* Modified because the players didn't completely grok the whole "Church of Light/ Cult of Dark" thing, so I just ruled that the old gods were killed but the heroes of the four Elder Races became the new gods as a result of creating Pellatarrum. I lose some flavor this way, but it means I don't have to re-write a lot of stuff and there's a lot to be said for ease of implementation.Note: the following rules apply to standard examples of their race. Player characters or notable NPCs may deviate from these standards.
Dwarves
While I am sorely tempted to give dwarves Damage Reduction 5/Piercing to reflect their elemental origins, I fear that this is just me being a dwarf fangirl. If I did do such a thing, it would replace both Defensive Training and Hatred.
Elves
- In addition to the regular Pathfinder modifications to ability scores, Pellatarran elves receive a +2 to Charisma and a -2 to Strength.
Gnomes
- Replace Keen Senses with Blended View.
- Replace Defensive Training and Hatred with whatever you like.
Gnomes were created by elves to be an ambassador race to the dwarves, so having both low-light and darkvision is reasonable. They also don't hate kobolds like traditional gnomes or go to war with giants; most Pellatarran gnomes live with or near human settlements, so pick something that replaces defensive training and hatred to make your gnome more interesting.
Halflings
- Replace Halfling Weapon Familiarity with Hatred: Goblins. Please note that this is just goblins and not goblinoids, meaning there is to bonus to attacking bugbears, hobgoblins or others. Since this reduces the usefulness of the trait, the bonus is increased to +2.
- Replace Lucky with Lifebound.
- Replace one of the skill bonuses (Acrobatics, Climb, or Perception) with Detect Life 1/day and Detect Undead 1/day.
Half-Elves
- No changes at this time, although players should consider the traits Elf-Raised, Human-Raised, and Kindred-Raised to develop their characters.
- Replace Orc Ferocity and Orcish Weapon Familiarity with Human-Raised
- -- OR--
- Replace +2 to one ability score, Intimidating, Orc Blood and Orc Ferocity with Orc Atavism.
Humans
- No changes at this time.
Pellatarran orcs are creatures of fire, and as such suffer no ill effects from bright light.
Kobolds
- Pellatarran kobolds must pick a scale coloration.
- In place of a feat they may become Dragonbreath Kobolds.
EDIT: I had forgotten that all kobolds had +1 natural armor anyway. So 1 feat to allow them a 1d8 cone or line elemental attack every 2-5 rounds seems incredibly fair to me, given how they have -4 Str, -2 Con and +2 Dex. There needs to be some reason to play a race like this, and for me that reason is for people who are fascinated with dragons and want to play one.
No comments:
Post a Comment