Saturday, October 31, 2020

In Nomine: Christopher, Archangel of Innocence

 


In the role-playing game In Nomine, Christopher is the Archangel of Children. I have a problem with that, because while the concept of "Children" is important, is it actually of Archangel-level importance? And if it is, doesn't that suggest the concepts of "Mothers" and "Fathers" should also be Archangel level?

My opinion is that "Children" is too specific, so I expanded that to "Innocence". This sounds like Innocents, which is what children are, but is also so much more than that. 

So this is, to use fan terminology, a deeply heretical version of Christopher. I've basically changed everything about this except for his name and choir to fit my vision. I'm sure a lot of hard-core In Nomine players will hate this, and I'm okay with that. If you like this, please drop me a note to let me know!

Google Docs version HERE


Wednesday, October 28, 2020

My Rally for Your 2A Rights speech


In case you weren't able to watch our Virtual Rally last Saturday, here's the video! It's cued up to where I speak, and there is a transcript of my speech below. 

 

Hello! My name is Erin Palette, the National Coordinator of the Pink Pistols and the founder of Operation Blazing Sword. The Pink Pistols were founded in July 2000, and its philosophy is “Armed Queers Don’t Get Bashed.” I founded Operation Blazing Sword the day after the 2016 Pulse Massacre to facilitate firearms education for gun-curious queer people who wanted a gun for self-defense but didn’t feel comfortable going to gun stores or shooting ranges. Both organizations merged in 2018, which makes us the largest pro-gun queer group in the United States, if not the world.

It may come as a surprise to some people that I am queer and support the Second Amendment. But how can I not? According to a study by the National Coalition of Anti-Violence Programs, as many as 25% of all queer people are victims of hate-based violence. In fact, 60% of all hate violence in 2017 was against queer people! If the Pulse Massacre taught us anything, it’s that we are no longer hated as individuals by those who wish to do us harm -- we’re hated as an entire demographic. We can no longer make excuses that a victim of hate violence was in the wrong place at the wrong time, or made a pass at a homophobe; instead, it is obvious that who want us dead are willing to seek us out to make that happen. 

In any emergency which affects us, we are our own first responders. I don’t carry a tourniquet because I think I’m a paramedic; I carry one because if a loved one is bleeding out, without immediate medical attention they could die in the time it takes for an ambulance to reach me. I don’t have a fire extinguisher in my kitchen because I think I’m a firefighter; I have one because it gives me the ability to respond immediately to a small fire instead of waiting helplessly while my house burns down. And I carry a gun not because I think I’m a police officer, but because if my life is threatened by someone intent upon causing me harm, I can drive them off or hold them at gunpoint, instead of being at their mercy until the police arrive… which, in the case of the Pulse Massacre, was over an hour.

In The Rights of the Colonists, Samuel Adams wrote that we have a right to life, to liberty, and to property; as well as the right to support and defend those other rights as best we can. I am here to tell you today that our right to life is meaningless if we lack the ability to defend it from those who mean to take it from us, and that’s why I support the Second Amendment. Firearms are the great equalizer which allow the weak, the disabled, the elderly, and the ill to defend themselves with an equal or greater chance of success against those predators who are larger than us, stronger than us, have a position of power over us, or who outnumber us. Guns, like fire extinguishers and tourniquets, give me the tools I need to defend my life, my home and my loved ones while waiting for the professionals to arrive. 

It is because of that I believe gun rights are human rights, just as queer rights are human rights. In fact, I believe that gun rights ARE queer rights, and the logic behind that is quite simple:

· I have the right to live.
· There are people who wish to end my life because I am queer.
· Guns allow me to defend my queer life.
∴ Therefore, guns preserve queer lives.

· Guns cannot preserve queer lives if queer people cannot carry them.
· Gun rights means that all law-abiding citizens can carry guns for self-defense.
· By carrying a gun, I can defend my queer life.
∴ Therefore, gun rights are pro-queer.

· The right to self-defense -- gun rights --  are human rights.
· Loving whomever I want -- my sexuality -- is a human right.
· Living as I wish -- my gender identity -- is a human right.
∴ Therefore, gun rights are queer rights and both are human rights.

