I laid my paws on it at the implied request of a Mage player; we'll call this person Khaos, since all the cool kids use pseudonyms around here (I'm assuming Salem is either using a pseudonym or not cool). Khaos essentially wants to play a Time Lord, let's not mince words here, and their excitingly fizzy brain tends to disgorge thoughts about Doctor Who at roundabout the same rate as most people's autonomic functions. Anyway, the long and the short of it is that while Mage is still on the cards, the impression was given that a Who RPG would be a fitting follow-up... and so I promptly acquired the FASA book, had a read through, scratched my head, and looked up the other forms of roleplaying in the Whoniverse to see what they had to offer.
Over the next month I'll be talking about each of them in turn, and trying to playtest each one to boot. There'll doubtless be some dribble about the adventure design and GM style wrapped around it, but essentially we're looking at the system as a means of enabling a game. I might round up by cooing over some Doctor Who miniatures for those who like their square paper and playing with toys.
I'll also be eliciting input from my players, as is generally the way with my reviews. Khaos' comments will appear in Prydonian red; Erin's in Arcalian green; Hark's in the ghastly heliotrope of the Patrexes.
This post is going to serve as the index to the whole affair:
- The Doctor Who Role Playing Game (FASA, 1985)
- Time Lord (Virgin, 1991)
- Doctor Who: Adventures in Time and Space (Cubicle 7, 2012)
- Miniatures... if you like that sort of thing.
Forgive the slight brevity of this instalment; I'm on holiday and off the grid. Normal service will resume next Wednesday.