Wednesday, March 31, 2010
Apologies & more silence to follow
As of 8am today she went into surgery for a laparoscopic hysterectomy, because while tests earlier in the year proved she didn't have ovarian cancer, her doctors felt that it would only be a matter of time until it developed anyway, and so it was better safe than sorry.
So far, so good. I will post what I know when I know it. As it currently stands, she will spend the night in the hospital and then return tomorrow for 3 weeks of recovery, during which time I will be spending XP on domestic skills and perhaps taking a level or two in Domestic Goddess.
As a result, posts may become very minimal around here for a while. I'll try to update once a week, and will Tweet whenever possible, so you can keep in the loop that way.
I thank everyone who has offered prayers and well-wishes. They have helped quite a bit.
Wednesday, March 24, 2010
WNW: Spring is Here
Tuesday, March 23, 2010
Pellatarrum: Some Questions Answered
What does the sky look like? I know the elements move across it in a seasonal pattern, but is that a band across the apex or horizon-to-horizon, north-to-south and east-to-west?
Horizon to horizon, unless you are facing sunward, in which case they fade into the brightness/darkness. Recall that the elemental planes form the cosmological shell of the universe which contains Pellatarrum and are therefore larger than the material plane.
Are the elements in the sky clearly visible or background visible (like the moon during the daytime)?
It rather depends on the element and the time of day. I think I need a sort of chart here...
Air: The deepest, bluest sky you've ever seen, perfect for losing yourself in.
Fire: A haze of pinks, reds, and oranges, rather like seeing a smog layer at sunrise/sunset.
Water: A reflective, rippling layer, like the sea on a cloudy day, only upside-down.
Air: Lightning and other atmospheric effects, including the light from various cloud castles, creates a slowly-moving starfield of incredible depth and complexity.
Fire: The Negative Sun helps bank the fires somewhat, reducing the flames to the cherry-red glow of hot coals. The City of Brass shines brighter and hotter than its surroundings, much like a Full Moon.
Water: The sky above is dark, mysterious, and capricious in what it reflects. It's rather like being on the water just before a storm, not certain if it will smash into you or pass harmlessly overhead.
Midwinter: New Moon
Start of Spring: Waxing Crescent
Mid-Spring: First Quarter
Start of Summer: Waxing Gibbous
Midsummer: Full Moon
Start of Autumn: Waning Gibbous
Mid-Autumn: Last Quarter
I've seen references to a Nightspire in the comments, which appears to have been destroyed. Is its previous existance a world secret (only the most learned know of it and maybe not even them) or generally known?
It's existence and subsequent destruction is unknown, more from apathy than from any desire of secrecy. Only the Dwarves care about its existence, and that's mostly as a footnote in the original Blueprints of Creation.
I haven't yet decided if the Dwarves know it's been destroyed or not.
Monday, March 22, 2010
Random Awesome Thought of the Day
I have decided that what I would really, really like to see is a science-fiction version of the Old School Renaissance -- by which I mean a kind of space action/exploration game that is more operatic than Traveller, but more Hard SF than Star Wars, sort of like Honor Harrington or Hammer's Slammers -- with the artistic sensibilities of John Berkey replacing the OSR's iconic Erol Otus.I am tentatively calling this "Hard Opera" until a better name can be found.
Someone get to work on this, please.
Friday, March 19, 2010
Curse/Or, Chapter 4.5: Patch Notes pt.1
Teresa walked into the bookstore like she owned it, a slow but deliberate saunter that suggested she was a predator and this was her hunting ground. "Books," she said to the young man who asked if there was anything he could do to help. "Books on computers. Books on computer networks. Books on programming and artificial intelligence. Even sociological studies on people who spend too much time on computers," she said, flashing a vicious smile in Yarrow's direction, "and top it off with the best science-fiction stories of the past twenty years, preferably anthologies."
"That's… quite a lot of books," the salesman explained, holding his palms up in supplication. "I'm not sure if –"
"I have enough money to buy every goddamn book in this store," Teresa said, turning that joyless smile on the salesman, "and I have nothing but time. Now get to it." She dismissed the boy with a wave of her bandaged hand, and he promptly scurried off.
A few minutes later, Teresa was slowly following the harried clerk as he made his way through the stacks, pulling books from shelves and tossing them into a pushcart which Teresa had commandeered from a nearby big-box store. She followed him with benign disinterest, paying more attention to the paperback currently in her hand than what he put in the cart. The collection was already a foot high and rising.
"I don't understand this dead-tree fetish you have," Yarrow groused as he followed along behind her. "My phone can display any book ever written, at a fraction of the volume displaced here. This is inefficient on a scale beyond comprehension."
Teresa turned and glared at Yarrow over the top of her book. "Three reasons," she said coldly. "One, that phone of yours is practically surgically attached to you, and I don't want to keep wrestling you for it every time I want to read something. Two, the screen is too goddamn small. Three -- " and with a vicious grin she folded the already-read pages of the paperback book backwards, its spine crackling like boiling fat until the covers were flush and its back broken.
Yarrow shuddered at the casual destruction. "Vandal," he accused.
"Damn right," she agreed, "and we sacked Rome itself."
Tuesday, March 16, 2010
Hand Armor
HAND ARMOR
Aura moderate transmutation; CL 12thDESCRIPTION
Hand Armor appears as a collection of one hundred construct hands, joined at the wrist in pairs. When the proper command word is spoken, the hands swarm over the wearer’s body, locking together by interlaced fingers or grasped wrists to form a suit of armor. Certain vital areas, such as the torso and head, are doubly layered. The hands require direct skin-to-skin contact to function; clothing worn at the time of activation is either torn away or crawled beneath, depending on its tightness.