Ultimately, I want everyone to understand that the gun community and the queer community have more in common with each other than they realize, and instead of rejecting each other over our differences ,we need to focus upon our similarities:

Both groups believe in rights, especially the right to love whomever we want, and the right to defend our lives effectively. We may disagree on which rights are more important, and we may disagree on how best to implement these rights and their associated responsibilities, but we ultimately agree that rights are paramount. 
Both groups believe that life is precious and worth protecting. Ultimately, we both want to prevent the murder of innocent people, and that is inherently noble.

And both groups believe that silence equals death. If our voices cannot be heard then we might as well not exist in the mind of the public, and that is how we become marginalized and stepped upon.

We are more alike than different! Let us unite in our belief that life is precious and worth defending, that our rights are sacred, and that we refuse to give them up no matter what the politicians say. Let us defy those who seek to divide us by welcoming those who are different and showing them that their lives matter and have value to us. And let us embody the principle that the Second Amendment Is For Everyone -- liberal and conservative, queer and straight -- by making firearms ownership as diverse as the rest of our great country. 

Thank you!

Monday, October 26, 2020

Assorted Calibers Podcast Ep 124: Erin Votes "Present"

   


In This Episode

  • Erin is in no mood for banter or a main topic. Which is good, because we have a full show anyway.
  • Xander brings us his Independent Thoughts on the accuracy of firearms and how anti-gunners see them;
  • Weer'd discusses the sickening abuse of disabled former Congresswoman Gabrielle Giffords, then fisks Robin Lloyd of the Giffords Anti-Gun Lobby;
  • and finally, Oddball has received a lot of traffic about the Omniblade, and he reviews it with much suffering.




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Show Notes


Wednesday, October 21, 2020

Rally for your 2A Rights: October 24

Join me and 29 other speakers as we speak about the importance of the Second Amendment on Saturday, October 24!


 




The rally will be a Livestream on YouTube, and you can watch it here:

Monday, October 19, 2020

Assorted Calibers Podcast Ep 123: A Show of Stupids

   


In This Episode
  • Erin and Weer’d discuss the ATF ruling that the Honey Badger AR pistol is now an SBR for... reasons, then examine the fatal shooting of a protester by a non-licensed "security guard" in Denver;
  • Xander brings us his Independent Thoughts on keeping your shooting skills sharp in an ammo drought;
  • and finally Steve breaks down the details on the militia group who attempted to kidnap Governor Whitmer of Michigan.




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Show Notes

Main Topic:


Tales from the Trunk

 

Thursday, October 15, 2020

Claiming “Sexual Preference is Offensive” is Biphobic


As of October 14, 2020, the phrase “sexual preference” is now considered offensive by certain people and already efforts are being made to scrub it from our lexicon. It looks like it falls upon me, your friendly neighborhood lesbian transwoman, to explain why this is nonsense.

First, let me explain why some (not all, some) people would take offense. Using the word “preference” over “orientation”, it is argued, presents sexuality as a matter of taste which can be overridden if necessary: “I prefer apples, but I will eat pears” is equated to “I, a gay man, prefer men but will date women if I must.” It presents sexual attraction as a choice, and that presentation is offensive to gay men, lesbians, and presumably straight people who don’t have better things to be upset about.

Dear offended people: Do you not know any bisexuals?

No, I’m not being sarcastic; I am legitimately asking if you know any, because I don’t think you do. I know several of them, and they are not all split down the middle when it comes to sexual attraction. Here’s how my unofficial poll worked out:

  • Bisexual man. Prefers women 70% of the time (numbers approximate; he rated himself a 2 on the Kinsey Scale).
  • Bisexual woman. Specifically identifies as “hetero-flexible”:  100% heterosexual one-on-one, but in a setting of three or more people “60-40 to 75-25 straight depending on group dynamic and my mood”.
  • Bisexual man. “Emotionally speaking, I prefer males to females 70:30; physically, it varies varies wildly person to person but usually males 30%  to females 70%; romantically 50/50.”
  • Bisexual woman. “I lean a bit more toward men, but it varies. 65-75% hetero, depending on how recently I saw a really cute girl and/or was at a con.”
  • Bisexual man. “Pretty close to 50/50. I get different things from different genders, so it's kinda like asking if you prefer Pepsi or Ford, you know?”
  • Bisexual woman. Attraction is 60% men, 40% women.
  • Bisexual man. “Its more a case of ‘does this person interest me?’ so 50-50 I guess?”
  • Bisexual woman. “My orientation is bisexual, but I greatly prefer women. Probably 90-95% women, 5-10% men.”
  • Bisexual man. Basically 50-50, but only comfortable expressing or receiving homosexual intimacy when in the presence of a woman.
  • Bisexual man. “Pretty much 50/50.  I'm much more inclined towards genderfluid to be honest.  physical plumbing, gender expression, and the various shades of each aren't really part of the determining factors of whether I'm attracted to someone or not.”

