Thursday, March 30, 2017

Batgirl and the DCEU

You may or may not be aware that I'm a fan of DC's Batgirl.

I'm not sure if I've made that clear or not.

If I haven't, I apologize.

Sincerely.

I must not have made it clear up until now. At any rate, to retread that ground, Barbara Gordon is a character that I very dearly admire. In almost every iteration, her origin comes about in that she sees someone doing something about the crime and corruption that plagues her city and makes her father's life that much harder, and takes it upon herself to do something as well. And when that something brings about a tragic situation, she doesn't allow herself to be victim; she takes what she has left and makes something even more powerful out of it. In my opinion, Batgirl/Oracle/Barbara Gordon is one of the most powerfully conceived and written characters in the superhero genre, and I personally have a Batgirl in some form or another nearby to keep me going when times get rough.

News has broken today that DC is looking to expand their universe a little more, and as such is negotiating a deal with Joss Whedon to write and direct a Batgirl movie.

I'm very worried. I'm very worried and I don't want this to happen. As much as I'd love a live-action realization of Batgirl, especially one tied into Ben Affleck's Batman, I categorically do not want Joss Whedon within a country mile of this project.

Don't get me wrong; Joss has contributed a great deal of good to entertainment. Back in the day, when he did Buffy the Vampire Slayer, Angel, Firefly, and Dollhouse he was on fire. He had a real talent for making believable and respectable heroes and villains out of both male and female characters, something that hasn't always been handled well. But lately... look, I like the Avengers movies, but that tone only works with Whedon's snappy, irreverent dialogue. Batgirl has bits of light-heartedness, but she faces very serious and very dark threats, and survives and thrives against terrible odds. Batgirl does not live in the Avengers' world.

I worry that Joss is going to adapt the Burnside Batgirl -- the one with the leather jacket and yoga pants and social media fixation, who fights cross-dressing gold lamé-suited villains -- and not the one who's been hardened by the world, who wears the composite armour and fights Dollmaker and Joker, the Barbara Gordon who once faced down DC villain Prometheus from her wheelchair with nothing but her escrima sticks and her wits.

I have no confidence in this project, unless I get verification that it's not Burnside and that Gail Simone is being brought in to consult on it. As much as I may disagree ideologically with Simone, she's contributed the most to the character, and has the most respect for who Batgirl intrinsically is, and I don't feel like Whedon will be able to faithfully recreate the character onscreen with it. Without Simone, Barbara's just going to end up being a 4-foot-11 kung fu waif. And that's not Barbara Gordon; that's Cassandra Cain.

Basically, Joss:
Not This
Do This


Tuesday, March 28, 2017

Traveller Tuesday: Cepheus Engine Vehicle Design System

Short version: If you play Mongoose Traveller, get this book.
My use of Traveller setting and dress falls under
fair use guidelines for both Mongoose and Far Future Enterprises.
Longer version: Mongoose cannot make a good vehicle book to save its life. The first version of the 1e Vehicle Books (split into Civilian and Military volumes) was a complicated mess involving cubic meters, mass per cubic meter, mass multipliers, and percentage of base volume. It was in fact so bad that the publisher had to re-work the design mechanics and issue it as a new version.

This combined version was all right in that it was merely an awkward if workable kludge instead of a tedious exercise in mathematics, using conceptual "spaces" -- the vehicular equivalent of using dtonnage to design a spacecraft -- instead of absolute volume. While a good idea in theory, the execution was terrible because each vehicle had a fixed number of spaces based on chassis type. For example, a light grav vehicle (like an air/raft) could have no more than 10 spaces; any more than that and it was forced into the heavy grav category, which increased its cost and decreased its performance. What's more, those spaces added up very quickly. I could never make the kind of vehicle I actually wanted; I just had to find a design I could accept.

I never tried the Mongoose 2e Vehicle Book, because I refuse to pay $30 for a PDF, and so should you. In fact, all of the 2e PDFs are overpriced.

