I've been getting lots of comments about yesterday's My Dwarves are Different post, and even though they're on Facebook or Google+ or IM, they amount to same thing:
What's stopping someone from either killing a dwarf for his eyes and hair, or keeping several captive and routinely shaving them?
And the answer is, Nothing. Not a goddamn thing is stopping anyone in Pellatarrum from doing this.
Well, except for good sense.
First you have to capture or kill the dwarf. This is not as easy as it sounds, as most of them live in their impenetrable nation-state of Agnakorem. To get in past the diplomatic and trade sectors you either need to be a dwarf, be trusted by the dwarves, or have a dwarven escort. So, you know, good luck with that. And even if you do get in, and you do manage to perform your perverse deed, you still have to get out again. This is even less easy than it sounds because dwarves are highly organized, community-minded, and distrustful of outsiders. The moment a body is found, entire neighborhoods go into lockdown. Who do you think they'll question first? The non-dwarves, of course.
Second, you have to find a dwarf you can capture or kill. If you want to get a child or noncombatant, see above. If you want to try your luck with the ones who leave their nation-forge, those are typically adventurers (who do not go down without a fight) or diplomat-traders (see: heavily armed escorts). While you may win, A) you'll know you've been in a fight, and B) aren't their easier targets for robbery? Like, say, that fat human merchant?
So all right, let's assume you succeed with your vile deed. At this point, you are either crazy, the baddest meanest motherfucker who has ever lived, or you're really good at running and hiding and don't mind looking over your shoulder for the rest of your life. This is because dwarves have tempers, enjoy holding grudges for centuries, and have large extended families with at least one relative with magical powers (such as access to scrying or divination spells) and another relative who's really good with an axe.
Dwarves in Pellatarrum are modeled after a fusion of four human cultures: the Vikings, because they are clannish and like to drink and fight; the Germans, because they believe in precision craftsmanship; the Russians, because of their insular "us versus them" mentality and preference for spartan stoicism; and the Israelis, because they live in a perfect fortress and show absolutely zero mercy to their enemies.
Do any of those cultures sound like the forgiving or gentle types? No. They are the "Assemble the family, pick up your axe, and let's go wreck some shit" types when it comes to avenging a wrong. I mean, look at the Mossad, Israel's secret service: they've made it their mission in life to capture or kill (preferably kill) any terrorist or war criminal who harms an Israeli citizen. Compared to the dwarves, the Mossad are rank amateurs who coddle their foes.
You may say "Sure, but the Mossad has the resources of a nation to call upon, surely these dwarf families don't have that kind of pull," which is indeed true. However, they have access to magic, can craft magic armor and weapons, and given the Lawful nature of dwarven society are likely to receive help if they go to another dwarf and say "We're tracking down the monster who murdered and defiled our kin. Can you give us information/ supplies/ shelter for the night/ access to your temple?" which kind of evens things out in my opinion.
And then, as Bunny helpfully pointed out in the comments, there's always the possibility that your victim will come back as a ghost or other form of undead.
So yes. You can kill a dwarf and take its eyes and hair. But unless you have a foolproof plan for doing so -- in which case, why aren't you using these resources more effectively? There are less intelligent monsters out there with more gold than this! -- you will incur the wrath of an entire dwarven family/clan, who will be supported by the full weight of their race, nation, and culture. If your GM can't or won't turn that into an adventure seed with lasting consequences, then that is a failure of the GM and not of the setting.
Showing posts with label Listen Up You Primitive Screwheads. Show all posts
Showing posts with label Listen Up You Primitive Screwheads. Show all posts
Thursday, November 10, 2011
Friday, January 7, 2011
Grid Revelations
To everyone who is complaining about Tron: Legacy either having a poor plot, or poor science, or whatever, I have one thing to say to you:
Your problem, and it's quite an understandable one, is that since you were in a movie that was about computer programs, you assumed it would be science fiction and therefore have a sci-fi plot that made sci-fi sense. What you are forgetting, however, is that sci-fi has a long and illustrious history of subversion. It is one of the few genres which allows the writer to use satire or allegory to comment upon a host of other issues, such as politics or culture or the environment (Avatar, anyone?), and if handled deftly you will hardly notice it's there. On the other hand, sometimes it's done so clumsily that it's as apparent as the "Racism is senseless and bad, mmkay?" message embedded in the original series Star Trek episode "Let That Be Your Last Battlefield."
