Showing posts with label In Nomine. Show all posts
Showing posts with label In Nomine. Show all posts

Saturday, October 31, 2020

In Nomine: Christopher, Archangel of Innocence

 


In the role-playing game In Nomine, Christopher is the Archangel of Children. I have a problem with that, because while the concept of "Children" is important, is it actually of Archangel-level importance? And if it is, doesn't that suggest the concepts of "Mothers" and "Fathers" should also be Archangel level?

My opinion is that "Children" is too specific, so I expanded that to "Innocence". This sounds like Innocents, which is what children are, but is also so much more than that. 

So this is, to use fan terminology, a deeply heretical version of Christopher. I've basically changed everything about this except for his name and choir to fit my vision. I'm sure a lot of hard-core In Nomine players will hate this, and I'm okay with that. If you like this, please drop me a note to let me know!

Google Docs version HERE


Sunday, September 6, 2020

In Nomine: Celeste, Archangel of the Aether

Because Toastrider spoke favorably about my Archangel of Souls, here's another Archangel I made for my In Nomine campaign. 

Yes, I like Kyriotate Archangels. There should be more of them. 

A Google Docs version of this post can be found here

Celeste
https://www.123rf.com/photo_14231496_dance-of-light.html

Kyriotate Archangel of the Aether

The World is closer than you think.

Celeste is a new Archangel (circa 1990) but is a moderately old angel, having existed in Jean’s service for the past millennium. As a Reliever in the Halls of Progress she showed a fascination with the properties of photons and electromagnetic radiation and their transmission through various media, and so it was expected that she would become an Ofanite. When she fledged as a Kyriotate, it came as a surprise to most Jeanites until they realized that her fascination was not with movement itself but rather with wanting to be everywhere at once.

Celeste requested the Word of Aether during the late 18th century. Most of the Seraphim Council thought her mad, as the theory of “luminiferous aether” was known by Heaven to be incorrect, but Jean himself sponsored her for the Word. It was not until the invention of radio, and later the telephone and the internet, that her ambition bore fruit and the concept of Aether began to move from “a material we can’t understand” to “a metaphor of a place where things go to disappear.”

While the concepts underlying her Word have existed for centuries (perspective and illusion have been an essential component of art since its conception), it is only recently that human advancements in mathematics and science have matured sufficiently that her Word finally became thematically congruent with “The distance that is not” or, more prosaically, “Where you are when you're on the telephone.”

Her Cathedral, the Orrery of Aether, is a confusing mass of rotating objects that, at best, resembles a cross between a radio telescope array and a macro-scale model of an electron cloud. It is currently adjunct to Jean’s Halls of Progress, although it appears to be inching away from them.


Dissonance
It is Dissonant for angels of the Aether to choose to be unreachable or unfindable. Celeste represents the breakdown of barriers, both physical and social; to isolate oneself is anathema to an Aetherite. They do not hide; instead they stay one step ahead of their enemies, frequently taunting them to keep up.


Choir Attunements
All of Celeste's servitor attunements are restricted. She says this is so that her angels work together as a family rather than trying to do everything themselves.

Seraphim (restricted)
Capable of seeing the Truth through infinite dimensions, Seraphim of the Aether can see through (or, more accurately, "around") objects, effectively giving them x-ray vision. Only the Song Celestial Shields is proof against such observation. (Other songs or attunements may be immune to this, at the GM's discretion.) Range of sight is unchanged (but see Line of Sight, below).

Cherubim (restricted)
Celeste's Guardians have a unique method of protecting their charges: the Cherub may either instantly step to their side or pull the attuned to him. This requires a successful Resonance check and causes Disturbance equal to the Corporeal Forces of whomever is moved, who appears within CD feet of the other. The Songs of Ethereal Shields and Celestial Seals prevent this effect.

Ofanim (restricted)
Wheels of the Aether love their jobs. With a successful Resonance check, they may move instantly to any spot they can perceive (memories or photographic reproductions will not work, although real-time images do) without having to cross the intervening space!

This line-of-sight teleport costs 1 Essence per use. Any song which prevents Celestial Motion is proof against this attunement.

Elohim (restricted)
Elohim of the Aether are aware, more than most, that their viewpoint is not the only viewpoint. For 1 Essence, an Elohite serving Celeste can "piggyback" on the perspective of someone that they can sense (through hearing, touch, sight, or scent), experiencing life through that person's senses for a number of minutes equal to the Elohite's Celestial Forces. This gives the Elohite no control whatsoever, and while this attunement is active they receive no sensory input from their own vessel: they simply gain a new perspective for a while. This effect can be ended prematurely just by concentrating, or it can be extended by spending another Essence and hopping to another person that the host can sense. An Elohite of the Aether can continue to switch between perspectives until he runs out of Essence; whenever he lets the duration lapse, runs out of Essence, or consciously ends the attunement, he returns to his body immediately, with no sense of disorientation.

Malakim (restricted)
Virtues of Celeste are not daunted by such paltry tactics as "wearing armor" or "taking cover". Their attacks, both close and ranged, bypass armor and/or protection; only Songs of Shields are impenetrable to these warriors. (This does not damage the armor; the Malakite is, in effect, targeting where the armor isn't. The Song of Shields is a special case because it, like all Songs which utilize the universal Symphony, is assumed to be n-dimensional.)