But then there's the Cepheus Engine Vehicle Design System, and it is good. So very, very good.
Why is it so good?
  • It's based on the Open Game License Mongoose 1e game, not the terrible 2e version.
  • It's less stingy with spaces: you get 12 per dton of vehicle. 
  • It doesn't pigeonhole craft into categories. Instead, you just choose how large you want your vehicle to be using a handy chart that says "chassis code [whatever] displaces this many dtons, has this many spaces, and has a base cost of that much."
  • It tries to make vehicle design as close to starship design as possible. For example: performance is based on a familiar matrix of chassis and engine code. 
  • It's only five dollars. Actually, that's not quite true; it's "pay what you want", but the average price was $4.61 last I checked, so I rounded it up to $5, which is essentially my threshold for an impulse buy. Based on what I see here, I got my money's worth and then some; in fact, I was so happy I went and bought the Cepheus Engine core rules as well. 
This isn't to say it's perfect. The layout isn't what I'd call optimal, as charts aren't ordered in an intuitive way and the order in which material appears doesn't match the sample checklist at the beginning. But it's five dollars, and more than that, the vehicles you can design with it are better than the ones from the 1e book. 

As an example, here is a grav speeder done using the 1e Vehicle Handbook, and here is the same speeder using Cepheus Engine. Performance is nearly identical (the Cepheus version is actually slightly better), it only cost half as much, and -- this part is the critical bit -- I was able to design a craft I liked without tearing my hair out. 
Buy good games and good rules, not overpriced crap. The Cepheus Engine isn't crap. Buy it.

Monday, March 27, 2017

Erin's Perfect Prepper Vehicle

Blue Collar Prepping has a theme week going on: "What one vehicle would you choose if price were no object?"  And in proper Erin Palette style, I pick a car that identifies as... something else.

Go take a look!

Sunday, March 26, 2017

Gun Blog Variety Podcast #136 - Vault 7 Sorcery, REEEEing Ted Cruz, and Perfidious Senators

"To Wikileak" is apparently a verb now.
  • How can you run afoul of the TSA? Beth counts the ways.
  • Who is so bad that even his Mom turns on him? Sean looks at the crime, and the criminal, to find the answer.
  • Barron is back, and he brought a Sorcerer to talk about the Wikileaked Vault 7.
  • In the Main Topic, Sean and Erin remind people that they don't own the culture. Ted Cruz is allowed to be a geek too.
  • Tiffany screamed herself almost hoarse at the 19th annual Tactical Conference, and she's back to tell us about it.
  • Sure, you have a blowout kit on your belt, but what about for traumatic injury at home? Erin tells you what to put inside your at-home kit.
  • You've heard of the NRA A-rated politician from Florida who turned her back on gun owners? Weer'd puts her interview through a Patented Weer'd Audio Fisk™.
  • And our plug of the week is Mike Leon's book Rated R (The Postmodern Adventures of Kill Team One Book 1)
Thank you for downloading, listening, and subscribing. You are subscribed, right? We are available on iTunes, Stitcher Radio, and Google Play Music!
Listen to the podcast here.
Read the show notes here.
Thanks to LuckyGunner and Remington for their sponsorship, and a special thanks to Firearms Policy Coalition for their support.

Blue Collar Prepping Transcript:
The At-Home Trauma Kit
Last week, Sean talked about the SFD Responder, an ankle holster for carrying a tourniquet, bandage and similar traumatic injury gear... and that’s great as far as a portable solution goes, but if you’re a prepper then you also need to be prepared for traumatic injury at home as well, such as a burn or knife wound from cooking meals, or an injury from power tools or yardwork, or even an animal bite if you have pets. 

Now the good thing about having a prep like this at home is that you have the advantage of being at home. This means you don’t have to worry about portability, because you aren’t carrying it with you; all you need to do is be able to grab your gear from wherever you have it. 

