttp://www.blogger.com/profile/09984632637166408245noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-6649591714373684167.post-12072706949908042782013-08-05T23:37:26.740-04:002013-08-05T23:37:26.740-04:00What a Great writeup - I like your history, and I ...What a Great writeup - I like your history, and I like the rational for an up-engineered and armed version of an A2 (other than personal mods by some hotshot free trader with authority issues).Charles Turnitsanoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-5003999837737993222013-07-18T23:58:00.976-04:002013-07-18T23:58:00.976-04:00The chart solves my original Book 2 objection nice...The chart solves my original Book 2 objection nicely then.<br /><br /><br />But that's ANOTHER change. OG LBB is four weeks of power plant fuel. Playing with the GURPS version of ship construction gives very Book 5ish results, except for the pathetically weak maneuver drives and a total lack of power plant fuel. A GT ship can accelerate for 200 years on a new powerplant assuming you keep making your "I skipped my annual overhaul" rolls.McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-6116292571533153332013-07-18T23:23:45.541-04:002013-07-18T23:23:45.541-04:00Yes, I noticed that. This may not fix the rear arc...Yes, I noticed that. This may not fix the rear arc problem but I think it helps. Also, going faster is always a good defense.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-12962049214195014322013-07-18T23:22:35.237-04:002013-07-18T23:22:35.237-04:00There's a chart that gives "For power pla...There's a chart that gives "For power plant X you need Y tons of fuel per two weeks of operation."Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-33451047394403441322013-07-18T07:14:42.386-04:002013-07-18T07:14:42.386-04:00Not at all, I stumbled over your blog and now I vi...Not at all, I stumbled over your blog and now I visit regularly.<br /><br />Year the A2 turrets were placed terribly, huge blind arc to the rear terrible when you're running away.Passing Strangernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-50687109860639865082013-07-18T03:49:46.281-04:002013-07-18T03:49:46.281-04:00Yes, for the JUMP fuel they agree. What about the...Yes, for the JUMP fuel they agree. What about the power plant/maneuver?McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-53296756012225440162013-07-17T18:30:50.108-04:002013-07-17T18:30:50.108-04:00Ah, I see. MongTrav has it thusly:
Fuel needed f...Ah, I see. MongTrav has it thusly: <br /><br />Fuel needed for a Jump depends on the size of the ship and the length of the Jump and is calculated as 0.1 x tonnage x Jump distance. A single Jump of that distance consumes that much fuel.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-63069241252984557772013-07-17T17:40:40.110-04:002013-07-17T17:40:40.110-04:00The old fuel calculation for the drive was 10*pn. ...The old fuel calculation for the drive was 10*pn. So Power Plant 2 was 20 tons, Power Plant 1 was 10 tons. A type A drive in a 100 ton ship gives a rating of 2 and a rating of 1 in a 200 ton ship. So a Type A Power Plant uses 20 tons of fuel in a scout and 10 in a free trader. Even though it's the same unit.<br /><br /><br />The book 5 answer to fuel consumption for the power plant was 0.01*pn*tonnage. So both the Scout and the Free Trader use 2 tons of fuel for the power plant. However in Book 5 they end up with different sized drives because those are calculated with a % from the rating then * the tonnage.McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-31143111734194140472013-07-17T14:05:41.102-04:002013-07-17T14:05:41.102-04:00But the Type A is double the volume of the Type S....But the Type A is double the volume of the Type S. Isn't that the reason?Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-89989000545839658362013-07-17T12:56:37.842-04:002013-07-17T12:56:37.842-04:00And using the Book 2 Lettered drive system. We or...And using the Book 2 Lettered drive system. We originally gave up on Book 2 because the fuel usage was different between the Type A and Type S, even though they use identical drives, straight A's.McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-41774731692511571112013-07-17T09:38:31.254-04:002013-07-17T09:38:31.254-04:001. While pulse lasers do more damage, they have sh...1. While pulse lasers do more damage, they have shorter range. They can also be used for point defense. I felt that beam lasers and missiles were better for long range "stay away" while the craft fled at 4 Gs. <br />2. Sure, and in the 4th Frontier War they were. That was 20 years ago. I figure this will work fine for NPCs, and if PCs want triples they can pay for the upgrade. <br />3. Heh. They are rather awkward. Mine are at least a BIT better. <br /><br /><br />Thanks for the kind words!Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-40567911582076084772013-07-17T06:39:39.050-04:002013-07-17T06:39:39.050-04:00I like. Except the turrets.....
1. Isn't a Pul...I like. Except the turrets.....<br />1. Isn't a Pulse laser a better offensive weapon?<br />2. Wouldn't triples make more sense in a paramilitary/auxiliary?<br />3. I hate the positioning of the turrets on the Maravas anyway.<br />Anyway, an excellent design that my players my encounter in their travels. Thanks.Passing Strangernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-70033147092626691702013-07-16T23:50:29.739-04:002013-07-16T23:50:29.739-04:00For whatever reason, maneuver drives in MongTrav a...For whatever reason, maneuver drives in MongTrav are pretty small.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-19659598359863095742013-07-16T23:31:26.014-04:002013-07-16T23:31:26.014-04:00MongTrav is Book 2 style designs? I tried making ...MongTrav is Book 2 style designs? I tried making this ship with the old Book 5 and it isn't viable. Just 21 tons of cargo space would be left because a Man4 drive is MUCH larger.McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-86359733074483692282013-07-16T20:06:42.628-04:002013-07-16T20:06:42.628-04:00Nicely done Lady!Nicely done Lady!Old_NFOnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-57695434703359931542013-07-16T18:17:09.477-04:002013-07-16T18:17:09.477-04:00The floor hatch is there because I realized if the...The floor hatch is there because I realized if the ship lost power, there would be no way to get between decks. That could mean the difference between life and death. <br /><br /><br />And on passenger-carrying tramp steamers, I would posit that it is DEFINITELY in the best interests of the crew to keep passengers (and potential hijackers) confined to one area. <br /><br /><br />Of course, this also means that it's easy to turn this into a slave/prisoner ship. Oh gosh, oh golly...Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-87828054631767208082013-07-16T18:10:03.286-04:002013-07-16T18:10:03.286-04:00Oooh nice history. It
has a very Firefly feel to ...Oooh nice history. It<br />has a very Firefly feel to it, and with the history does seem about right for<br />pressganged murder hobos<br /><br /> <br /><br />That floor hatch in the food prep area is good to know<br /><br /> <br /><br />"The iris valve to the crew deck is them locked for the<br />duration of the trip."<br /><br /> <br /><br />Then locked. <br />Hmmm so that floor hatch is something<br />that can be hidden/locked.<br /><br /> <br /><br />But the passenger deck is a nice way to "secure"<br />passengers.<br /><br /> <br /><br />Hmmm armor can be<br />retrofitted, but costly on cargo.<br /><br /> <br /><br />It looks good. I like<br />how the shop has a "character" in that the various spaces of it have<br />a different feel. (crew vs passenger vs engineering vs cargo)Jack Moodyhttp://www.facebook.com/jack.moody.372noreply@blogger.com