Sample Malakite Attunements
I will:
  • Always announce my presence before I first attack.
  • Always keep my allies informed of my whereabouts.
  • Not allow the forces of hell to raise an alarm when it is my choice.
  • Always accept as my responsibility any mortal that I save.
  • Faithfully deliver any message I am charged with.
  • Respond to any call for help I hear.
  • Always answer my phone and reply to all messages.
  • Never allow myself to be out of contact.
  • Always tell the appropriate authorities what I know.
  • Always act to mediate a dispute between family. [Note: this includes angels as Celeste sees Heaven as one large family unit]

Kyriotates (restricted)
Aether's Thrones may manifest the link that binds their consciousness across hosts and allow others to traverse it like a Tether. For 1 Essence, the Kyriotate creates a pseudo-Tether between any two of its hosts which lasts for 1 round and can transport a number of Forces equal to its own (additional Essence must be expended to maintain this portal for multiple rounds). This generates a Disturbance equal to the Corporeal Forces of those transiting if corporeal, or total Forces if in Celestial form.

Mercurians (restricted)
Celeste's Mercurians are adept at exploring the web of relationships which bind everyone. After successfully Resonating upon an individual, the Mercurian may then Resonate on those individuals who were perceived as related to that individual, and so forth. These subsequent rolls may not have a CD in excess of that first, primary roll; a CD of 1 disallows further linking. No one likes playing the "Kevin Bacon" game with these angels.


Servitor Attunements
Celeste has not been an Archangel long enough to develop more servitor attunements than these two.

Line of Sight
The angel with this attunement can fine-tune his vision. He can zoom in on anything within his field of vision, to an almost microscopic degree, simply by concentrating; a macroscopic view is more difficult, and requires a successful Perception roll to give the angel a panoramic view.

Use of this attunement to zoom in grants a bonus to any roll made to search an area by the user's Celestial Forces, but penalizes any attempt to use Perception on a general scan of an area; using the attunement to zoom out has the opposite effect. (Essentially, zooming in grants a bonus of Celestial Forces to Search checks but subtracts that same amount to Spot checks, while zooming out reverses the bonus.)

There’s No Place Like Home
An angel with this attunement can designate a location as "home". At any time thereafter, the angel can return "home" by spending 1 Essence; no disturbance is caused except that the Disturbance sounds in both the departed location and "home". The angel must be on the same plane as his "home" location in order to use this attunement, but may have one "home" on each plane. The angel may designate a new "home" at the cost of the old with a successful Perception roll.


Distinctions

Vassal of The Aether
Knowing that the Symphony encompasses all dimensions, the angel halves all range penalties for combat and Resonance.

Friend of Transformation
Aether's Friends realize that going Celestial is not a state change, but simply a transition to a higher dimensional state. Once they understand this, they may assume Celestial form for no Essence cost (though a Will roll is still required).

Master of Co-location
These angels are capable of being in multiple places at once, for is not the Symphony everywhere and nowhere simultaneously? They do not suffer range penalties for anything; everything is 'point blank' for them, including melee combat and touch-based abilities.

Basic Rites
(and their underlying rationale)
  • Call someone long-distance (ignore the actual distance between people)
  • Lose yourself in starshine (the far-away suddenly become close)
  • Cross a border (traversing a relevant distance with ease)

Chance of Invocation: 4

Invocation Modifiers

+1  A telephone or telescope
+2  An M.C. Escher drawing
+3  Recite, from memory and without error, the transporter sequence from the            Star Trek: the Next Generation Technical Manual
+4  An optical illusion regarding perspective (real, not drawn or photographed)
+5  An n-dimensional mathematical proof
+6  A tesseract


Relations
Celeste can charitably be described as an ebullient pollyanna with enough enthusiasm to rival an Ofanite’s energy. She truly hates no one, and her sole wish is for everyone in Heaven to get along, i.e. to be closer emotionally even if they are far apart politically. Some of this is the influence of her Word, but longtime servitors of Jean can tell you that she was always like this to a degree.

She is more Peace Faction than War, although her votes on the Council tend toward whatever will bring the most healing to Heaven or to preserve whatever unity remains.

Allied: Christopher, Dominic, Jean, Laurence, Litheroy, Zadkiel (Christopher, Eli, Jean, Litheroy, and Zadkiel are Allied to Celeste)

Associated: Blandine, Janus, Yves (Blandine, Dominic, Janus, Laurence, Marc, and Yves are Associated with Celeste)

Neutral: David, Eli, Gabriel, Jordi, Khalid, Marc, Michael, Novalis, Sauriel
               (David, Jordi, Khalid, Novalis and Sauriel are Neutral to Celeste)

Hostile: None (Gabriel and Michael are Hostile to Celeste)


Superior Opinions

Blandine: "Well, then. It's not that I don't appreciate her attempts to cheer me up, and on those occasions when I relent and do something with her, not only do I enjoy myself, but I frequently have a new perspective on something that's troubling me. But... girls' night out? Double dates? I'm an Archangel; I don't do things like that."

Dreams are about free-association, and the breakdown of mental barriers erected by the psyche to hide something unpleasant from oneself. In other words, humans only really communicate, are only really truthful with themselves, when they dream. That's sad, and I think that's one reason why Blandine is so sad. I wish she didn't think she has to fight this war by herself. We all love her, every last one of us. Even Michael would die defending her, because she's family.


Celeste (she's a Kyriotate, of course she can have an opinion about herself!):
"Marshall McLuhan once said 'The medium is the message.' But what if the message is the medium, instead?"

Sometimes I weird myself out. But then I tell myself I'm just being closed-minded, and need to be more accepting of different viewpoints. That usually straightens me out.


Christopher: "Jesus once said, 'Suffer the little children to come unto Me.' Everyone who's been to Sunday School knows that. But how many people remember, 'Unless you are converted and become like children, you shall not enter the kingdom of Heaven'? Celeste is a child, in many ways: guileless, open, friendly, energetic, loving. We should seek to emulate these traits, that we may become closer to God."