See all those numbers which aren’t 50-50? That’s a preference. The orientation of these people is bisexual, but they each have preferences within that bisexuality: #1 prefers women; #2 prefers men; #3 has preferences which vary according to conditions and characteristics. None of them are wrong, because it’s impossible to be wrong when talking about what kind of adult human being attracts you. Telling them that “the phrase ‘sexual preference’ is offensive” is erasing what it means to be bisexual.

Finally, the term “preference” can be a powerful social tool when properly used, a tool which I and other queer people would be much poorer for losing. It can be used to shield the feelings of others and soften the blow of rejection to a friend; “I’m sorry, I just prefer other women” suggests that despite the fact there is no chemistry, you still want them around as a friend, whereas the sharper “I’m a lesbian” too often sounds brusque and dismissive, a “how dare you!” shutdown.

In less amiable situations, such as when approached by a stranger at the bar or other social event, such rejection can lead to harsh words and even violence. For their own safety, many gay women have used the phrase “I prefer women” to give themselves breathing room to look for an opportunity to get away, as many men will see that as a challenge to be overcome with guile rather than a shutdown which could elicit anger or worse.  I have used this phrase in both situations, and it has served me well. I will not give it up without a fight.

You are free not to like the phrase “sexual preference”. You are free to be offended by it. However, demanding that it no longer be used demeans bisexual people and their choices, and it robs queer people of a powerful tool to protect friendships and ensure safety. 

You mean well, but you are hurting people by contributing to bisexual erasure and a culture of biphobia. Sexual preferences do exist, and there’s nothing wrong with them. 

Monday, October 12, 2020

Assorted Calibers Podcast Ep 122: Politics or Paranoia?


In This Episode
Erin and Weer’d have more news to talk about!
  • Erin is angry about Facebook's wrongful declaration that her Blue Collar Prepping blog is "Spam" and "Violates Community Standards";
  • Weer'd discusses James O'Keefe of Project Veritas and how he was placed on a NICS denial list, and his subsequent lawsuit against the FBI;
  • then Xander brings us his Independent Thoughts on redundancy and safety and redundancy;
  • and finally, Weer'd brings us another patented audio fisk, this time of the Brady Campaign's talking points against "Bad Apple Gun Dealers".




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Show Notes

Main Topic:


Independent Thoughts With Xander:


Weer’d Audio Fisk:

Sunday, October 11, 2020

Unknown Armies: Hateboxing

Author's Note:  Holy crap, I can't believe I found this. I wrote it in another lifetime, and the computer where I kept it had a fatal hard drive crash [this was WELL before Google Documents existed], and the mailing list it was on went defunct. Praise be to the Internet Archive Project and the Wayback Machine! And let's all enjoy the irony of being able to recover a forgotten story which starts with the phrase "Because sometimes, you just want to forget."


Because sometimes, you just want to forget...

I've lost track of how much money I've spent trying to deal with the shit I've seen. It's been ten years since Poughkeepsie, and I still can't eat spaghetti. Sometimes I wake up screaming, the taste of blood thick in my mouth like tomato sauce.

Did I mention I'm Italian? Shit. I can't even eat Sunday dinner with my mama without having shakes.

Anyway. I see an ad in the paper one day, says Eliminate harmful dreams and memories using only common household tools, $100 for initial session and startup kit. Address is some third-floor walk-up in Queens. I figure, what the hell, worth a look, right? Considering how much I've flushed on goddamn therapy, a hundred is just another sheet of toilet paper at this rate.

So I get over there, find the brownstone's been converted to some kinda artists' commune. The entire place reeks, but its not weed, it's machine oil. They're all industrial types, making statues outta scrap metal with power tools. And this godawful German shit is playing, like they're hammering a goat on an anvil or something.

