tag:blogger.com,1999:blog-6649591714373684167.post3127911143869540392..comments2024-02-29T16:43:55.241-05:00Comments on Lurking Rhythmically: Pellatarrum: PriestsErin Palettehttp://www.blogger.com/profile/09984632637166408245noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6649591714373684167.post-78157543242879901452010-10-13T22:16:29.743-04:002010-10-13T22:16:29.743-04:00You probably could scratch a whole lot of those do...You probably could scratch a whole lot of those domanins (plant and animal are just two of the examples). But it's probably going to be hard justifying why the basic air/water/fire/earth wouldn't be the property of every cleric in a world like pellatarum (where you can literally see the elemental planes in your sky and winter has rocks the size of mountains raining down because it's earth-season).<br /><br />I personally would probably have restricted CoL/CoD elemental access to the minimum. Strictly the 4 basics and "basics laced with negative/positive" if there are those (ash?). Oceans, Storms, Wind, Cloud, Weather etc could have been druid onlyBigDemonicBunnynoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-69891778093249714262010-10-13T22:15:42.788-04:002010-10-13T22:15:42.788-04:00I think that's less of a roleplaying problem a...I think that's less of a roleplaying problem and more a case of "Don't be a dick to your fellow players". I mean, just because you a have a rogue in your party doesn't mean he's going to steal from the other PCs, so likewise a CoL cleric isn't necessarily going to be an anal-retentive inquisitor-type. <br /><br />(In fact, I often think the reason clerics become adventurers is because their church deems them troublesome -- maybe they have slightly heretical views or unorthodox tendencies -- and figure the best way to get rid of them is to send them a-questing. If they die, problem solved, If they live, they are bringing religion to the masses and cleansing evil. The only drawback is when they return 10 levels later gunning for your job...)<br /><br />Regarding Knowledge: nope. I tried to spin things so that CoL had domains which focused on life, creation, and healing, and CoD was aimed at stealth, corruption, and destruction. Knowledge is a bit of a gray area there, and given the long lives of dragons it seemed to fit them best. <br /><br />If anything, I probably gave the Cult and the Church *too many* domains. For a while there I was considering making Air/Earth/Fire/Water/Weather/Plant/Animal domains Druid-only.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-25507589684799384372010-10-13T21:59:24.837-04:002010-10-13T21:59:24.837-04:00From a rules-oriented point of view it's fine....From a rules-oriented point of view it's fine. They have plenty of option. From a roleplaying view. I mean, would you actually WANT a Church of Light official watching you that closely?<br />The other option is having a character along that is, "at best" (from the standpoint of a "vaguely good-oriented party" which seems to be the norm) true neutral or chaotic neutral.<br />For the average adventuring party the cleric would be one that is brought along because the convenience of having one along outweighs the inconvenience of having one along (value dissonance)<br /><br />P.S: Also, shouldn't the Knowledge domain be standard for church of light clerics just like Trickery is a standard domain for church of darkness?BigDemonicBunnynoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-75079266775926599572010-10-13T21:58:33.451-04:002010-10-13T21:58:33.451-04:00Harsh deal how? I've given them tons of domain...Harsh deal how? I've given them tons of domain options from which to choose to make up for a reduced pantheon.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-40840299496514657442010-10-13T21:41:12.560-04:002010-10-13T21:41:12.560-04:00That's a pretty harsh deal for an adventurer c...That's a pretty harsh deal for an adventurer cleric.<br />I suppose though that even if there were clerics dedicated to ideals (such as a Dwarven cleric of earth/dwarfiness) you could only get a halfling or orc cleric to actually leave his people and go out travelling unless there was a very dire need (and a good party probably wouldn't want an orc cleric of orciness travelling with them).Fiendishrabbitnoreply@blogger.com