tag:blogger.com,1999:blog-6649591714373684167.post997851182557527131..comments2024-02-29T16:43:55.241-05:00Comments on Lurking Rhythmically: Traveller Tuesday: Streamlining Space CombatErin Palettehttp://www.blogger.com/profile/09984632637166408245noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-6649591714373684167.post-73752542526530969302013-09-08T16:57:52.420-04:002013-09-08T16:57:52.420-04:00I haven't yet run vehicle combat. I'll inv...I haven't yet run vehicle combat. I'll investigate.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-27347142258059928702013-09-08T16:48:16.142-04:002013-09-08T16:48:16.142-04:00Good catches.
And yes, -2 was probably per atta...Good catches. <br /><br /><br />And yes, -2 was probably per attack, but I'm trying to reduce the number of die rolls overall. Since it's impossible to "dodge" a laser, I am interpreting that as performing evasive maneuvers (aka "jinking") and doing that really should apply the penalty to all attacks, not just one. <br /><br /><br />In other words, yes it's a house rule, but one I think most will agree with.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-28526097953274975852013-09-08T10:09:24.267-04:002013-09-08T10:09:24.267-04:00Some potential addendums to the sequence? I think...Some potential addendums to the sequence? I think you can only burn initiative for bonus reactions rather than actions. Also as part of initiative Tactics can be rolled as a benefit to initiative throughout the combat (on both sides).Noah Ternullonoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-46232834153209824062013-09-08T10:02:29.904-04:002013-09-08T10:02:29.904-04:00What's your opinion on the differences between...What's your opinion on the differences between Starship Combat and Personal Combat? One thing I always wonder about is the difference in hit effect on damage. In personal combat if you hit by 2 (IE you get a 10 and need an 8) you inflict 2 more points of damage. Perhaps, this is because "you hit so well". Perhaps its precision damage. In starship combat, this isn't the case. No matter how well you hit the target the damage is always constrained to the damage done solely by the weapon. Do you think there should be some sort of precision damage for starship combat?Noah Ternullonoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-13918698198624747742013-09-07T10:44:59.636-04:002013-09-07T10:44:59.636-04:00Almost certainly. I haven't seen it, but it se...Almost certainly. I haven't seen it, but it seems like a very high level of probability.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-46540435394956087682013-09-06T23:55:50.284-04:002013-09-06T23:55:50.284-04:00Has anyone ever used Traveller rules as a framewor...Has anyone ever used Traveller rules as a framework for battles in Weber's Honor Harrington universe? Just wonderin'.Toastridernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-27153757679015124822013-09-04T20:23:02.704-04:002013-09-04T20:23:02.704-04:00No. Per the rules, EW consists of baffling smart m...No. Per the rules, EW consists of baffling smart missiles or breaking sensor locks other vessels have on you.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-29116084184741752722013-09-04T19:34:30.336-04:002013-09-04T19:34:30.336-04:00Do you count establishing a sensor lock as electro...Do you count establishing a sensor lock as electronic ware?Noah Ternullonoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-62007455049898361242013-09-04T18:53:02.590-04:002013-09-04T18:53:02.590-04:00I think everyone is guilty of it at some point. Th...I think everyone is guilty of it at some point. They trip and forget that the point is ROLE-playing, not number-playing.<br /><br /><br />What made the DCon game less of a chore and more entertaining was how two friends and I took our roles and ran wild with them. I was playing an insectoid explorer/adventurer type, and played him like a strange cross of Indiana Jones, Deekin (from NWN), and Waspinator from Beast Wars.<br /><br /><br />That's what makes RPGs fun. The mechanics are just a framework for the role you take on.Toastridernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-78963338599455190952013-09-04T14:26:56.068-04:002013-09-04T14:26:56.068-04:001 Bad guys fire.
a Did the players bribe me suff...1 Bad guys fire.<br /> a Did the players bribe me sufficently?<br /> 1. No = Hit players die<br /> 2. Yes = if dramatically appropriate, hit, players live. If not, miss.McThagnoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-45922040549433440352013-09-03T23:11:43.234-04:002013-09-03T23:11:43.234-04:00To be fair, the turn sequence was (mostly) done by...To be fair, the turn sequence was (mostly) done by other folks; I just moved some things around to places where they made more sense, and clarified others where they'd been lurking in the text. <br /><br /><br />And to address your point, a lot of folks think that "Doing more things" equals "Having more fun" and thus make complex systems with more things to do. <br /><br /><br />I might be slightly guilty of this...Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-15649372791404536632013-09-03T22:59:29.757-04:002013-09-03T22:59:29.757-04:00I like how it's laid out. I'm not familiar...I like how it's laid out. I'm not familiar with Traveller, but this reminds me of the Battletech turn and its phases (initiative, move, shoot, physical attacks, heat).<br /><br /><br />Nonrelated comment: Why do budding game designers think excessive complexity in their system is a selling point?<br /><br /><br />Case in point: this past DragonCon I got to try out the Imagine system. It's like someone took 3rd edition D&D and bolted on some of the more time-consuming aspects of 2E.Toastridernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-45618329903156656902013-09-03T21:41:14.594-04:002013-09-03T21:41:14.594-04:00As someone with a character who has Comms 2 and do...As someone with a character who has Comms 2 and doesn't use it much... I won't complain.<br /><br />Though in fairness my most recent comms roll (pinging SDBs) was awesome.The Jacknoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-78908154654105015252013-09-03T20:59:48.568-04:002013-09-03T20:59:48.568-04:00As a former aficionado of Star Fleet Battles, I ha...As a former aficionado of Star Fleet Battles, I had to say this Order of Events is really very straightforward and easily understood.Kelly Yonernoreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-28662511420434156462013-09-03T20:24:05.473-04:002013-09-03T20:24:05.473-04:00PS: Please note the changes in to-hit and damage ...PS: Please note the changes in to-hit and damage and how they are different from how we've played. I'm trying to cut down on excessive dice rolling.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-52715586371583096982013-09-03T20:23:04.819-04:002013-09-03T20:23:04.819-04:00I thought "Position of ships is changed based...I thought "Position of ships is changed based on thrust" was clear, but okay.<br /><br /><br />Initiative only affects who goes first and how many reactions they may have. <br /><br /><br />As for EW... funny, that. In the rules it's all sensors, sensors, sensors, but when you read the skill descriptions, it's Comms that has to do with jamming (although there is an example for Sensors skill being used to *overcome* jamming). I figured Sensors was over-represented and that Comms needed some love.Erin Palettehttp://lurkingrhythmically.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-6649591714373684167.post-31113683193114112432013-09-03T20:14:03.969-04:002013-09-03T20:14:03.969-04:00Ahhh, much clearer all laid out like this.
Though...Ahhh, much clearer all laid out like this.<br /><br />Though I think you might want to clarify the maneuver phase on step 3. To clarify that the range between the ships is updated there.<br /><br />Might want to clarify which options on the list require initiative based actions, and which are automatic. If I'm using the terms right.<br /><br />Hmmm. Is electronic warfare sensors or comms?The_Jacknoreply@blogger.com