I manage to make it upstairs without getting tetanus, find apartment 33, bang on the door. This little tweedy guy opens it, and I swear to God he can't be more than twenty-five but he's dressed like my goddamn grandfather, with the suede patches on his jacket and a thick black tie and a pair of birth-control glasses like they had in the fifties. Except, of course, he's listening to the anvil-fuck chorus or whatever.

So he introduces himself as Trent, has me sit, makes me coffee. Now let me tell you, guys like this I expect to be twitchy as chihuahuas, but this bastard was relaxed. Smooth, even, like he had a 38D blonde girlfriend tied up in his bedroom.

So I drink his almond-flavored coffee and we talk for a bit. No, not about my problems, he doesn't give a shit about those. He asks to see my hands, seems pleased to see that I have callouses. He asks me if I've ever worked with machines before, and I say yeah, I tune my car's engine, change the oil, yadda yadda. He smiles this freaky-calm smile and says good, you have what it takes to build a hatebox.

About this time I think maybe, just maybe, I've stumbled into a fetish shop by mistake, and start to get up. No no, he says, I know what you're thinking, and it's not like that. He says, You know that sense of peace and satisfaction you get when you tune your car? and I say Yeah. So he says, Hateboxing is like that, but instead of working on a car, you're building a box to hold your emotions. Doesn't have to be hate, can be pain or fear or whatever, but he thinks hateboxing sounds best.

So I go, Okay, I sorta get you, but I've been working on my car for ten years, and it hasn't helped me sleep any better. He says, The trick is in the training. He points to a milk crate full of greasy parts and says, that's going to be your hatebox, and I'm going to help you build the frame.

There are rules to hateboxing, he says as he's taking off his jacket and rolling up his sleeves. The first rule, he says, is that we can't use any tools that use electricity or hydraulics, it's all gotta be hand power. It's the sweat and effort, he says.

The second rule is that it's gotta be metal and wood. No plastic.

The third rule is that when I'm hateboxing, I can't think of the box. I have to think about the memory I want to get rid of. Because we aren't really trying to build anything, it's just something for our hands to do so that our minds can fall into, get this, a meditative state.

So I say, Wait a goddamn minute. This is meditation? Like clearing the mind, chanting, all that happy horseshit?

He says, Close. Chanting is for mystics, this is for practical people like him and me. This is Transcendental Mechanization. And he gives me that freaky calm smile.

So what the hell, I think, and he and I, we start the hatebox, there on his apartment floor. I dunno how long we work at it, because the time just seems to slip away. When we're done, it's dark outside, and I've got this cubic-foot box that looks like a reject from a high school metal shop. but for the first time in my life I don't feel like there's something breathing rotten anchovies down the back of my neck.

He says, That's your hatebox. Put all your negative emotions in it. Build on it, add stuff to it, expand on it. Then he gives me a strange look and says, Got a garage?

Got a garage? I live in fuckin' Brooklyn.

You'll need one, he says. And then I get this weird idea that maybe this entire building is his hatebox. And then I really fucking want to leave right then.

Whatever, I say. So I ask how much I owe, and he says, A hundred bucks for the materials. And any time I need more, I can come see him.

So, yeah. Anyway, I'm gonna go home, and work on this fucking thing, and maybe when I'm done I'm gonna have a big bowl of spaghetti.

-----------------

Game Rules
It's mechanomancy, only without the realization that something is being built. If you're a rules freak, I suppose you could say that a hateboxer is building a device that acts as a psychoanalyst and helps to remove failed notches in accordance with the madness rules. But really, the entire point of hateboxing is turning the charging structure of mechanomancy into a tool for eliminating memories.

(For some strange reason, I have an image of Dexter, from the Dexter's Lab cartoon, and his continuous tightening of the same nut-and-bolt assembly, as a kind of hateboxing.)

Trent assumes that most hateboxers will break taboo enough times to keep anything truly scary from being built. But eventually, a hateboxer will find a way to infuse his box with a major charge. The results of a Major-Effect Clockwork, infused with negative emotions, should be as spectacular as they are destructive.

-----------------

Here are some follow-up notes and ideas, based off the feedback I received:

1) "I keep seeing a man working on his artificial leg. Half way through, he forgets how he lost his leg, tears apart the artificial leg, remembers, and begins to work again."