For most people, this will be near the medicine cabinet in the bathroom, next to where they keep their band-aids and pain medication. I call this my booboo kit, and I did a segment on it way back in episode 38. However, the bathroom may not be the best place to keep such things; if you have a large family, there’s a good chance that someone will be in the bathroom when you need to get to the trauma supplies, and the heat and humidity from baths and showers can reduce the life of medicines and supplies. 

Wherever you choose to put it, make sure it’s in an easily-accessed central location and that everyone knows where it is, what’s in it, and how to use it. What’s NOT in it is also important; since this is something I’m going to grab in a life or death emergency, I’m not going to stuff it with bandaids for booboos. If I need one of those, I can get them from the bathroom or first aid kit; this is for serious injuries. 

The three most important things I have in my kit are a tourniquet, and Israeli bandage, and a Trauma Pak from Adventure Medical. I love this pak, as it’s small enough to fit into a cargo pocket but is filled with good things like Quick Clot, nitrile gloves, duct tape, a triangular bandage and a LOT of gauze. With all that, I can handle most any injury. 

Also nearby is something called the iSHWASH Personal Eyewash System, which is an eye rinse unit that can be attached to a bottle of water and then squeezed to produce a shower effect. This is great for preventing blinding in case a harsh chemical gets in someone’s eyes, but also works as a way to wash out painful particles like dust, ash, pollen, etc that may be causing irritation. To make mine more useful, I actually bundled the iSWASH with an unopened bottle of water inside a large ziploc bag for fast access; see the picture in the show notes. 


Other things that would be useful to have in an emergency are bandage shears, in case you need to cut clothing off someone to reach a wound; a pen light with a pupil gauge to check someone’s responsiveness; and a head lamp in case you have to use this when the power’s out and you need both hands to help the injured party

Now I keep all of my stuff inside an airtight, waterproof box with a carry handle. Not only does this protect my supplies from water, pests, dust and the like, but because it has a carry handle I can grab it easily and take it wherever I need it, including out of the house if necessary.  

Now these suggestions are just for making do until the ambulance shows up; in a later episode I’ll talk about what long-term supplies you will need - mainly books - in case paramedics no longer arrive or hospitals no longer exist. 

Saturday, March 25, 2017

Operation Blazing Sword Storefront

For everyone who said that they wanted Blazing Sword t-shirts, I am pleased to announce that we have an online print-on-demand storefront up and running.

And it's not just t-shirts! We have lots of other formats as well.

There's also a horizontal banner that you can download from our Google Docs folder. The PNG is scaleable up to 10 feet in width, so anyone who wants to have one for promotional purposes -- such as a table covering at events like gun shows, conventions, shooting ranges, and the like -- can take the file to a professional printer, specify what size they want, and the printer can size it accordingly. If folks need something larger, the .AI file will go as large as you need, even up to billboard width or height.
Legal Disclaimer: You are free to use the Operation Blazing Sword logo so long as you do not profit from doing so. All funds that exceed expenses must be donated to Operation Blazing Sword. 
Buy yours today! From now until September, all proceeds from sales of branded apparel and accessories will be used in our $10K for 2A drive. So buy some stuff, support pro-Second Amendment nonprofits, and help embarrass Sean Sorrentino at Gun Rights Policy Conference 2017!

Thursday, March 23, 2017

Mass Effect: Andromeda - Thoughts and Impressions

How do I start this without feeling guilty?

I've previously spoken at length about my relationship with Bioware, specifically the Mass Effect series. I'd sworn off them after Mass Effect 3, being dissatisfied with the ending, monetization, and other aspects of the way the story and game were handled. I then made an off-hand comment about a drunken tryst with Mass Effect 4 when it hit $5.

Well, technically speaking, it did. Or, rather, with the EA Access program, I forked out the $5 necessary to start the program and get the 10 hour trial of Mass Effect: Andromeda. There's been a lot of controversy surrounding this game so far, as the preview build and promotional gameplay has been met with a less than stellar reception. There's been a drastic shift in gameplay, which is good, but there's also been an alarming drop in quality when it comes to the character models and facial animations, which is not good.

