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Tuesday, December 27, 2016

Feng Shui: The Power to Move You*

Movement hasn't been much of an issue in my Feng Shui campaign, because most of the fights have been in cramped spaces. But since my players prefer to play with a game map (blasphemy, I know! But they are uncomfortable with the vagueness of "theater of the mind" combat), this will come up at some point in the future and so I'm going to codify it now.
Page 101 in the core book states that it is a 3-shot action to "Run full-out, traveling twice your Speed in meters."

From this I derive these very loose rules:
  • It costs no shots to move 1 meter (this is the Feng Shui version of the "Five foot step" rule from D&D). 
  • It costs 1 shot to move your speed in meters. 
  • However, if you make it into a stunt (-2 to your attack value), then you can move up to your speed in meters while still attacking. 

* Apologies to Tenacious D. (Mind bullets are a separate schtick.)

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