Christopher is my hero. He listens to me like an indulgent parent; even when he doesn't understand why I'm telling him something, he pays attention anyway because he knows it's important to me to tell him. I try my best not to waste his time. Besides, he's the only entity in creation I can play hide-and-seek with and not be Dissonant. That's SO cool.


David: "Prattle. Whimsy. Incessant motion. These are not the way of Stone."

Don't freak the mundanes, dear. They don't understand our kind, and have no desire to.


Dominic: "Those who assume I would be offended by her have clearly not been in her presence. She is one of the most open, forthcoming individuals I have ever met. Admittedly, at times her candor is... relentless... but the fact that I neither have to search for her, nor pry information from her, is refreshing."

He gets a bad rap. Really, all he wants is for the Host to talk to each other. Is that a bad thing? No, it's not! We're all supposed to be a family here, and families talk to each other. Fortunately, people like talking to my Servitors, so I make sure he gets caught up with everything I know whenever I see him. Oh look, there he goes now…


Eli: "Ever looked at a Picasso? I mean, really looked? It's like he was trying to show every aspect of a person's face, from every perspective, all at once. She's like that. She's all about math and dimension, but she gets art like nobody else up there."

Eli, Eli, why hast thou forsaken us? Why haven't you told us where you' re going, or what you're up to? Angels just don't leave Heaven, Eli. Don't be distant like that. It hurts. Tell me where you are. Tell me you're okay. I miss you. I miss our talks about art.


Gabriel: "Of course distance is an illusion. Anyone who's had to share their Word for TWENTY THOUSAND YEARS could tell you that. Now she thinks she's qualified to take over my duties as divine messenger? Well, one slip-up with Dominic should show her the error of her ways. Oh, wait, that's not going to happen, is it? He practically dotes on the little snitch. Listen, if she wants to be helpful, how about she increase the distance between the Forces of a certain TRAITOROUS BACKSTABBING EX-SERVITOR!!!"

(singing) "Reach out, reach out and torch someone." Okay. Here's what I don't get about Gabriel: She clearly needs help. Sometimes she even asks for it. But every time it's offered, she slaps it away! I can only conclude she enjoys wallowing in the pain. Maybe because it's familiar and she doesn't want to lose it; maybe because she knows that, when Belial dies, so dies her last chance at getting an old friend back. It's like when humans get divorced. sometimes it takes the death of the ex-partner to fully realize the relationship ended years ago.


Janus: "You know, taking shortcuts doesn't prove you're faster. It just means you know how to cheat better than the other guy." (He smiles.) "I like that about her."

Janus understands that the object of motion is to get from point A to point B; unlike me, he prizes the motion itself, ignoring the fact that point A is point B. While I represent the endpoints, he represents the space in between, and between the two of us we make a nifty vector.


Jean: "One of mine took an inaccurate, scientifically flawed concept and turned it into Word of great beauty and service to Heaven. That in itself shows great dedication, mental flexibility, and aplomb. It is only appropriate that I respect such achievement by being proud of her."

Ah, Pop. It's always the quiet ones that surprise you, y'know? He only comes across as a fuddy-duddy. He's really very... no, not passionate... ah! Insistent!... when it comes to matters of Heaven's unity. Of course, he'll couch it in terms like 'Effective communication results in increased productivity' and 'A unified front reduces opportunities for infernal sabotage,' but at heart, he's a big softie. No, I don't care if you don't believe me.


Jordi: "Another Word that is meaningless to us. Still, it is good to have another one of us on the Council, and their attempts at comprehension are welcome."

Riddle me this, Batman: how can one of the most humane Archangels be the most inhuman to humanity? I don't understand Jordi any better for being choirmates. Man desperately wants to understand his animal brethren, but he lacks the perspective. Jordi could help with that, but he doesn't do near as much as he should.


Khalid: "All hearts are open to Allah the all-seeing; all places are accessible to Allah the all-being. This one does His will, as do all who have a humble and contrite spirit."

Khalid worries me sometimes: he very objectively believes in very subjective things. Sometimes those things are contradictory, and he is able to come to terms with those contradictions without resorting to rationalization. No, I'm not worried he's going to Fall; I'm worried he's going to turn into a Kyriotate one day! I like him being a conundrum. I wish he wasn't so spooky good at it, though.


Laurence: "She listens. His Name be praised, she listens to me. I have never felt such undivided attention as she gives my words when I speak at Council meetings! She earnestly desires to be a good servant and do my bidding. However... 'It is the job of the servant to aid the master', she says, and takes a great many tasks upon herself. Tasks which she is ill-suited to undertake. Tasks better suited to another's Word. Yet she has not failed, for each time she has sought council and guidance from those with greater experience."

The General. It's his job to give orders, and the job of every angel in Heaven to obey them. Why, then, do people try to find ways around his commands? Why do they grumble at his nobility when it is clearly the reason God chose him for this task? If the elders cannot countenance taking orders from 'such a callow youth', then this callow youth will shame them all. I will pick up the slack and do what needs be done. I will be an able servant. And if anyone has a problem with this, I can manifest plenty of asses for them to kiss.


Litheroy: (sheepishly) "Dominic and Laurence glare at me every time I talk to her. But she's so effective at disseminating information! Why, one time I told her something, and the next day practically everyone in Heaven knew about it!" (pause) "Do you suppose that's why they glare at me so?"

Ooh, he's fun. He's so open, and enjoys talking about... well, just talking, really. There's hardly any agenda with him. I feel he's genuinely interested in anything I have to say, and of course that makes me want to listen to what he has to share. We've talked for days sometimes. I wish Dominic wouldn't worry so. I have discretion, after all.


