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Tuesday, April 9, 2019

Making Sense of Star Trek 2: Classes Defined

See part 1 here.

What's a destroyer? Is it larger than a frigate or smaller? What purpose does it serve within a fleet? These are the kinds of questions that this article will attempt to answer. But first, a few caveats:
  1. I am not an expert on naval terminology. However, this isn't that big a deal, because...
  2. ... a lot of naval terms aren't consistent even within the same country's navy, let alone across the fleets of different nations. 
  3. There's a difference between surface ships and space ships, obviously, including their roles. 
  4. Therefore, this article's purpose is make sense of Starfleet and to be internally consistent throughout, not to be consistent with other navies. 
  5. I'm going to be using military terminology (because navies are military) which may be a little jarring to some people who believe the fiction that Starfleet isn't a military. 
Classes, Listed
Starting with the smallest actual warp-capable vessel and going to largest:
  • Fast Attack Craft
  • Corvettes
  • Frigates
  • Destroyers
  • Cruisers
  • Capital Ships

DISCLAIMER: In no way is this chart canonical.
It is, however, the best reference I've found so far. 

Classes, Defined

Fast Attack Craft
On Earth we know these as Gunboats, Patrol Boats, Torpedo Boats, etc. In Star Trek, they are shuttle-sized ships that have warp capability, phasers and/or torpedoes, and a crew of 1-2. FACs have a high impulse speed due to their small mass, but their warp speed is based upon their mission. For example, a FAC designed for patrol will have a lower-rated warp rating, trading maximum speed for endurance, whereas a FAC meant for high-speed attack will be capable of much faster bursts of speed but for a much smaller amount of time, greatly reducing its range. 

Examples of this are the Federation attack fighter and Maquis fighters, as well as the Danube-class Runabout when equipped with a weapons pod. 

Corvettes
Corvettes are the first of what you would consider actual ships instead of "boats" or "craft". They have a bridge instead of a cockpit, a captain* instead of a pilot, and an actual crew complement, but they are still quite small in comparison to typical Starfleet ships. Compared to other ships, corvettes are lightly armed and armored (this includes shield strength) and are suited only for specialized roles. Within those roles, they do an exemplary job, but outside of them they are completely inadequate.

Examples are the Maquis Raider and the Oberth-class science vessel. A Klingon Bird of Prey might be a corvette, depending on which size it is; see Bird of Prey Size Paradox
* By which I mean "holding the position of ship's captain" rather than "holding the rank of Captain". An actual Captain would not be in command of such a small ship; it's far more likely that this would be the first command of a Commander. See Starfleet Commissioned Officer ranks for more information. 

Frigates
While the corvette is the smallest class of ship, the frigate is the smallest ship you'd want to take into battle. In fact, it's the smallest of the Ships of the Line, "the Line" referencing a wet-navy tactic of the 17th to 19th century in which ships would form in columns (aka The Line) and sail past each other while delivering volley fire from their broadside cannons.

Being warships, frigates effectively outgun anything that doesn't belong to another military; however, being lightly armed, they don't do well against heavier military ships unless there are a lot more frigates than enemy ships. Fortunately, frigates are rather easy to build, which means that wolfpack or swarm tactics are an effective option. In a defensive role, they make great escort ships, either protecting merchant convoys or screening, which is preventing other ships (FACs, corvettes, and possibly larger ships if there are enough frigates) from overwhelming the larger, slower ships in the fleet. In peacetime, frigates make excellent anti-piracy patrollers and long-distance scouts.

Examples are the USS Kelvin and the Hermes and Saladin classes. Based on its size and crew complement, the Saber-class is probably also a frigate.

Destroyers
A destroyer can be summed up as "an average warship". It has good speed, endurance, weapons and defenses, but it is slower than a frigate (which it outguns) and faster than a cruiser (which outguns it). As the name says, the purpose of destroyers is to destroy things, and usually those things are specified within the ship's mission. For example, some destroyers might be optimized to battle swarms of smaller craft like FACs but be unable to hold their own against frigates; others might be glass cannons, designed to destroy larger vessels but unable to defend themselves effectively. Pairing a destroyer with several frigates makes a useful fighting element where the strengths of one class compensate for the weaknesses of the other.

The USS Defiant is both an excellent and terrible example of the class. On the one hand, it is specifically designed to destroy ships larger than itself; on the other hand, it is both smaller than expected (sized more like a frigate) and punches well above its weight (it fights more like a cruiser). The USS Prometheus is also likely a destroyer, although its size in comparison to other Starfleet vessels, as well as its crew complement, is unknown; this assumption is based on the ship being designed for "deep space tactical missions", i.e. battle, and its ability to split into three elements for said battle.

Other examples are hard to come by, as the writers of Star Trek like to think that Starfleet isn't a military and therefore don't have dedicated warships, the Defiant and Prometheus notwithstanding. However, hazarding a guess based on ship size, crew complement, and armament that even the Enterprise lacks -- dual aft torpedoes and fore/aft "mega phasers" affixed to the weapons "rollbar" -- the Miranda-class USS Reliant could be a large destroyer. Ships of similar volume and known to be used in wartime are the USS Centaur and the Constellation-class.

The Pasteur is another good atypical example; even though its size makes it more like a light cruiser, its highly specialized mission as a hospital ship (i.e. a destroyer that doesn't destroy anything) means it relies on support ships for protection in fleet operations.

Cruisers
Interestingly enough, cruisers are hard to define in terms of size because in both real life and in Star Trek there are several types of cruiser: light, medium, and heavy (sometimes known as battlecruisers or "pocket battleships"). In light of this I have chosen to define a Starfleet cruiser as "any starship larger than a destroyer which is capable of operating independently of a fleet or other support vessels for a sustained period of time." Cruisers have a good mix of offensive and defensive capabilities (see "operate independently") and can be good "jack-of-all-trades" ships.

The ur-example of a Starfleet cruiser is the Constitution-class USS Enterprise, and the Excelsior might have been a heavy cruiser of its time (if so, it's a perfect representation of the pocket battleship); in the TNG era, the increased size of ships would result in it being downgraded to a medium cruiser at best. Intrepid-class explorers are an excellent example of a TNG-era light cruiser, with both the Ambassador and Akira classes filling the role of medium cruiser and Nebula-classes as heavy cruisers.

Capital Ships
This is another name which is sure to cause dissension within the ranks of hard-core Star Trek aficionados, but what else would you call the Enterprise-E, a ship bristling with planet-busting weapons and by itself able to turn the tide of battle against a Borg cube, or its even larger predecessor the Enterprise-D? These ships are unquestionably the flagship of any fleet action and often have battle groups built around them.
"These characteristics define a capital ship: if the capital ships are beaten, the navy is beaten. But if the rest of the navy is beaten, the capital ships can still operate. Another characteristic that defines capital ships is that their main opponent is each other." - William S. Lind, America Can Win, p. 90
The capabilities of capital ships are well-known thanks to seven seasons of The Next Generation and subsequent movies. Their main drawbacks are being slower than smaller ships (the Enterprise-E has a maximum speed of Warp 8) and a vulnerability to being swarmed by smaller vessels. Even with their ability to engage multiple opponents at once, too many ships can overwhelm their defense grid if they are attacked on multiple vectors simultaneously. Eventually a capital ship becomes a large, slow-moving target, and while some of the swarming ships will undoubtedly be destroyed, enough will get through and do damage. After all, that's how the Federation defeated the Borg cube in First Contact.


Next
In my next post I'll show my work and explain how all of this ties in to Prelude to Axanar

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