So let's look at the original Tron movie for a moment under this light. What we have here is a fun little tale about computers at a time when computers were poorly understood but slowly becoming more prevalent in the world. Most people -- the target audience for the movie, basically -- didn't know how computers actually worked, and there was this sort of magical fascination with them*. Of course, these people didn't really think that programs were miniature people living inside a computer, but it makes for a fine allegory: We press the buttons, and themagical elves software inside our computers do our bidding. So this gives us a wonderful opportunity to revisit the "stranger in a strange land" trope, performed with a sort of Neo-Swiftian whimsy that would be perfectly at home inside Gulliver's Travels.
So when the writers decide to update Tron, they have two options. They can get really technical because they know their audience is computer savvy, and try to use computer science to explain and justify things. However, under close scrutiny this idea falls to the ground and shatters, because if you try to explain one thing then you have to explain them all, and the audience starts to wonder things like "Wait... if they're programs, why are they eating? In fact, WHAT are they eating? Is that a pig? How can they have a roast pig on the grid? In fact, not only did I not see any infrastructure that could support a pig farm, digital or otherwise, but up until this point (and never again) do we see even a hint of any life form that doesn't look humanoid. WHAT THE HELL, MOVIE?"
Or they could go the other way and say, "You know, the original Tron was a fun little allegory that didn't take its premise too seriously. Let's just do that again and not worry about this technical stuff. We can just think of a different allegory to explore this time." And this is what the writers did, thankfully.
So, I hear you ask, if Tron: Legacy wasn't strictly a sci-fi movie, but used sci-fi trappings to tell a story using allegory, what then was that allegory?
An excellent question. Hearken, and I shall explain.
Once upon a time, there was a powerful being that created a universe. And at first, that universe was good. But later, imperfection was discovered. That powerful being, who we might as well call God, decided to fix those problems. At first, God tried to fix them himself, but he couldn't without wiping everything out. So he created helpers -- let's call them angels -- to make them orderly. However, the first among these angels (Lucifer, naturally) took his mission a little too literally and started a war against the Creator.
Now if you've been paying attention, you've probably figured out by now that God is Flynn, Clu is Lucifer, and the Grid is the universe. All of this happened "prior" to Legacy, so let's call this the Old Testament. This would make Tron: Legacy the New Testament, if you will.
Next, the Son (Sam) appears, in service to the Father, wanting to defeat Lucifer (Clu) using different tactics (love, action, and resistance) than the ones God (Flynn) had been using previously (ineffability, distance, mysticism). This course actually works, even though the Son is betrayed by someone he thought he could trust (Gem, performing the role of Judas.)
In a handy twist on the trope, Sam is saved by Quorra, who represents all that is best in Humanity: she is simultaneously both Mary, Mother of God and Mary Magdalene, making her The Virgin Who Loves The Son. (She talks about wanting to see the sun, and later, upon Sam's bike, she turns her face to it and basks in its warmth and glory. Hello, symbolism calling.)
In a similar subversion of the trope, at the very end, instead of the Son dying for Humanity, it is the Father dying for the Son and Humanity, because he wants them to be safe and happy, and with his death he wipes away all sin and evil.
(Oh, and for the sake of completeness: Rinzler, aka evil Tron and Clu's best fighter, would probably be the Archangel Michael. The analogy is very weak here, but it brings up an excellent (if short-lived) notion of faith and redemption.)
Therefore: It isn't a movie about programs inside a computer. It's an allegory for how we have become so dependent upon technology that we (perhaps unconsciously) worship it as a savior, but perhaps we need to be saved from it instead. If you want to read it as such, it could be a call to stop playing games (as that was all the inhabitants of the Grid wanted, and remember they are supposed to be us in this analogy) and get on with living real lives in the real world instead of the virtual. Or you could say that we (represented by Quorra) just need a deeper relationship with the divine (Jesus/Sam).
That's the problem with movies. You can argue themes and real messages all day long, and unless the writers come out and say "This was a movie about X" there's no real right answer. However, I can with a great deal of confidence that Tron: Legacy used biblical allegory to tell its story, and then covered the serial numbers with glossy black paint and glowing neon.
Now you understand the film. Whether or not you agree with it is your business, but again, using biblical allegories in science fiction movies has a long and illustrious history.
Shut up. You don't understand the film.