The game, if you'll allow me to get technical for a moment, is built on the Frostbite engine, which powers many of EA's current games from Dead Space 3 to Star Wars Battlefront to Plants vs Zombies: Garden Warfare 2. For all I may complain about EA, the Frostbite engine is a work of art, and renders some amazingly good-looking games... but Mass Effect: Andromeda, from what I've seen so far, is not one of them.

One of the things Frostbite does best is lighting, and Andromeda falls flat in that area. Literally -- the lighting is extremely flat, as if you compared a low-budget television soap opera to a JJ Abrams film. Andromeda looks like the former when you compare it to the excellent lighting and shadows in something like Dead Space 3. The facial models on the default character are cartoonishly exaggerated, and the NPCs are largely bland and generic looking. Characters will tell you grave situations and tragic tales without even a twitch in their facial expressions, and moments later your character will have the most bizarre expressions on their face. Considering the 4-5 years of development, it's like the series is moving backwards instead of improving in these areas.

Gameplay suffers from some pretty terrible bugs as well. In the limited time I had in the campaign (the 10 hour trial cuts you short and returns you to the main menu partway through a story mission on the first planet you land on with a prompt to purchase the game),
  • I got stuck in the terrain 4 times;
  • I experienced pop-in (which is when an NPC spawns in the area you're standing) in a very jarring manner, with NPCs hitting a t-pose before dropping into their programmed space; and
  • I experienced lots of clipping issues (where a character model will phase through a solid object). 
As for the style, it plays very much like Dragon Age Inquisition, which did not have these issues to any noticeable degree, nor did it have such problems with bland and poorly-animated faces.

There are some positives. The game has an interesting premise: a group aware of the Reaper threat in the original series constructed ark ships carrying tens of thousands of varying species of Milky Way residents to the Andromeda galaxy with plans of colonization. Something goes wrong, and only the human Ark makes it, linking up with the Nexus station that was sent ahead to coordinate immigration, and the "golden worlds" turn out to be not quite so golden. Your character, either Scott or Sarah Ryder (name changeable in character customization) is thrust into a position of authority they aren't necessarily ready for, and it's your job to scout for new worlds and ready them for colonization.

When it's not bugging out, the traversal and combat mechanics are quite good. You're far more agile and quick then previous games, and combat no longer has you hugging walls as often as the cover system has been modified and jump/boost jets have been added. Some of the characters are quite likeable so far... and some aren't. Cora, your second in command (the internet is furious that she isn't gay because of her haircut) has excellent voice acting and dialogue, and Vestra, the Turian who joins your squad on the first planetary expedition, is a charming rogue (against stereotype for the Turian race, but she's still no Garrus). The character creator is decent, and allows for a lot of variation in your version of Ryder (mine pictured below).
Justine Ryder, totally out of her depth
A tip from me: if you want to cut down on the goofy facial animations, make your character's lower facial features at least 50% smaller than the default Ryder's.

I will whole-heartedly endorse the multiplayer. Much like Mass Effect 3, it's a horde-mode layout, where you fight off waves of enemies interspersed with simple objectives, and you can play any one of a number of classes of characters from Engineers to Space Wizards (biotics). It's been trimmed from 10 waves + extraction to 7 waves including extraction which quickens the pace; this along with the improved movement and agility of your characters makes for a much more fast-paced and frenetic experience. I played the last game's multiplayer for an obscene number of hours, and can easily see myself playing this one's multiplayer as much, especially since it's also been incorporated into the story campaign as Strike Teams that you can access from the Nexus station. I had plenty of time to experience it, what with the campaign ending prematurely and I still had over half of the time left in my 10 hour trial.  If I'm completely honest, the multiplayer alone has probably raised my asking price of this game from $20 to $30.

