In order to entice you good folks to buy my latest writing creation, UndeFEATable #21: Cavalier (available for a mere dolla-twenney-five at RPGNow and DriveThru RPG), I now present to you a free Cavalier Order. I had originally intended to include this with my manuscript but due to its multi-class nature it didn't quite match the theme of the piece. Still, it is a very nice Order, and it deserves to see the light of day.
The Order of the Chimera
This order is exclusive, eclectic, and extremely odd, as it is composed solely of summoners who have chosen to adopt the trappings and mannerisms of cavaliers and ride their eidolons into battle as armored knights. It appeals mainly to halflings and gnomes, as their small size allows them to ride their eidolons at 1st level, but larger riders are not unknown. It is generally treated with disdain by cavaliers of other orders, who see the Order of the Chimera as farcical and insulting, and not a true order. Cavaliers of this order are only too happy to demonstrate their combat prowess, and more than one has left the field of honor victorious after answering a challenge made by a purist.
Prerequisites: Summoner class level 1; eidolon one size larger than the summoner with the Mount evolution
Edicts: The cavalier must always ride his eidolon into battle and fight alongside it (dismounting during battle to fight on foot is allowed, however.) He must never allow it to face danger while he remains in safety. He is not allowed to ride any mount other than his eidolon.
Challenge:Whenever an Order of the Chimera cavalier issues a challenge, his eidolon receives a +1 morale bonus on all attack rolls against the target of his challenge so long as the cavalier remains mounted upon it. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An Order of the Chimera cavalier adds Acrobatics (Dex) and Spellcraft (Int) to his list of class skills. In addition, he gains the Arcane Strike feat for free.
Order Abilities: A cavalier that belongs to the Order of the Chimera gains the following abilities as he increases in level:
Right Makes Might (Ex): At 2nd level, the cavalier adds one-half his class levels (rounding down) to his summoner levels, but only to determine the base statistics of his eidolon. Spells known, spells per day, saving throw, base attack bonus, and other special abilities are unaffected.
Warrior Mage (Ex): At 8th level, the cavalier gains the Arcane Armor Training feat. If this feat is already known, then Arcane Armor Mastery is gained instead.
We Ride As One (Su): At 15th level, the cavalier gains the Life Bond summoner class feature.
I like this order as it adds an interesting role play dynamic to a dual class summoner/cavalier. An all cavalier party including this order would make for a fun campaign (assuming the other cavalier players weren't jerks about it).
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