Monday, October 31, 2016

Sunday, October 30, 2016

Gun Blog Variety Podcast #115 - Pocket-Carrying Botnets Count America's Guns

Trying to fit a pocket pistol into girl jeans is like trying to cram 10 pounds of Maura Healey's stupid into a 5 pound bag.
  • So why is it that women can't just carry guns in their pockets? Beth gives tells us the story of a "helpful" male trainer who didn't stop to think that maybe he wasn't as helpful as he thought he was.
  • What kind of person tries to kill a cop with a stolen car? Sean takes a look.
  • THE INTERNET IS DOWN! THE INTERNET IS DOWN! ...well, maybe not. Barron explains how a botnet made it impossible for many to access the websites they needed most.
  • In the Main Topic, Sean and Erin take a look at that very interesting question: How many guns are really in America?
  • Sometimes a story is so big that Tiffany can't cover it in only one show. She jumps back to the 'Good Samaritan' story to talk about how a reliably anti-gun journalist had a decidedly non-typical response.
  • When your survival is on the line, the people you surround yourself with can make the difference between life and death. How well do you know them? Erin tells us that now is the time to get to know them well.
  • Either Maura Healey just can't seem to see reason, or she just loves to see herself getting the Patented Weer'd Audio Fisk™ treatment. This time she's on Boston Public Radio.
  • Our plug of the week is for Armed Lutheran Radio,
Thank you for downloading, listening, and subscribing. You are subscribed, right? We are available on iTunes, Stitcher Radio, and now on Google Play Music!
Listen to the podcast here.
Read the show notes here
Thanks also to Firearms Policy Coalition for their support.

And a special thanks to our sponsors for this episode, Remington Ammunition and Lucky Gunner.com.

Thursday, October 27, 2016

Salem MacGourley and the Quest for the Holy Grails

After the last month of political commentary, I really, really feel the need to take a break and speak on a lighter subject. Many of you know that one of my hobbies is playing video games, but another hobby, one that I'm absolutely unashamed of, is collecting toys. It's a specific aspect of that topic that I'd like to speak on today: the aspect of toy collecting that is the "Grail."

In pop culture, the grail is most commonly known as the cup that Jesus drank from, as seen in Indiana Jones and The Last Crusade, sought after not only for its rarity, but also for the healing power and immortality it would bring. In the world of toy collecting, finding a rare item may not bring you immortality, but it definitely brings a sense of satisfaction and closure.

I don't currently have any unobtained grails, thanks to a recent spate of good fortune in hunting them down, but I'd like to show you the pieces which I've obtained that hold a great deal of sentimental value to me.

Transformers Alternators: Ravage
In Transformers history, Ravage was originally a robotic leopard that turned into a cassette and was an accessory to Soundwave, who turned into an 80s style boombox. The Alternators line licensed the appearance of real-world vehicles and adapted existing Transformers characters to fit them: Optimus Prime as a Dodge Ram SRT, Jazz as a Mazda RX-8, and Smokescreen as a Suburu Impreza WRX were among the most popular, but Ravage was one that I always wanted just because of how clever it was. Ravage came in two forms; one of them was "Battle Ravage," basically a repaint/remold of Tracks's Corvette C5 with a cat's head, but the other one... well, it was a Jaguar that turned into a jaguar. I somehow managed to find one for retail price at a comic shop downtown in Albuquerque.










Arkham City Deluxe Mister Freeze
The Batman: Arkham games are some of the finest games, super-hero or otherwise, that I've played. The normally-dismal Mattel started making the figures based on the series, but production was picked up by DC's own DC Collectibles production house instead, with superior sculpting, articulation, and paint-work just in time for Mister Freeze to come out. He towers a full head's height over the Batman figures in the line, and is a fitting representation for one of the most creative boss fights in gaming, where (depending on the difficulty setting) you may have to attack him in up to 10 different ways. This piece normally goes for over $120 on eBay due to its rarity, but another shop had him for a mere $60. 

Play Arts Kai Arkham Knight Batgirl
My most recent grail is one that's only been released for about a month now, and has not left my desk aside from her photoshoot here. I've spoken at length about my admiration for the character of Barbara Gordon before, and her appearance in the Arkham game has been pleasing as a fan, especially given how disappointing the comics have been for her recently. Play Arts Kai is a premium figure line produced by Square Enix (the same Square Enix responsible for the Final Fantasy games series), and they are known for their detail and articulation at a rather large scale, with figures ranging between 9 and 12 inches tall. I have to admit that this piece was not a grail for its rarity -- given that it's brand new and acquiring one would be as simple as ordering one -- but for its importance to me as possibly the finest representation (in plastic) of Batgirl that I've ever seen. 
 

Collecting can be an expensive hobby, considering the price tags on some of these things and how full my shelves are. I've currently got a Marvel Legends version of Scarlet Witch from the Civil War movie on its way to me, and in the next year or so the Arkham line is going to have a two-pack featuring their version of Batgirl as well as Barbara Gordon with her wheelchair. Then there's the NBC/Arrowverse Constantine, and the Legends of Tomorrow squad is getting figures, too.

And then there's the ones I'll never be able to justify or afford, such as the Titans Return Fortress Maximus (I'm accepting donations, I say, tongue firmly planted in cheek), or any Hot Toys figure of an MCU character.

I love my plastic. I can pick up a figure and relive a story I experienced in a moment with them. 