All in all, what I'm seeing so far is a technically embarrassing game with an ambitious premise and a really solid multiplayer. It's basically an incompetently-coded Dragon Age Inquisition wrapped in a sci-fi skin, and I know why: the studio that actually developed this game is Bioware Montreal, which didn't exist until 2009, and only had previous experience assisting in the development of Mass Effect 3. It was Biowares Edmonton and Austin that did the heavy lifting on all of Bioware's previous (and good) games.

This is one of EA's flagship franchises, and it was handed to an untested, inexperienced studio that took a fantastic game engine and made a complete shambles of it. It's also receiving backlash on all sides, ranging from Cora's haircut-based sexuality to a trans character dead-naming themselves in their first conversation with you to their lead facial animator allegedly being a cosplayer with no prior experience, Andromeda's losing the PR campaign harder than someone trying to speed-run Mass Effect 2 (sorry, let me explain - if you don't take your time and prepare properly by doing loyalty missions, you lose crew members and could possibly die yourself during the final mission).

Should you buy this? No, not at this time. If the multiplayer has the legs that the previous game had, a year from now a ton of people will still be playing it, and it's absolutely not worth the $60 price tag they're asking now. Wait for a) a major patch and b) a sale. In the meantime, enjoy the plethora of comedy that's been spawned by it.

 

Edit: Bioware has announced a patch, but sounds very unsure about how to approach the much-derided facial animations.

Tuesday, March 21, 2017

Traveller Tuesday: Legally Dead in Low Passage

In my Traveller game, anyone who is cryogenically frozen is considered legally dead under Imperial law for the duration of their freeze. There are several good reasons for this, mainly to to preserve financial institutions and help enforce criminal law.
My use of Traveller setting and dress falls under
fair use guidelines for both Mongoose and Far Future Enterprises.
Finances
Let us assume that you are a member of the Imperial Navy or Scouts, and your ship is critcally damaged. You send out a distress signal, set the power plant to run as long as possible while using as little fuel as possible, and crawl into a low berth to await rescue. Unfortunately, due to the vastness of the Imperium and the speed of light, you aren't rescued for a century. When you are rescued, you petition for 100 years of back pay, along with everyone else on your ship who survives. After all, you were in the service when you went into cryostasis, and you're still in the service when you wake up. It wasn't your fault that your century of service was spent in suspended animation, but the fact remains that you've lost time that could have been spent with family and friends, so you're due compensation. And with a century of back pay, you can retire from the service and never have to work again. Or perhaps you'll go into politics, funded by this handy war chest.

Well, no. The Imperium is a conservative society, and the entrenched nobility really doesn't like the idea of ships full of fresh, eager bodies becoming instantly rich through an accident. They also don't like the idea of someone with just enough income to rent a cold berth for a few decades to make some investments and then go to sleep, hopefully waking up with millions in stock options. (This would be akin to buying stock in Apple, Microsoft and Nike in the 1980s and then waking up today.)

No, when you are in cryostasis you are effectively dead, and so all forms of income revert to your next of kin and/or stop paying out (in the case of salaries and pensions). There is a bit of legal "wiggle room" built into the concept of low passage, in that such passage usually only takes between a week and a month, and the amount of paperwork to declare a passenger dead, only to then declare them alive again after they've arrived, is considerable and annoying. Therefore, most corporations have a 30 day "grace period" before they begin the paperwork. This can lead to inventive investors doing things like entering cold sleep for 3 weeks before being thawed out for one week in an attempt to extend their lives cheaply. However, this is known as financial fraud and is frowned upon by the authorities.
Sidebar: Financial Trusts
Someone will inevitably ask "Why don't people just create a trust to receive the finances, with the person in coldsleep being the beneficiary of the trust? This is a good question, and while there are probably loopholes to be exploited here due to my ignorance regarding finance law, there are two broad provisions which make this a less than ideal solution for the miserly

First, if it's a familial trust, then other people will have access to those funds while you are asleep. How much do you trust your kin? Because this is a great way to wake up suddenly poor.

