Thursday, February 28, 2019

Failure is Advancement: A House Rule for Unknown Armies


I've been thinking about my UA game and listening to the recording as a kind of after-action report, and I've come to a few conclusions:
  1. PCs are going to suck at most skill rolls in a stress situation unless they're either really high or are fore an Obsession skill, and
  2. Advancement, while regular, is pretty slow. 
Neither one of these is inherently bad, but in concert they can be frustrating.

For example, Adrastia has a Drive skill of 25%. That's not the best in the group, but it's pretty good and better than the default score of 15%. Now in Unknown Armies, there are three kinds of rolls: Minor, Significant, and Major. 
  • Minor skill checks are trivially easy and the kind of thing that we do all the time, like driving through traffic. With a minor check, if you have a 15% in the skill, you succeed automatically, so you'd only fail if you were learning the skill, didn't have the skill, or were impaired from drugs or damage. 
  • Significant skill checks are harder than trivial but there's no stress to them. These are what I call "job checks" because you do them on a regular basis, like at your job. If you roll under your skill then you succeed strongly, but so long as you roll under your stat, you succeed weakly. The average stat in a UA game is 55%, so that gives slightly better than average chances at success. 
  • Major skills checks, though, are serious life or death things. They happen in combat and any other kind of stressful situation where a screwup could mean injury or worse. Players MUST roll under their skill rating to succeed, and this is where disaster lurks, because while Adrastia is better at driving than most people she isn't a trained combat driver, and in situations where such driving is necessary she has a 75% chance of failure. 
Like the combat rules, these numbers are harsh and probably realistic. It's one of the things which make UA a horror, or perhaps terror, game. There's a good chance that if the shit hits the fan, you're gonna die. 

Now all of this is cool. I can enjoy high-stakes games, and UA characters aren't especially hard to make. But I wonder, I worry, if that realism paired with slow advancement and limited XP will result in players frustrated at their inability to get things done. 

So I think I'm going to take a cue from my game Unknown Ponies: Failure is Awesome (which, ironically enough, is based off the UA game engine, hence the name) and use the concept of "We learn more from our failures than from our successes" to give my PCs a slightly faster form of advancement that won't make them too powerful too quickly. 

Here's the rule: Every time a player character fails a Major skill roll, the player puts a check next to that skill. There can never be more than one check next to a skill, so multiple failures earn nothing. At the end of game session, each skill with a check next to it increases by 1%. 

Here are the limiting factors:
  1. It has to be a Major skill check, meaning in combat or similar. 
  2. The skill only gets one boost per game session. 
  3. It cannot raise a skill above the hard cap of an attribute stat, and those can only be raised through XP. 
Yes, I am aware that this can be abused by player fishing for skill checks in combat. If they want to waste their turn whoring for advancement at the risk of failing the mission and/or the lives of their characters, that's on them. 

I expect there will be rapid improvement in low-level skills that get used a lot during stress situations -- as is proper, I feel -- which will taper off once the 50% level is reached. Of course, if the players spend XP to improve a skill further, that will only accelerate the drop-off. 

There may be other ways to game this system, but I'm not thinking of any. If you can I'd like to know about them. 

Wednesday, February 27, 2019

Unknown Armies Episode 2


The conclusion to the adventure I began last week!

My players enjoyed the weirdness and mindfuckery, so it looks like I'm going to be running (and recording) more episodes of Unknown Armies in the future.


In hindsight, I probably should have had the homeless man sit bolt upright and deliver his lines right as the bus was spinning out of control, just to add to the general WTFery and to head off the expected "PCs want to murder him now" motions. Having him simply not be there when they wake up would have given them more agency than him leaving before they'd recovered their wits.

Ah well, live and learn. I've made a note of it for next time.



Tuesday, February 26, 2019

My LTUE Experience in Pictures

If you've listened to this week's episode of the Assorted Calibers Podcast, you've heard my recounting of events at the Life, the Universe, and Everything Symposium in Utah. I'm not going to tell those stories again, but what I will do is give you some photographs to go with them.


Thursday: Fundamentals of Self-Defense Law

Despite the name, this panel was more like "Gun Owners Talk About Things Modern Entertainment Gets Wrong About Firearms."  This series of pictures is from where I described the plot of an Arrow episode where bad guys stole industrial diamonds and used them to tip bullets so they could shoot through police kevlar.

Not shown is where LawDog (left) was beating his head against the table in frustration at the plot stupidity -- I think I caused him actual physical pain and I was worried I'd broken him -- but you can see his anguished reactions.





Friday: Oppressing a Gender, Race, or Species

I have no photographs from this panel, unfortunately. In my opinion it wasn't very spectacular so you aren't missing anything.


Saturday: Warfare in the Age of Drones and Robots

This is the one you've been waiting for: the International Lord of Hate being presented with an Operation Blazing Sword shirt.