Marc: "She gets us talking. Frequently, we end up exasperatedly talking about her, but the fact that she provides common ground is no small accomplishment. Not quite all things to all people, she nevertheless has an earnest innocence which endears her to the Peace camp and a stark effectiveness which prevents the War camp from dismissing her out of hand. A true moderate, and Lord knows we need more of those."

Trade brings people together, and that's good. But it often brings them together for the purpose of making money or exchanging services. There's nothing inherently wrong with that, but shouldn't people come together because it's good for them to be together? I think I understand why David doesn't like Marc. I don't agree, but I understand.


Michael: "She's good at what she does; I respect that. She likes who she is and makes no apologies for it, even if it pisses people off; I admire that. She's the hyena's snitch; I have no tolerance for that."

Am I the only one in Heaven who has no patience for Micheal's prima donna attitude? I say we bang his and Dominic's heads together until they come to an understanding. No, wait. his head's so hard, it'd just violate the Pax Dei. (sigh) Mike's the exasperating older brother of the family. I love him dearly, but I wish he'd let go of it and forgive.


Novalis: "She's vibrant. There's an infectious energy about her, and it's bright and invigorating. Some of the more aggressive people up here who are put off by me are willing to listen to her opinions. My job is to make sure the seeds of her idealism reach fertile soil. If that means distancing myself from her politically so that the boys will take her seriously, so be it."

Everyone calls her 'mom', but I think she's more like Heaven's great-aunt. Like the lady in 'Warning' who says, "When I am an old woman I shall wear purple/ With a red hat which doesn't go, and doesn't suit me." She knows who she is and owns it. How can you not respect that? Sometimes, though, she can be just as insufferable as Michael, but from the other direction.


Sauriel"She is a young, vibrant soul in a position ruled by the static and the dour. Change is inevitable for all souls, but I wonder: will the position change her, or will she change the position?"

Eeesh. Well, I don’t not like her, but she’s not the easiest to talk with. Or talk to. Or be seen by. Or… you get my drift. She’s here, but she’s also not here, in a way that makes my Word feel all ooky. I’d like to get to know her better but I don’t know if that’s possible.


Yves: " 'I hate quotations. Tell me what you know.' - Ralph Waldo Emerson."

He thinks like I do. No, wait... he's deeper. I've never met anyone who spoke with such complexity, with such dimension, as Yves. Sometimes it takes me years to fully decipher what he means. Sometimes I'll suddenly realize another aspect of a conversation I had with him long ago. Each time it happens, it's like opening a present. I love that about him.


Zadkiel: "She's an expert at getting into places. I'm an expert at making places impregnable. You'd think there'd be rivalry between us, but there isn't. There's no better person to have with you on a search-and-rescue than an Aetherite, and with her advice I can make my defenses better. If she tells me a place is secured, I believe her."

Of all the relationships I have with the other Archangels, the one I have with Zadkiel is the most professional. It's not that I like her more than, say, Christopher or Dominic; we just complement each other in a very pleasing manner. Or as dad would say, we 'synergize effectively'. Me, I like the word 'gestalt'. It means 'a structure so integrated as to constitute a functional unit with properties not derivable by summation of its parts.' And it's a fun word to say. Gestalt!

Tuesday, September 1, 2020

About that IN/VtM Crossover...

Like I mentioned in my recent State of the Erin Report, I'm working on converting In Nomine to V5 mechanics. This rather necessitates some changes in the setting as, for example, both settings have vampires and the existence of Lilith (Adam's first wife, according to Jewish tradition) but there's disagreement on how they interact: in In Nomine, Lilith is a powerful Princess of Hell who creates demons (the Lilim) for other Princes, and vampires are soldiers of Hell who sacrifice their souls via a dark ritual for immortality and power here on Earth; meanwhile in Vampire:the Masquerade, vampirism is the blood curse God lay upon Caine for murdering Abel, and all other vampires descend from him... except there's some lore which claims that no, actually Lilith may have been the first vampire, and she turned Caine into one and taught him how to use those powers, only to have him betray her in a turn of cosmic irony.

(Honestly, if you think all this is complicated, do not -- I repeat, DO NOT -- research angelology. You will find so many contradictions that it will drive you mad.)

So I wanted a way to tie In Nomine into Vampire: the Masquerade, and doing all that requires a lot of work and I'm nowhere near done with it. However, in the interim I can give you a taste of something related.

This is one of the things which I wrote for my very first IN-hacked-to-VtM campaign as a way to tie the two games together thematically. I wrote this over 20 years ago (!), and it shows. I hadn't been writing for very long at that point, and... well... I had good intentions, but lacked the skill. It's not as shuddersome as a journal full of teenage poetry, but I look at it now and go "Oh, I should have done this, and this, and this. I could have done it so much better."

Anyway, I hope you enjoy it, even though it likely won't make total sense to anyone who doesn't know both games.


The Third Thing

She traveled east across the barren wastes. he was hungry, but she did not cry out. She was thirsty, but her pace did not waver. She was cold in her nakedness, but did not shiver. For to do these things would be to admit weakness, and she was a prideful and vain creature.

She was Lilith, the first woman, and she was dying.

Not from exposure, or from hunger, or even from thirst, but from the emptiness of her soul; a great, aching emptiness that tore at her spirit like the rocks at her feet. Paradise had been hers, and she had left it on principle, simultaneously abandoning it and God. It was that abandonment which ate at her, made doubly painful by the knowledge that, if given the choice, she would do it again. Her pride demanded no less.

And so, she hated. It was an easy enough thing to do, a cold comfort of the mind to accompany the cold winds of the eastern wastes. She hated Adam for his superiority; hated Eve for being her replacement. But greatest of all was the hate she harbored for God: for allowing Adam to treat her so, for acquiescing to his demands for a new mate, and worst of all, for not stopping her from leaving.