Second, if it's just you in the trust, then someone needs to be managing it while you're legally dead. Someone like a financial adviser. Someone who knows how your money works, and for how long you're going to be asleep, and how to embezzle and hide funds.. or, alternately, someone who controls the payment to the people who are keeping you in cold sleep.

Remember, if you're obsessed with money, you're obsessed with keeping it and you're obsessed with making sure people don't take it away from you, so distrust (if not outright paranoia) is part of the package.
Criminal Law
When crimes are too severe for a fine, but not so severe that the demand death, the traditional punishment is either imprisonment or involuntary servitude. In effect, these sentences are saying "We are taking years away from you as punishment for what you took away from others." Invariably, some felons with rich friends or political connections would seek to do their time in cold sleep, thereby evading the actual physical punishment of the sentence. However, you cannot make a corpse do time, so under this rule the timer on the prison sentence is put on pause until such time as the prisoner comes out of stasis.

Interestingly enough, though. time spent in cold sleep does count towards the statute of limitations on crimes. This is because the statute of limitation applies to the crime, not to the person, and it's generally believed that if you were willing to lose that portion of the lives of your loved ones to avoid doing time, you've already paid your sentence. It's also worth pointing out that the most heinous crimes (rape, murder, slavery, genocide, treason, etc) have no statute of limitations to them.

Passage Between Star Systems
This is where the law sees the most use, and the reasoning for that is fairly straightforward.

Revivification Liability: If you're legally dead in low passage, then the ship's doctor who fails to revive you is not legally liable for any medical negligence. In fact, part of the act of purchasing a low passage ticket is signing a waiver saying "I acknowledge that I will be dead for the duration of my low passage."

Effectively Cargo: There are specific laws against treating sapient beings like cargo, most of which are anti-slavery in nature. If low passengers are dead, then they are legally cargo, and as such can be (and often are) stacked like cordwood, don't require as many crew to look after them, etc.

Abandoning Ship: There are also Imperial regulations for live passengers in the event of an emergency, such as "There must be enough escape pods or rescue balls for all of them" and "All passengers must be taken off the ship before the crew can abandon it." It would be ridiculous to demand escape pods for people already frozen, and lethal to everyone if they had to be defrosted before abandoning ship. Since they are considered cargo, they may be abandoned with impunity.

This is not quite as monstrous as it sounds, however; remember that emergency low berths exist as a method for crew members to await rescue. This means that a low passage berth is, effectively, its own non-mobile escape pod and requires only a trickle of power. Therefore, unless the ship was catastrophically lost (exploded, crashed, fell into a gas giant, etc), both the Imperium and any corporate entity under which the ship the flying will make good-faith efforts to locate and revive passengers and crew in cold sleep.

But what about the Frozen Watch?
Good question. I have three possible solutions:
  1. The Frozen Watch is a form of non-judicial punishment that is assigned to crewmembers. This is especially useful if the ship doesn't have room for a brig. Loss of pay is also a time-honored form of NJP which dovetails nicely with not drawing a salary while being legally dead.
  2. Crewmembers can also volunteer for the Frozen Watch, usually as a means of earning extra points towards promotion, or as a way of being RIFed out, or to avoid a worse assignment while waiting for a vacancy in a school or aboard a desired ship. In this case, the volunteer is presented with what is essentially a "signing bonus" that is equal or greater than the pay he'd miss. Given that most volunteers for the Watch are either junior officers or non-senior NCOs, the long-term effects of being declared legally dead for up to a year are minimal. 
  3. In the absence of personnel from 1 and 2, time in the watch can be considered just part of regular service. It's a crap assignment that no one wants (and again, no one with seniority has to spend time in "the cold barrel"), but everyone has to perform  as part of paying their dues. In this case, time in the watch is probably around a week, and the Navy just never files the legally dead paperwork because of the aforementioned administrative hassle -- essentially, "What happens aboard ship, stays aboard ship."

The Fine Print


This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.

Creative Commons License


Erin Palette is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.