At least ten pairs of hands remain attached to the wearer at all times to preserve modesty, though these hands provide no armor bonus.
Hand Armor is treated as light armor for all purposes.
ARMOR STATISTICS
- Armor Bonus: +4
- Max Dex Bonus: +5
- Armor Check Penalty: 0
- Arcane Spell Failure Chance: 10%
- Speed: 30ft/20ft
- Weight: 15 lbs.
SPECIAL ABILITIES
Detached Hands (Su)
As a standard action, the wearer may speak a command word to detach a single pair of hands from the armor. The detached hands function as mage hand with the following changes: they may carry up to 10 pounds, require no concentration once commanded, and have a maximum range of 30 feet. The detached hands cannot attack, activate magic items, or perform skill checks. Only one pair of hands may be detached in this manner at a time.
Each pair has an effective Strength score of 10 and can support up to 10 pounds. Multiple pairs may cooperate to support heavier objects; however, the total weight supported in this manner cannot exceed the wearer’s maximum load. These hands cannot retrieve items from a distance or manipulate unattended objects beyond the wearer’s reach. Items remain held until released by command or until the armor enters rope form.
Skill Assistance (Ex)
While wearing Hand Armor, the wearer gains a +3 competence bonus on the following skill checks: Climb, Disable Device, Escape Artist, Intimidate, Sleight of Hand, and Swim.
Rope Form (Su)
As a standard action, the wearer may speak a command word causing all hands except those preserving modesty to disengage from the wearer and clasp together, forming the equivalent of a 50-foot length of silk rope. While in this form, the wearer loses all armor bonuses, and all other abilities of Hand Armor cease to function. As another standard action, the wearer may command the hands to return, reforming the armor. If the rope is destroyed, Hand Armor becomes nonfunctional until repaired.
Construction Requirements: Craft Construct, Animate Rope, Mage Hand; Craft (armor) 17
Cost: 9,000 gpThis freaky piece of magic was inspired by a truly weird dream I had last night.
NOTE: If you came here via Trollsmyth's Old School Rant post, thank you! Please read another of my posts about the Amazon PayPhrase Challenge and consider participating. Any and all versions of D&D are welcome in the APPC.
Monday, March 15, 2010
Ehrynn's Perfect Match
Aura strong conjuration and abjuration; CL 15th; Slot none; Price 24,000 gp; Weight negligible
When the rod is withdrawn from its bone tube, a minute gate to the Plane of Fire opens at the tapered end, extruding a narrow, steady tongue of white-gold flame. The flame is nearly colorless at its core and devoid of smoke, sparks, or flicker. It burns continuously regardless of environmental conditions, including wind, rain, immersion in water, or burial in earth or sand.
The Perfect Match cannot be adjusted, dimmed, or extinguished by mundane or magical means. The only way to suppress its flame is to return the rod to its bone tube or to place it within an area that blocks planar effects (such as dimensional lock).
Activating or deactivating the Perfect Match requires a creature capable of physically manipulating magic items. Purely magical effects that cannot activate magic items (such as mage hand or unseen servant) cannot do so.
During the first round that the Perfect Match is lit, any easily flammable material (such as paper, dry wood, cloth, oil, or similar substances) brought into contact with its flame ignites immediately, catching fire as though exposed to an open flame.
Any unattended flammable object ignited by the Perfect Match burns as a normal fire, spreading to adjacent flammable materials and growing according to available fuel and environmental conditions.
Beginning on the second consecutive round that the Perfect Match remains lit, it deals 1 point of fire damage per round to any creature or object in direct contact with it. Each consecutive round thereafter increases this damage by 1 point per round, to a maximum of 30 points of fire damage per round.
This fire damage is incendiary. Any flammable creature or object damaged by it must succeed at a Reflex save (DC 15) or catch fire, following the standard rules for catching fire. Fire resistance and immunity apply normally, but this damage bypasses object hardness, representing direct exposure to elemental flame. It is sufficient to ignite, melt, scorch, or otherwise thermally damage objects, even if those objects would not normally burn.
Once the damage reaches 30 points per round, an internal safety ward automatically disengages the planar aperture. The flame immediately ceases, and the Perfect Match begins to cool. During this cooling period, the damage it deals decreases by 1 point per round until it reaches 0. The Match does not reignite during this time.
Craft Wondrous Item, gate, dimensional lock, resist energy; Cost 12,000 gp
So she decided, in that manner that wizards consider reasonable logic and everyone else considers madness and overkill, that the best course of her time and energy was not to learn a skill (because skills are for people who expect to repeat mistakes), but rather to produce a controlled magical flame that by the gods would start a fire without requiring her to expend any effort (because magic is for people who intend to be right forever).
Her plan was simple: just put a log in the hearth, use the Perfect Match on it, and eventually the log would start burning. The heat issue with the Match wasn't a problem for someone with access to the Mage Hand cantrip, so the 'too hot to touch' flaw feature ensured that anyone who stole her Match would suffer.
This, by the by, is the same reasoning that goes "If the recipe calls for 1 hour at 300 degrees, then surely 6 minutes at 3,000 degrees will also work. It's just a matter of scale."
So why did her tower burn down? The answer is simple: she started the match and got distracted doing something else. By the time she realized what was going on, the fire was already out of control (putting out raging fires? Also a druid spell), so she gathered her most priceless possessions and teleported away, leaving the match and its tube to be found in the ashes.
TLDR: This item exists because a wizard rejected the premise that learning the mundane skill of file-building was a reasonable use of her time, and so made a magic item which embodies the statement "Fire will happen. Your cooperation is optional."
The Fine Print
This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.