She hated herself, too, but would not admit it. And that was why she was dying.

"Lilith." The voice seemed to both surround her and tickle her ear with its warm breath. She looked to see who had addressed her, naked and alone in the cold wastes of Nod. She tried to speak, but her mouth was dry and her throat was parched, and no sound could escape her cracked lips.

"Lilith." The voice came again, this time from a point in front of her. And as she watched, an angel of the Lord appeared before her in all its glory: his hair black and luxurious, his eyes as blue as the rivers that ran through Eden, garbed in a shimmering robe of a green more vibrant than the foliage of the Garden. He was barefoot, and where he walked grass grew, the earth turning fertile in each footprint. His wings sparkled like morning dew, and droplets fell from the tips of his feathers into small pools of the purest water. He smiled at her, and in that smile Lilith saw a radiance that rivaled the sun itself. He held out his hands to her, and cupped them, and they were filled with cool water. "Drink," he asked of her.

She hesitated. "Drink," he said again, "that I might speak with you." And so she drank from his hands, and the water cooled her throat and eased her thirst, and did not diminish from his hands until she had drunk her fill.

"What is your name?" she demanded.

"I am but a servant of my Lord, and so, you may call me Eli." the angel responded. "I am here because the Lord has not forgotten you, nor has He rejected you. I have come to bring you succor and peace." And Eli gestured about him, for a fertile oasis had blossomed from his feet.

Lilith shook her head fiercely. "I do not need your mercy, Eli. Neither do I need God’s, for He saw fit to cast me out of Eden when I chose not to be a slave to my husband."

Eli clucked softly. "Lilith, Lilith… you left of your own accord. The Lord did not cast you out, nor did He require such an act on your part. He simply allowed you to leave. The two are not synonymous." He shook his head and turned to regard the lake that was forming behind him. "That is something you will learn, given time." He turned back to her. "And I am here to make sure that you have that time, Lilith. It is a very important lesson. You could say it’s the most important lesson in the world." Eli smiled at her then, and within that smile was both joy and pain. "And when you have learned it, you will teach it to another."

Lilith blinked at him, uncomprehending. "But that is a matter for another time," the angel continued. "For now, your survival is most important. Behold, I have created a home for you: food to eat, water to drink, shelter from the elements. Your life will not be as easy as it was in the Garden, but it will be long and full. You will need to learn many things if you are to survive. Three of them I teach to you now."

"First, you need clothing if you are to keep warm." With that, Eli removed his robe and placed it upon Lilith. The green clothing shimmered, and shifted, and wrapped about her so perfectly that she could no longer tell where she ended and the clothing began. "Second, know that you are never without the Grace of God. If you were, you would have died here today." Then he fell silent.

"And what is the third thing?" she demanded, her voice bitter, her eyes defiant. "I did not ask for your charity or for your counsel. Tell me this, angel, that I might be done with you and left in peace again!"

"The third thing," Eli said, smiling as he faded away, "is that you owe me a… we shall call it a favor for all this. And one day, I will come to collect it in full. So be not proud and cast away what I have given you, for you will one day repay my service, measure for measure." He winked at her. "So you might as well make use of it."

And Lilith pondered this, by the shores of the newly-made sea.





Sunday, November 4, 2007

In Nomine: Sauriel, the Archangel of Souls

In honor of All Souls' Day, I present something that I started way back in 2002 and never got around to finishing. It's for In Nomine, a roleplaying game published by Steve Jackson Games, where you can engage the oldest cold war in history: the War between Heaven and Hell.

My apologies to those who won't understand what the heck I'm talking about. If by some miracle you do play this game, please leave me a comment and let me know what you think of this post!

A Google Docs version of this post can be found here


Sauriel


Kyriotate Archangel of Souls

The world dies and is born anew each day.
Be both undertaker and midwife.


Sauriel, Soriel, Sariel, Zariel, Zauriel ... call her what you will, she doesn’t seem to mind; just don’t expect her to reply. She has as many faces as there are concepts of death, birth, and rebirth, and all of them apply.

She loathes Saminga as would be expected, but lacks the word-friction which causes the erratic behavior of the Archangel and Demon Prince of Fire. Her Word is as much about life as it is about death, and she lets Saminga have his rotting corpses and moldering tombs (or more accurately, she lets her Malakim have at them); she is more concerned with peaceful repose, closure, and new beginnings.

Originally an angel of Purity, she was awarded her Word shortly after Cain slew Abel, whereupon Yves presented her with the Book of Life. This powerful relic contains the names of all souls that have ever been born, the dates of their birth, and the dates of their deaths -- all barring celestial interference, of course. Sometimes this interference is angelic in nature, and while Saurielites are willing to overlook an angel extending the life of a mortal so that it may achieve its Destiny, any mortal killed before its time will earn that angel a harsh rebuke, a scathing report to its Archangel, the Divine Inquisition, and the Offices of the General of the Heavenly Host, and in drastic situations, an abrupt one-way ticket back upstairs to ponder its Heart for a time.

Only her Servitors, and those Archangels to whom she is allied, have ever seen her true form, and all others must speak to her behind a thick curtain within her Cathedral. (This is deliberately suggestive of the Holy of Holies, for it is rumored that to look upon her is to invite soul-death.) On the rare occasions when she manifests upon the corporeal plane, she prefers to swath herself in thick, dark clothing, with an emphasis upon veils, scarves, and hoods.

