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Thursday, December 15, 2022

A Gaming Story

This happened back in 2017, when I decided to run a Pathfinder game using the D&D 3e module The Sunless Citadel, as it had been recently converted to 5e and republished under Tales from the Yawning Portal and the Virtual Tabletop version was available on Roll20. 



The PCs were either first or second level and were pretty beaten up, having just survived a tough fight against the boss of a dungeon level and his minions. The main treasure was in a classic big-ass iron chest. The Rogue checks it and finds it locked and trapped with the traditional poison needle trap. 

Unfortunately, the Rogue also can't roll high enough to disarm it. Taking 10 doesn't hit the DC, and because it's trapped she can't Take 20. But because she's rolling to disable the trap and not pick the lock, so long as she doesn't critically fail she can keep picking at it. 

(Some of you may be asking "Well, didn't they find the key when they killed the boss? Wouldn't that have bypassed the trap?" and the answer is that I honestly don't remember why that wasn't an option. I think it's because in the original adventure the boss isn't listed as having the key on him, so perhaps I ruled that it was hidden and the PCs didn't find it in whichever room it was stashed.) 

After 3-5 failed attempts, each roll edging dangerously close to the dread Natural 1, the Gunslinger decides to do the classic Hollywood tactic of shooting the lock off.  He rolls a Nat 1 and crit fails. 

I rule that the shot has mangled the lock such that it's now unpickable. Oh, and it's still locked.

The PCs then decide that the best course of action is to USE THEIR MELEE WEAPONS to damage the chest enough that they can access the interior.

I dig out the rules for item hardness and hit points, and they proceed to beat the SHIT out of that chest, a la Office Space and the printer.

 

When they finally broke it open, I was laughing so hard I could barely talk. Paraphrased from memory, I said something like this:
"OK, so what you see is... a lot of broken glass that probably used to be potions... which have soaked into the scrolls, making the ink run and ruining their magic. There's a couple hundred gold inside, but yeah, you destroyed 80% of your treasure."
The players learned a valuable lesson that day.

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