2) "What happens to the trapped memories? Can those failed notches be slapped around random if, say, the box is lobbed like a grenade? Or what happens if little Jimmy finds Grandma Pandora's little hopechest and, thinking there's pirate treasure inside, opens the lid? Does little Jimmy get a headful of bad memories and failed notches?Could be a good plot hook and trigger event."

3) "I saw the word 'hopechest' and immediately thought of a hatebox usedfor the opposite of its intended purpose.

"Imagine, say, an undercover cop. He's infiltrated a gang of real bastards, and found out he's just not enough of a bastard himself to keep his cover for long. One day when he's feeling superstitious, he remembers Trent, and remembers him saying you can store any emotion in a hatebox. So he builds one to store everything that's good and decent in him.

"It worked like a charm, and now this guy is the ultimate bastard, Hardened all the way, so extreme he manages to neatly fill the requirements for one of the nastier archetypes. And he's right in the PC's backyard, learning just enough about the Occult Underground to become a threat for everyone involved.

"Learning about the hopechest and making him into a good guy again seems like a good idea for a few adventures - it would be the best option for dealing with him, since direct combat would result in a very high body count."

4) [follow-up to #4] 

"Nice thought... when all his good memories return, he realizes how far down he's fallen, and eats his gun in grief.

"You did it."

Monday, October 5, 2020

Assorted Calibers Podcast Ep 121: Who's Been Hiding This News Story?


 

In This Episode
Erin and Weer’d have some news to talk about!
  • We look at Amy Coney Barret's ruling on felons and guns;
  • then we talk about Google cataloging gun serial numbers from photographs;
  • Erin discusses a story on the Bumpstock ban that you might not have heard about;
  • and we note that Everytown for Gun Safety seems to have abandoned guns in their political ads.
  • Then, Xander talks about permits and the need to stay familiar with your skills;
  • and finally, David brings us a history lesson on the Three-Line Rifle.




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Show Notes

Main Topic:

Gun Lovers and Other Strangers:

Sunday, October 4, 2020

Pathfinder Prestige Class: The Plutomancer

This is a re-work of a class I wrote in 2009. Hopefully this is a better version. 



Tangible rewards in the form of money are staples of dungeon adventuring, yet sometimes extracting those riches is a herculean task: art objects, luxurious furniture, multi-ton adamantine doors and dragon hoards filled with millions of copper and silver coins are all valuable, yet exceptionally difficult to transport for sale. Likewise, a struggling dungeon delver is often frustrated by his inability to sell his hard-won gains at anything near what they cost on the market; half price seems to be the default unless advanced haggling rules are used. And may the gods help you if your Game Master knows anything about economics and decides to rule that you have flooded the local economy with gold and driven up  the prices of even the most basic goods and services.

The solution to all of these dilemmas is the Plutomancer prestige class. Whether a cleric in service to a god whose portfolio involves greed, commerce, or thievery, or a mage who exemplifies the classic struggle to turn lead into gold, the Plutomancer is a welcome addition to any party by the simple expedient of acting as a force multiplier for looting.

(Author's Note: In terms of what this class brings to the table, i.e. mainly flavor, non-combat skill bonuses, and more efficient looting of treasure, it ought to be a class archetype and not a prestige class. However, making this a compatible archetype for multiple classes is more effort than I want to go through, and I do want this available to both arcane and divine spellcasters. Therefore I have made it a five-level PrC with a low entry that player characters can dip into as they see fit.)

Requirements
Feats: Skill Focus (Appraise), and either Negotiator or Skill Focus (Profession: Merchant)
Spells: Ability to cast Locate Object, plus either Fabricate or Greater Make Whole and at least one other transmutation spell of 3rd level or higher.

Class Skills
The Plutomancer's class skills (and the key ability for each skill) are Appraise, Bluff, Craft, Diplomacy, Knowledge (Arcana), Knowledge (Local), Knowledge (Geography), Knowledge (History), Linguistics, Perception, Profession (Merchant), Sense Motive, Spellcraft, and Use Magic Device.
Skill Ranks Per Level: 4 + Int modifier.

Class Features
Hit Die: d6.
Weapon and Armor Proficiency: Plutomancers gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: When a new Plutomancer level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds her Plutomancer levels to the level of some other spellcasting class she has, and then determines spells per day, spells known, and caster level accordingly.