![]() |
| This is the opposite of subtle. |
So let's look at the original Tron movie for a moment under this light. What we have here is a fun little tale about computers at a time when computers were poorly understood but slowly becoming more prevalent in the world. Most people -- the target audience for the movie, basically -- didn't know how computers actually worked, and there was this sort of magical fascination with them*. Of course, these people didn't really think that programs were miniature people living inside a computer, but it makes for a fine allegory: We press the buttons, and the
*William Gibson would, two years after this movie, write his seminal Neuromancer on a manual (not electric) typewriter. As the story goes, he bought his first computer with the royalties earned from that novel, and when he opened its case for the first time he was disappointed to see it was made of silicon chips and copper wires. Apparently he had expected some kind of fantastic crystalline structure.That was in 1982. It's now almost thirty years later, and people know a lot more about computers because they're ubiquitous within the western world. We may not have flying cars in the future, but we have pocket computers that can access a planet-wide communication grid that allows us to talk to each other all the time. In another 10 years an entire generation which has never NOT been wired to the Internet will enter the workforce. Computers have lost their mysticism and whimsy, their "gee-whiz" factor replaced with the casual acceptance of a tool you use daily. (See previous generations for similar reactions regarding: television, radio, the automobile, and electricity.)
So when the writers decide to update Tron, they have two options. They can get really technical because they know their audience is computer savvy, and try to use computer science to explain and justify things. However, under close scrutiny this idea falls to the ground and shatters, because if you try to explain one thing then you have to explain them all, and the audience starts to wonder things like "Wait... if they're programs, why are they eating? In fact, WHAT are they eating? Is that a pig? How can they have a roast pig on the grid? In fact, not only did I not see any infrastructure that could support a pig farm, digital or otherwise, but up until this point (and never again) do we see even a hint of any life form that doesn't look humanoid. WHAT THE HELL, MOVIE?"
![]() |
| What does one drink with digital pork, anyway? 110V AC or 120V DC? |
Or they could go the other way and say, "You know, the original Tron was a fun little allegory that didn't take its premise too seriously. Let's just do that again and not worry about this technical stuff. We can just think of a different allegory to explore this time." And this is what the writers did, thankfully.
So, I hear you ask, if Tron: Legacy wasn't strictly a sci-fi movie, but used sci-fi trappings to tell a story using allegory, what then was that allegory?
An excellent question. Hearken, and I shall explain.
Once upon a time, there was a powerful being that created a universe. And at first, that universe was good. But later, imperfection was discovered. That powerful being, who we might as well call God, decided to fix those problems. At first, God tried to fix them himself, but he couldn't without wiping everything out. So he created helpers -- let's call them angels -- to make them orderly. However, the first among these angels (Lucifer, naturally) took his mission a little too literally and started a war against the Creator.
Now if you've been paying attention, you've probably figured out by now that God is Flynn, Clu is Lucifer, and the Grid is the universe. All of this happened "prior" to Legacy, so let's call this the Old Testament. This would make Tron: Legacy the New Testament, if you will.
Next, the Son (Sam) appears, in service to the Father, wanting to defeat Lucifer (Clu) using different tactics (love, action, and resistance) than the ones God (Flynn) had been using previously (ineffability, distance, mysticism). This course actually works, even though the Son is betrayed by someone he thought he could trust (Gem, performing the role of Judas.)
In a handy twist on the trope, Sam is saved by Quorra, who represents all that is best in Humanity: she is simultaneously both Mary, Mother of God and Mary Magdalene, making her The Virgin Who Loves The Son. (She talks about wanting to see the sun, and later, upon Sam's bike, she turns her face to it and basks in its warmth and glory. Hello, symbolism calling.)
![]() |
| I just really like this picture. |
Or put another way: "For Flynn so loved his son, that he gave his only begotten world .."
(Oh, and for the sake of completeness: Rinzler, aka evil Tron and Clu's best fighter, would probably be the Archangel Michael. The analogy is very weak here, but it brings up an excellent (if short-lived) notion of faith and redemption.)
Therefore: It isn't a movie about programs inside a computer. It's an allegory for how we have become so dependent upon technology that we (perhaps unconsciously) worship it as a savior, but perhaps we need to be saved from it instead. If you want to read it as such, it could be a call to stop playing games (as that was all the inhabitants of the Grid wanted, and remember they are supposed to be us in this analogy) and get on with living real lives in the real world instead of the virtual. Or you could say that we (represented by Quorra) just need a deeper relationship with the divine (Jesus/Sam).
That's the problem with movies. You can argue themes and real messages all day long, and unless the writers come out and say "This was a movie about X" there's no real right answer. However, I can with a great deal of confidence that Tron: Legacy used biblical allegory to tell its story, and then covered the serial numbers with glossy black paint and glowing neon.
Now you understand the film. Whether or not you agree with it is your business, but again, using biblical allegories in science fiction movies has a long and illustrious history.
Labels:
Listen Up You Primitive Screwheads,
Movie,
Review
Subscribe to:
Posts (Atom)
The Fine Print
This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.
Erin Palette is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.