Her chief characteristic in either form is "quiet". She is soft-spoken, treads lightly, and is prone to introspective silence. An almost monastic sense of calm seems to radiate from her, and it is difficult to be panicked in her presence; the ability to think calmly in any circumstance is an ability she strives to instill in her servitors, and her angels are unusually competent.

Given the stakes, they have to be.

Her Cathedral
Sauriel's Heavenly abode is actually two places: the Memorial Guardians, which are public, and the Guf, which is restricted to angels of Souls and other Archangels.

The Memorial Gardens
Everyone needs a place to mourn, even in Heaven. This quiet, dignified park contains memorials to those who have died and are beyond the grasp of the Divine, either by meeting their Fates and being damned to Hell or by being soul-slain in the course of the War. The atmosphere here is reverential but not funerary; introspection and closure, not sorrow, is the Gardens' purpose. It borders the Cathedrals of Faith, Destiny, Flowers, and the Sword, but it is understood that certain topics are forbidden in this place, and politics is one of them.

The Guf
Named for the Jewish treasury of souls, the Guf is a dark, warm, quiet room of infinite size that somehow seems small, but in the cozy sense and not claustrophobic. It might well be called a womb, because it is where souls yet to be born upon the mortal plane are created and stored. Interspersed with the souls are the Hearts of her servitors, and they are tended with the same care.

Within the center of this infinite space is a room which only Sauriel and her highest-ranked servitors may enter. It is from this room that she grants her audiences, speaking to others across what seems to be a thick curtain that blocks all senses except hearing. This room is known as the Well of Souls, and newborn souls simply appear here at random without fanfare or warning. It is theorized that this is a one-way Tether from the Higher Heavens, a mirror to the ascent-only Jacob's Ladder.

It is noteworthy that no other Archangel has ever entered this room, not even Yves.

Role in the War
Sauriel barely accepts the need for a War, and she doesn't approve of anything that isn't for the express purpose of reducing inimical celestial interference. Note that the word is 'inimical', not 'diabolic'; Sauriel disapproves of Michael's actions almost as she does Hell's.

What work she does in the corporeal plane mostly involves preventing and minimizing the actions of more active Superiors on both sides. Her servitors try to guide human lives on track after they've been derailed (often completely unintentionally) by some successful action by either side of the War. They've gotten good at that, at the cost of increased cynicism towards the ham-handed clumsiness of the average celestial.

When she isn't desperately trying to mitigate damage to the Symphony, Sauriel helps ease the coming and passing of individual humans. The latter often eclipses the former, but it should be remembered that her servitors preside over as many births as they do deaths.

Dissonance
As possessor of the Book of Life, Sauriel knows the decreed lifespans of all souls (barring celestial intervention). Servitors of Souls, having partial knowledge of the Book, are forbidden to interfere; saving the life of a human whose death was ordained is as Dissonant as slaying him before his allotted time to die. However, it is not Dissonant to remove the pain and fear of the dying, and instead encouraged.

Choir Attunements

Seraphim
This choir’s ability to perceive the Truth extends into the spiritual realm. With a successful Perception roll, they may detect the final destination of any soul currently inhabiting a body: Heaven, Hell, the Marches, reincarnation, or dissipation. This destination may change as a result of celestial interference.

This attunement will also work upon a Celestial or Ethereal within a vessel/host, though in this case the information returned will only indicate which plane of existence they call home. However, a 6 on the Perception roll's check digit will reveal that the Seraphim has indeed detected a celestial (what type would still be unknown).

Cherubim (restricted)
Sauriel’s Guardians are charged with protecting those who are in danger of being killed by the forces of Hell before their time. If their charges are killed, they automatically succeed in a Nemesis attunement to the slayer(s). (See the Angelic Players' Guide for more information on Nemesis attunements.)

Ofanim (partially restricted)
Wheels of Souls can feel the pull of the dying or about-to-be-born within a number of miles equal to their Perception, and may use their direction finding Resonance to locate them. Their purpose is to comfort those who are dying alone in inaccessible locations, and give help to mothers giving birth in empty apartments and back seats of cars. To this end, they may add their Ethereal Forces to all rolls that provide comfort and assistance to these people.

Elohim (restricted)
Master counselors, Sauriel’s Powers automatically succeed in their Resonance rolls when consoling the bereaved and those contemplating suicide. Note that while it is Dissonant for them to prevent a mortal’s death, there is nothing wrong with providing mortals with a new perspective that allows them the opportunity to change their minds. Elohim know this is a fine line, and tread it carefully.

Malakim
Virtues of Souls are celestial repo men, charged with seeking out the undead and destroying them, and as such detect them upon sight. As these creatures no longer have souls, slaying them does not cause Dissonance.

Sample Malakite Oaths
I will:
  • Never inform mortals of the hour or nature of their death.
  • Make at least one offer of a peaceful and painless death to any mortal who has lived past their time through Celestial interference.
  • Slay one undead at least once a month.
  • Always refer to all that lives by its true name in the Book of Life.
  • Respect the dying wish of a mortal so long as it does not go against the will of heaven.
  • Always thwart the servitors of Saminga, unless it is not my choice.
  • Always, once a week, light a candle and remember those mortals who have died at my hands.
  • Always help expectant mothers and new parents.
  • Always attend baby showers and similar events.
  • Always comfort those who are grieving.

Kyriotates (restricted)
Kyriotates of Souls are eerily similar to Shedim in that they do not displace the mind of their host; however, the host is aware that the Kyriotate is inside it, and therefore has full control over its body. The Kyriotate may sing songs, activate Attunements, and spend Essence on behalf of the host, but may not take control of the host’s body unless the host allows it. If so, the host may regain control at any time thereafter. Mortals chosen for hosts are typically terminally ill and sincerely wish for a chance to make reparations or do one last good deed before they die. If this is accomplished, the Kyriotate gains no Dissonance if the host dies as a result.