Yes, my hair is different in these photos. I had a wig malfunction and I replaced it with a backup. I think this one looks better anyway.



I wish to state for the record that I got permission from Mrs. Correia before taking this pose. To her credit, she thought it was hilarious.


And here we have Larry Correia posing with a transwoman. Notice how he isn't afraid to put his arm around me. Notice how he doesn't mind that my hand is on his chest. Notice he's smiling so hard he's squinting.

The man is a giant teddy bear.

Monday, February 25, 2019

ACP Episode 043: 40 Degrees of Temperature Swing


In This Episode:
  • Erin and Weer’d talk about their travels last week, with Erin at the Life, the Universe & Everything Symposium and Weer'd at Disney World;
  • They also discuss how the anti-gunners only care if you're a victim of gun violence if you choose to be anti-gun afterwards;
  • David continues his series on firearm maintenance with a segment on cleaning and inspecting guns;
  • Weer'd brings us part 2 of the horrible anti-gun musical number called The Birds and the BS;
  • and the ACP House Dick tells us about collecting evidence for cases and how that can play out in court.

Listen to the episode here.

Did you know that we have a Patreon? Join now for the low, low cost of $4/month (that’s $1/podcast) and you’ll get to listen to our podcast on Friday instead of Mondays, as well as patron-only content like mag dump episodes and our hilarious blooper reels and film tracks.


Show Notes

Main Topic
Weer’d Audio Fisk

Sunday, February 24, 2019

Unknown Armies Episode 1


So I've acquired a bit of a reputation as a weird-yet-skilled RPG gamemaster, and people frequently say things like "Your games must be a blast" or "I wish I could play with you."

Well, while I can't let everyone in the world play with me (oo-er, missus!) I can let you listen in on a game session.

Last Wednesday, I ran an adventure for the Unknown Armies RPG to fill in for my currently Pathfinder GM who's been dealing with family problems. UA is a weird, fun little game that not many people have heard about. It's an urban fantasy role-playing game that's hard to describe, so I'll toss out a few similes:
  • It's the game people wanted Mage: the Ascension to be, all gritty and street level instead of high-minded and cosmic. 
  • It's the game you'd get if Hunter S. Thompson wrote a Vertigo comic. 
  • In the words of one of the game's writers, it's about "Power and Consequences". 
  • In the words of another, it's a game about a "Bunch of skeevy weirdos trying to undermine the fundaments of reality because no one else had the brass to try it".
So yeah, that's the game. Urban fantasy with some horror and brutality and high weirdness... and I recorded our first session. I've been given permission by all of my players to make the recording public, so if you're interested in giving it a listen, here's the link to download it, or you can just hit play below.


Tuesday, February 12, 2019

Some "Inside Baseball" on Three-Line Rifle

In part 11 Bronia says syet, which is the Bogatyr distress code for attempted psychic domination or possession. It means "net", which is short for "network".

(Personally, I think that's pretty cool. It's a one-syllable word so it's quick to say, which is great for distress codes, and if someone is trying to take over your mind or your body then they're kind of trying to form a network, right?)

The problem with this is that syet isn't a proper transcription of the word. That would be set', with an apostrophe at the end. According to professional translator Yuri Mikhailovich, the ' is a palatization, which is when one moves one's tongue to the roof of the mouth when pronouncing a consonant. In Russia this is called "softening" a consonant, and to English speakers it often sounds like a very short e sound.

This was a dilemma for me. Having an accessible pronunciation is important because I listen to a lot of audiobooks, and if this story is ever read aloud I want it done properly.  Readers can muddle their way through spasiba and tovarisch, but will they know how to pronounce a Russian ' ? They'll just think it's "set" with a typographical error.

Using the Cyrillic spelling isn't any better; that would be сеть. English speakers aren't going to know how the hell to say that.

So what I did was settle on a compromise spelling. Syet is accessible to regular readers -- it's like nyet only with an S instead of an N -- and it sounds enough like set' that only the fluent will know it's not correct and only the purists will be offended.

And now you know.

Monday, February 11, 2019

ACP Episode 042: Pan Galactic Gargle Blaster


In This Episode:
  • Erin and Weer’d are slightly tipsy and get VERY silly;
  • Erin ponders the concept of politics as generational warfare;
  • Oddball gives us a discussion on general knife safety;
  • David presents a primer on gun cleaning;
  • Weer'd brings us another audio fisk, this time in Musical Theater format;
  • and Steve talks about what snow days are like for a private detective.

Listen to the episode here.

Did you know that we have a Patreon? Join now for the low, low cost of $4/month (that’s $1/podcast) and you’ll get to listen to our podcast on Friday instead of Mondays, as well as patron-only content like mag dump episodes and our hilarious blooper reels and film tracks.


Show Notes

Main Topic

Gun Lovers and Other Strangers:

Weer’d Audio Fisk:

The Fine Print


This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.

Creative Commons License


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