Class Abilities
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day
1st+0+0+0+2Gilded Magic,
Mind on my Money
+1 level of existing class
2nd+1+1+0+3Deep Pockets, 
Money on my Mind 
+1 level of existing class
3rd+1+1+1+3Moneychanger, Secret Chest+1 level of existing class
4th+2+1+1+4Canon of Coin, Pawnbroker+1 level of existing class
5th+2+1+1+4Fence from Beyond, 
Flesh to Ore
+1 level of existing class

Gilded Magic (Su)
Whenever the Plutomancer casts a spell, its visible manifestations appear lavish and expensive. Create Food and Water produces a sumptuous feast with fine wine, Mage Armor manifests as elegant clothing or jeweled regalia, and similar cosmetic embellishments occur at the GM’s discretion. These effects are purely illusory and have no mechanical impact.

As a standard action, the Plutomancer may touch a mundane, nonmagical object and cause it to appear opulent and finely crafted through illusion. Common materials take on the appearance of precious metals, gemstones, fine fabrics, or masterwork craftsmanship, though the object’s true nature is unchanged. This illusion lasts for 10 minutes per Plutomancer level.

While benefiting from Gilded Magic, the Plutomancer gains a +2 circumstance bonus on Bluff and Diplomacy checks made to pass as wealthy, project financial success, or influence merchants, traders, or similar NPCs in commercial or transactional contexts.

This bonus does not apply to attempts to directly modify purchase prices, resale values, or otherwise stack with the Plutomancer’s class features that alter buy or sell prices.

Mind on my Money (Ex)
The Plutomancer may choose to use their Wisdom or Charisma modifier instead of Intelligence for Appraise checks. This choice is made when the Plutomancer gains this ability and cannot be changed thereafter. Additionally, when selling items they may gain +10% of the item’s normal resale value (typically 50% of list price) per Plutomancer level. If they choose to do so they cannot use alternate means to increase the sale price, such as through the use of Diplomacy or spells. 

Example: a Plutomancer wants to sell a 100 gp item. Normally that item sells for 50 gp. A 1st level Plutomancer sells it for (50+[10%*50]) or 55 gold, a 3rd level Plutomancer sells it for 65 gold, and a 5th level sells it for 75 gold.
Campaign Impact: Wealth by Level
The Plutomancer’s ability to sell items for a higher percentage of their listed value and purchase items at a discount increases the party’s effective Wealth-by-Level compared to baseline assumptions. GMs who wish to maintain standard wealth expectations may do so by adjusting treasure parcels, limiting access to large or distant markets, or embracing a higher-liquidity campaign in which wealth is less restrictive.

Deep Pockets (Su)
At 2nd level, the Plutomancer is immune to encumbrance penalties caused by coins, gems, and jewelry; these items do not count against the Plutomancer’s carried load. In addition, extradimensional storage items carried by the Plutomancer (such as bags of holding, handy haversacks, portable holes, and similar items) weigh 50% less and can store 50% more weight and volume while within 10 feet per Plutomancer level. This benefit applies only to the Plutomancer and does not affect those items carried by other creatures.

If one of the Plutomancer’s extradimensional storage items is outside this range while carrying more than its normal maximum capacity, the excess contents are immediately expelled into the nearest open spaces adjacent to the item until the item’s normal capacity is no longer exceeded. This expulsion occurs harmlessly but may cause items to fall, scatter, or become unattended at the GM’s discretion. Items are expelled in an order chosen by the Plutomancer; if the Plutomancer is not present or incapacitated, the GM determines the order, favoring the least valuable or most easily accessible items. A secret chest enhanced by this ability is an exception and does not expel its contents when transferred to the Ethereal Plane.

At 4th level, coins, gems, and jewelry placed into extradimensional storage carried by the Plutomancer occupy no weight or volume for the purposes of that storage. This does not increase capacity for other items and does not allow extradimensional spaces to contain creatures or objects they otherwise could not hold.

Money on my Mind (Ex)
The Plutomancer gains a bonus equal to their caster level to all Perception skill checks made to notice hidden, concealed, or unattended valuables; secret compartments or hidden caches of goods; or for detecting another's use of Sleight of Hand to steal from them. Additionally, when buying items they may subtract 5% from the purchase price for each level of Plutomancer. If they choose to do so they cannot use alternate means to decrease the sale price, such as through the use of Diplomacy or spells. 