Mercurians
Sauriel’s Friends of Man are skilled at explaining difficult questions, such as “Why did Mommy have to die?” or “Where do babies come from?” They may add their Ethereal Forces to all skill rolls involving communication of difficult or abstract concepts.


Servitor Attunements

Book of Life (required)
All angels of Souls must purchase this attunement upon character creation. It allows one to look at a mortal and know the date, time, and circumstances of their birth and death as written in the Book of Life (that is, barring any celestial interference). If any mortal is saved from death due to this interference, even one the angel is not otherwise aware of, the angel perceives a Disturbance within the Symphony as though the mortal had died by celestial hands! This is often dubbed "The Keeler Effect" by angels more in-tune with mortal pop culture.

Forensic Sight
Angels with this attunement can determine the case of death of any corpse -- human, vessel, or other -- with a successful Perception roll. On a check digit of 6 they can even see past the effects of Saminga’s "Natural Causes" attunement.

Quietus
If a mortal truly wishes to die, and it is their time to die as written in the Book of Life, then by spending 1 Essence an angel may grant that mortal a swift, painless death. If it is not their time to die, then the mortal falls into a deep, restful sleep that grants respite from all forms of pain.

Seance
If the mortal remains of a deceased human are present, the angel may make a Perception roll to communicate with it. If that soul is in Heaven or Hell, or tied to the corporeal or ethereal plane as a ghost or dream-shade, it will be "summoned" to the Seraph's location (as if through the Song of Projection, and making a disturbance equal to twice its Celestial Forces), for a number of minutes equal to the check digit. Unwilling souls may resist with a Will roll. The angel (and anyone else present) may talk to the soul (who is not obligated to talk back).

If the soul has ascended to the Higher Heavens, reincarnated, or disbanded, it is beyond the Seraph's reach. Blessed souls who have been reborn as Saints also cannot be summoned. If the Seraph's summoning roll fails, he may not attempt to summon that individual again for a number of days equal to the check digit.

Silent Wings
If attending to his duties in an area where human observation would prove troublesome, the angel may choose not to be noticed. While not true invisibility, the angel will nevertheless not be noticed except by other celestials and those defined as innocents (such a young children and animals traditionally defined as being sensitive to spirits). Recording devices will still record the angel, but the non-Symphonically aware will not see anything within the recording.

Soul Sight
Angels with this attunement automatically succeed when rolling to perceive a ghost or a celestial form, unless the subject is somehow hidden (such as by Ethereal Form): if so, the angel rolls without a penalty to perceive.


Distinctions

Vassal of Transmigration
Angels with this Distinction may follow a soul to its afterlife when it dies as if it were following another celestial to its heart.  If the soul is to be reincarnated then the angel may follow across the corporeal realm to its place of rebirth without causing a Disturbance, so long as it does nothing else. If the soul became a ghost, the Ofanite will arrive at the soul's corporeal anchor (Corporeal Player's Guide, pp. 80-81).

Following a pagan soul results in the angel ascending to the Marches, while pursuing a damned soul places the angel in the line before the Gates of Hell. There are more than a few angels of Sauriel with this Distinction who stay with a soul up to the point it is processed through the Soul Yards, in the hope that it will sincerely repent of its sins and achieve reincarnation, if not redemption. While the odds against being successful in this are enormous, it has happened before. Demons tend not to trouble angels of Souls working in this manner, as the Angels of Final Judgement consider Saurielites to be under their protection.

Friend of Souls
The angel may separate a soul from its body without sending that soul to its afterlife or harming its corporeal sheath. While in this state, the soul is considered to be in Celestial form, but with no ability to ascend to the Celestial Plane and it does not generate Disturbance (neither does the angel if he accompanies the soul). Friends of Souls frequently use this ability to give coma victims one last look at their family and friends, or to save the lives of those being hunted by demons.

Soulless bodies killed in this way do not generate the additional +10 Disturbance for the death of a human. If the body is not completely destroyed, the soul may be returned to it with no ill effects once Corporeal Healing is sung to repair the damage. If it is totally destroyed, the soul may be placed in any soulless living body to live out the remainder of its allotted lifespan. If the angel is slain before the soul is placed within a body, the soul is trapped in Celestial form but is stranded upon the Corporeal plane, and is vulnerable to soul-killing. Needless to say, returning these souls to flesh is of the highest priority to Sauriel.

Master of the Guf
An angel of this rank has access to the Well of Souls, the room within the Guf from which souls periodically spring. Constant exposure to its mysteries has led to enlightenment, specifically the realization that all souls are essence and all essence potentially a soul. Masters of the Guf may use this knowledge to sacrifice one of their Celestial Forces, converting it into (Celestial Forces x Will) notes of Essence, which is then immediately applied to any single roll. (Refer to the rules on auto-success on p. 39 of the In Nomine rulebook if necessary.) This ability may be used multiple times per turn, but only once per action.


Basic Rites
  • Assist a mother in giving birth.
  • Ease the death of a mortal through comfort and reassurance.
  • Disrupt the plans of a servitor of Saminga.
  • Spend 3 hours with a newborn. 

Chance of Invocation: 0

Invocation Modifiers

+1  A deathbed
+2  A maternity ward
+3  The deathbed of a human who has accepted his or her coming death.
+4  The moment and place when someone has given birth.
+5  A former Tether of Death that has been realigned to any Divine Word.
+6  The deathbed of a human who has met his or her Destiny without any
      celestial interference at all.


