I have an example of each in today's article.
|My use of Traveller setting and dress falls under|
fair use guidelines for both Mongoose and Far Future Enterprises.
In 1e, the number of screens a ship could carry was limited. For non-capital ships, that limitation was based upon power plant performance; for capital ships, the limitation was this table:
But with 2e ships construction rules, which were designed as a unified system spanning small craft to dreadnaughts, all shields displace 10 dtons, with the only limitation being available volume and the power available. It worries me to think that a 2e capital ship could have enough power and dtonnage available to power sufficient number of screens as to make it essentially unkillable outside of spinal mounts.
(For the record, I'm not fond of meson screen dtonnage in 1e, either. Nuclear dampers seem fine, starting out at regular size and increasing, but meson screens starting at 50 dtons is not only a waste of a bay, but also a challenge to logic. If screens for ships of 100 up to 2,999 dtons all displace 20 tons, and if nuclear dampers for ships 3k to 7.5k dtons are 20, why then are meson screens 50? Personally, I'd peg meson screen size to nuclear damper size while keeping the price difference.)
However, the 1e rules for Black Globes were asinine. Check out this table:
In this case, the 2e changes make sense. BGGs are back to being 50 dtons, and given their benefits I am completely comfortable with them taking up a bay's worth of space. In fact, I wonder if they ought to displace more volume, using the numbers from 1e meson screens instead.
But look! Using these rules, BGGs are actually useful in combat! They have drawbacks, sure, but this chart balances those against the gains while not making BGGs useless (I'm looking at you, 2 measly points of armor per 10% flicker rate).
* Which, after nearly 10 months of development and six months after 2e Core came out, was finally published a few days after I mentioned their lateness in this article.