Example: a Plutomancer wants to buy a 100 gp item. A 1st level Plutomancer purchases it for (100-[5%*100]) or 95 gold, a 3rd level Plutomancer purchases it for 85 gold, and a 5th level purchases it for 75 gold.
    Moneychanger (Sp)
    At 3rd level, the Plutomancer adds the spell Blood Money to their spell list if it is not already present. 

    A number of times per day equal to their level in this class, a Plutomancer may transmute currency and gems, but not other types of valuables, into other forms of currency and/or gems. For example, 40,000 copper coins become 40 platinum coins; useful for hauling away a dragon hoard. Any amount of currency may be transmuted in this manner, but it must all be touching and the Plutomancer must be able to touch at least one of the valuables. Moneychanger cannot affect creatures or transformed creatures (such as those affected by flesh to ore) until such effects have fully ended or the creature has been destroyed.

    The total gold piece value of all currency and gems before and after the transmutation must be identical, based on standard listed values; Moneychanger cannot increase or decrease the total gold piece value involved. When producing gems, the Plutomancer may only create gems whose individual listed values are standard denominations, and any remainder gold piece value that cannot be represented as gems must be produced as coinage.

    The transmuted coins, gemstones, trade bars etc. all retain their other characteristics such as size, weight, portraits, etc. of their country of origin. However, a successful Linguistics skill check allows the Plutomancer to alter these characteristics convincingly; failure results in markings that may be identifiable as forged or irregular. The DC for this check is 15 for simple alterations, and DC 20 or higher for foreign or highly regulated currencies.
    Campaign Impact: Blood Money allows the Plutomancer to bypass costly material components at the cost of personal injury. This may increase access to spells that are normally constrained by wealth. GMs should review this spell carefully and may wish to adjust treasure, spell availability, or downtime assumptions accordingly.
    Secret Chest (Sp)
    Once per day, the Plutomancer may summon or dismiss a secret chest as if casting the Secret Chest spell. The Plutomancer must still purchase both the masterwork chest and its miniature replica, and may apply Money on my Mind to reduce their cost. This ability functions at a caster level equal to the Plutomancer’s total caster level. Except as noted below, this ability is identical to the secret chest spell.

    Unlike the spell, the chest does not disappear after 60 days; it remains stored on the Ethereal Plane indefinitely, provided the miniature chest remains intact and in the Plutomancer’s possession. If the miniature chest is lost or destroyed, the secret chest is lost as normal. Summoning or dismissing the chest is a standard action and provokes attacks of opportunity, as per the spell.

    A Plutomancer may maintain only one secret chest at a time using this ability; creating a new secret chest immediately ends any previous instance. A secret chest benefiting from Deep Pockets does not expel its contents when transferred to or from the Ethereal Plane.

    Canon of Coin (Ex)
    At 4th level, the Plutomancer gains Canon of Coin as a bonus faith trait, even if they already possess a faith trait. This trait does not count against the Plutomancer’s normal limit on traits.

    If the Plutomancer already possesses the Canon of Coin trait, they instead gain a +1 trait bonus on Appraise and Profession (Merchant) checks.

    Pawnbroker (Sp)
    At 4th level, the Plutomancer adds Fabricate to their spell list if it is not already present.

    Once per day a Plutomancer can, with a touch, convert up to 100 pounds per caster level of non-living objects into gold coins equal to the amount of gold the Plutomancer would receive for selling those objects normally, after all applicable modifiers. Magic items get a saving throw vs. DC 15 + spellcasting ability modifier; living items and artifacts are unaffected. This ability functions at a caster level equal to the Plutomancer’s total caster level.

    Note that this value is based upon intrinsic material worth, not weight or artistry; even a ton of stone is still only worth 1 gold, and a masterpiece painting is nothing but pigments on canvas, so converting objects of art into coins will yield less than their cultural worth. 

    Pawnbroker only affects free-standing objects and not those which are attached to, and therefore could be considered parts of, a larger object. Furthermore, a large  item cannot be partially converted; the conversion must be all or nothing. 

    Pawnbroker may be used to convert a Flesh to Ore victim into currency.