Relations
Sauriel is pretty much an outsider in celestial politics, as overseeing the comings and goings of mortal souls takes up most of her energies. She's predisposed against supporting any kind of preemptive action made by the Host, and that’s the extent of her voting in the Seraphim Council. Couple that with what seems a deep personal detachment and it's not at all surprising that almost none of her colleagues really count on her support.

However, she does have some links in place with others, mostly based on personal likes or common philosophy. Laurence and Khalid seem to have the firmest mutual working relationship with her; that, coupled with Dominic's professional respect, would seem to make her a member of the War faction. On the other hand, Sauriel seems to prefer the company of the most powerful members of the Peace faction (who, Yves notwithstanding, usually find her slightly uncomfortable to be around). Sauriel is also one of the few Archangels that can get Jordi's attention, and keep it.

Allied: Eli, Novalis, Yves (Dominic, Laurence and Khalid are Allied)
Associated: Dominic, Khalid, Laurence (Yves is Associated)
Hostile: Gabriel, Michael (Both are Neutral)


Superior Opinions of Sauriel
(and hers of them)

Blandine: "She has affected many a dreamscape, and not always to the Host's benefit. There is no hatred in Sauriel, though. I sympathize with her burden."

"She gives them hope, and I give them surcease when hope is gone. We move to different rhythms."


Celeste: She’s… complicated. On the one hand, she understands how we’re all linked, which is great; on the other hand, she’s so distant. I can be right next to her and still feel a million miles away. Even her angels seem... well, maybe not sad, but definitely solemn, and restful in a way I don’t like. Plus, death is the great divider; some people go to in Hell, and others go to Heaven, and some reincarnate or just disappear. I certainly don’t hate her, and her work with new souls is delightful, but I just don’t care for the permanent loss her Word can represent.

"She is young, and one cannot fault the young for loathing the permanent separation of death. Eventually she will come to appreciate my dual purpose."



David: "It takes strength for mortals to accept their deaths, or the deaths of those close to them. Sauriel does not encourage that strength as much as she could. But she does help the dying to show courage, which is honorable."

"One should peacefully face his or her time because it is best for that person, not because it is helpful to others. I understand, though, that our perspectives differ. His soldiers rarely need much comfort in that penultimate moment."


Dominic: "A worthy Archangel, making sure that others tread lightly in the lives of mortals, and exposing those who have transgressed. Her Servitors are somewhat less likely to come to my attention than others."

"Too quick to do that which he decries in others, but his actions only rarely impinge on mine."


Eli: "Sauriel? She's lonely, a little too standoffish, and doesn't seem to really recognize when it's okay for us to be involved of the world. I wonder how someone so intimately involved with the Creation of new life can think otherwise."

"He is the source of everything I do; I merely ease the channels of the life he has fostered. I wish that he would come back to us, but I recognize that his wild beauty cannot be controlled."


Gabriel: "She makes it too easy for the Cruel. Death is sometimes not punishment enough."

"I have watched her slow fall to madness, and I ask myself: has her time come at last? I fear that the answer might be yes."


Janus: "I like her determination, hate her stodginess, and am just plain ambivalent about her constant need for closure. Overall, I'd say that Sauriel is an asset to us; the irritation that we may feel is nothing to the aggravation that she deals out to Hell's schemes on a regular basis."

"He embodies Chaos, and without Chaos, there is no room to grow. But Chaos is a tool, not an ideal."


Jean: "She has a task that is both necessary and thankless. My colleagues may find her uncomfortable, but I do not."

"He is another whose path does not often intersect with mine. A shame, for I think that we would work well together."


Jordi: "Animals are born knowing the truths that Sauriel is still trying to teach to humanity. If nothing else, her persistence is laudable: a shame she doesn't have better material to work with."

"Jordi understands my duties with an ease that I can only hope the others will someday duplicate. I wish that he could learn to accept his pain, and move on."


Khalid: "Sauriel has a glimpse of Allah's plan for His creation. I listen to her when she speaks."

"Of all my colleagues, he respects my work the most. I respect his as well."


Laurence: "Sauriel is as deeply involved in the beginning of life as in its end. The latter may overshadow her work in the former, but I for one do not forget her unceasing service, and I honor her commitment."

"One of the few who try to see the entire War, rather than just one portion of it, and one who knows when to accept the inevitable. I certainly prefer him to Michael."


Marc: "She's traded knowledge of what was to be for the ability to prevent it. I'm glad someone did, but I'm also glad it wasn't me."

"He does more to aid humanity than one would think. Money cannot buy one more second of life when it is your time, though. Nothing can, I am afraid."


Michael: "Here's a radical concept: humans have free will. Here's another: when the master plan goes bad, junk the plan. Sauriel seems to have never quite gotten either concept through her shrouded head. 'Written down somewhere' does not equal 'optimal solution'."

"Michael cannot seem to ever learn when to let go. His meddling has hurt so many humans, and so often it makes no difference anyway."


Novalis: "I recognize that she has her task: however, I cannot walk past the hurt or dying and simply shrug it off because 'it was their time'. Neither can my Servitors. We do not oppose each other, but I cannot count on her aid."

"A wise human sage once had Death say that, for him, proper compassion was a sharp edge. If it were not for Novalis, my task would be unsupportable. I am truly sorry when she cannot save someone. But, at the end, everyone has his or her time."


Yves: "She bears a subtle Word: why should anyone be surprised that it has made her subtle, too?"

"The goal of it all, in the end, is for every life to begin and end in Destiny. With him showing us the way, I believe that someday, it will."


Zadkiel: "I simply have to accept that sometimes she won't help to protect someone, no matter how good the reason. I don't agree with it at all, but I won't reject the aid she does offer, either."

"Another who makes my tasks infinitely easier: would that she could accept that not even she can Shield someone forever."

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