Given that most role-playing games are built around combat -- with killing being the main means of character advancement, and weapons & armor being glorified both as prizes worth killing for and epic upgrades to make my glorious character even more lethal -- it's always a surprise to me how so many RPG designers and publishers are staunch liberals who, when they aren't designing games about killing, want to pass laws that would disarm the populace and turn us all into zero-level serfs.
Wednesday, May 28, 2014
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The Fine Print
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