    Fence from Beyond (Sp)
    The Plutomancer always has someone they can call to help facilitate commerce. Once per day they may conjure a mercane (for magical items) or a witchwyrd (for more mundane valuables) as a calling effect. The creature appears in an adjacent open space and remains for 10 minutes per Plutomancer level, or until it completes all agreed-upon transactions, whichever comes first. The Fence from Beyond is keenly aware of the passage of time and departs promptly when the duration expires, regardless of whether negotiations have concluded.

    The Fence is not compelled to trade, but begins with an attitude of Indifferent toward the Plutomancer and will only negotiate with them. The Plutomancer may use Mind on my Money and Money on my Mind to influence prices as normal. The Fence will not knowingly purchase living creatures, creatures that were once living (such as those affected by Flesh to Ore), or artifacts.

    The Fence from Beyond buys and sells items at fair market rates appropriate to its nature and resources; it does not automatically possess rare, unique, or specific items, and highly unusual requests may require additional time, contacts, or may be unavailable at the GM’s discretion. The Fence may agree to seek out requested items and return at a later date, though success is not guaranteed.

    The Fence will not engage in combat or provide any service other than buying and selling goods. If threatened, attacked, or summoned into immediate danger, it departs instantly. A Fence that is injured, cheated, or knowingly endangered by the Plutomancer or their allies will refuse future dealings and spread word of the Plutomancer’s unreliability.

    Restoring relations with such contacts requires an atonement costing 1,000 gp per character level; if the Fence is slain due to negligence or betrayal, the cost increases to 2,500 gp per character level. Atonement restores the Fence’s attitude to Indifferent.

    Flesh to Ore (Sp)
    Once per week, the Plutomancer may use flesh to ore as a spell-like ability. This functions as flesh to stone, except as noted below. This ability has a caster level equal to the Plutomancer’s total caster level, and a saving throw DC of 16 + the Plutomancer’s spellcasting ability modifier.

    A creature transformed by flesh to ore becomes a stone statue shot through with veins of mundane precious metals (such as gold, silver, and platinum) and gemstones worth 300 gp per caster level. Flesh to ore cannot create special materials, including but not limited to adamantine, mithral, cold iron, alchemical silver, or any other special or magical material.  

    Until the statue is destroyed, it is treated as a transformed creature, not an object, for the purposes of spells and effects. The precious materials within the statue have no value and cannot be extracted while the statue remains intact. Effects such as Moneychanger, spells such as stone shape, or similar abilities cannot alter, subdivide, or transmute the statue or its contents while it remains intact. If the statue is restored to flesh by stone to flesh or similar magic before it can be destroyed, all precious materials are lost, crumbling into worthless stone dust.

    However, if the statue is destroyed then the creature is irrevocably slain, and its remains become inert stone, precious metals, and gemstones of the stated value. Once destroyed in this manner, the creature cannot be restored to life or flesh by any means short of wish, miracle, or similarly powerful magic, even if the remains are present. After destruction, the inert materials may be affected normally by abilities such as Moneychanger.

    Artifacts and creatures immune to flesh to stone are likewise immune to flesh to ore.

    Thursday, October 1, 2020

    BCP Unwelcome on Facebook

    Not actually Erin.
    & is used with permission.
    Yesterday, Facebook decided that my Blue Collar Prepping blog "violates community standards" and removed all links to it from both personal pages and our dedicated FB group.

    I appealed this decision and was informed -- well, when I say "informed" I mean "I checked the support center because certainly no one from Facebook contacted me about this" -- that the matter was closed. Furthermore, I discovered that for reasons which Facebook has not disclosed, we have somehow been labeled as a spam site.



    Our readers know this, but I should like to point out for the sake of completeness that Blue Collar Prepping does not sell anything. Therefore, even if we did engage in spam tactics -- which we do not -- they would be completely useless to us in any event.

    Furthermore, whenever anyone tries to post a new link, they receive the following message:



    I have appealed this decision with Facebook via an email to a support liaison, which should result in this matter being reviewed by a team rather than an algorithm. While I hope that this resolves the issue quickly, we have taken actions to move ourselves, and not incidentally our followers and their profitable-to-social-media-for-advertising-purposes attention and clicks, over to MeWe. Please go to https://mewe.com/join/bcp1 to join our new MeWe BCP group!


    The Fine Print


    This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.

    Creative Commons License


    Erin Palette is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.