Tuesday, October 25, 2016

Feng Shui: Brain Shredder

(Yes, I'm running a day behind. These things happen.)

Supernatural Creature shticks arguably changed the most between versions (arguably because Arcanowave schticks largely disappeared from 2e, with the remaining few being integrated into Scroungetech).

Now, some of these changes were for the better: I can totally see why Armor (an overall Toughness buff) was broken down into Corded Musculature and Steel Hide (close combat and ranged Toughness bonuses), and Corruption is best used as a foe schtick (where it lives on as Contagion).

But some powers were just outright removed, and I don't like that. So this is me with a quick-and-dirty conversion for them; some powers have been split into different schticks.
Animal Transformation I
As Transformation (q.v.) but you transform into a single animal species instead of a human form. While in this form you can't access your other creature powers, but you do have access to its native abilities (flight, echolocation, breathing water, etc). This form is not suitable for combat.

Animal Transformation II
As per Animal Transformation I, but you can spend 1 Magic or 3 Magic to assume a new, normal-looking animal species other than your default. If you spend 1, you can never assume that species in any subsequent session. If you spend 3, you can change to that species at will for the length of the series.

Brain Shredder I
You can provoke in other intelligent beings a fear response so intense that they suffer brain damage. Your victim must be able to clearly see you and vice versa. Base damage is 7; victim uses Fortune instead of Toughness.

Brain Shredder II
As above, but base damage is 10. 

Brain Shredder III
As above, but base damage is 13. 

Damage Immunity
As the first edition version, but this schtick is only for NPCs. PCs will just have to make do with ridonkulous Toughness ratings and Regeneration.

Domination
As the Mind Control schtick from the Influence specialty of Sorcery. (Sorceror PCs may not like this, but how else are you going to model western vampires?)

Luck Stealer
After damaging any featured foe or boss with any close combat Creature Powers attack, spend 1 Magic and 1 shot as an interrupt. Gain +1 to Creature Powers and they gain -1 to their main attack until next keyframe.

Night Dweller (2e schtick)
Replace "outdoors at night" with "in darkness" to make this worth taking. Darkness does not have to be total darkness, although it can be (possessing this schtick allows you to see without needing light), but any lighting more than candle light will negate this power. 

Suggestion
As the Override Will schtick from the Influence specialty of Sorcery.


Mutant Powers for Supernatural Creatures
If the GM is feeling frisky, the following mutant schticks may be available to supernatural creatures: Acid Blood, Brain Bleed, Berserk Rage, Blinkshifter, Camouflage, Chanel Pain, Empathy, Eyes on the Back of Your Head, Go Cartilaginous, Pain Eater, Psychic Vampire, Push, Shared Sight, Skulky, Very Fast. Replace all references to Genome points with Magic points. 

Supernatural Powers for Mutants
Similarly, a GM may allow the following creature schticks for mutants: Amphibian, Blast, Corded Musculature, Death Resistance, Emit Smokescreen, Empathic Rage, Flight, Inevitable Comeback, Insubstantial, Natural Weapon, Night Dweller, Rage Against Machines, Regeneration, Steel Hide, Transformation, Venom Sac. Replace all references to Magic points with Genome points.


Disclaimer: I'll be honest, I don't grok what the writers were going for with mutant powers. They aren't specifically Comic Book-style powers, but neither are they Gamma World-type mutations. They're just strange. If I could figure out their flavor, I could see more of a divide between then and creature powers; but I can't, so I don't.

Monday, October 24, 2016

Monday Gunday: the UTM RBT Target Shooting Kit

I have been remiss in talking about the cool things I saw at Big 3 East Training Center's Fall Media Event, but I think I can be forgiven that based upon the whole Hurricane Matthew thing.

Anyway, this is a very cool item that I not only saw at the event, but I also won in a raffle! It's a bolt carrier group (BCG) and accessories from UTM (Ultimate Training Munitions) that converts my 5.56 AR-15 into a what is basically a "simunition" platform.

I put "simunition" in quotes because instead of one kind of projectile, it has several: silent blanks which only work the bolt, which are good for training noise-averse shooters; loud blanks which go bang but shoot nothing; civilian target ammunition (which came in the box that I won) which will penetrate paper targets but not a firm surface like plastic sheeting; and "man markers" for force-on-force training.
This is the Core Kit. It comes with a specialized bolt which cannot fire a live round (the firing pin is offset and will strike the case, not the primer, of a 5.56/.223 round); a 10-round PMAG; a squib removal tool; and a 50-round box of Civilian Target Ammunition.

The kit retails for $250.
The BCG for the UTM ammo. The blue color is visible through the ejection port, and the panel prevents the port door from being closed, so you cannot confuse the trainer for the real thing

This specialized BCG cannot fire real ammunition due to its offset firing pin:
Attempting to use the UTM BCG to fire live ammo results in a pin strike on the cartridge case, not the primer.
I really like how UTM seems to have thought of everything here. 
A close-up of the "man marker" cartridge and a spent round.
The back of the catridge is basically a large rimfire primer, which blows the bolt back; another primer propels the round forward. 
A selection of the various cartridges available. From left to right: red Man Marker Rounds; Battlefield (noisy) Blank Rounds, and Silent Blank Rounds.
A picture from a higher angle, so you can see the difference in tips. Blue man markers are on the right. 
And a close-up.
The box it came in, just in case you're curious what it looks like.

One of the many neat things about this product is that, with the proper setup, you can practice inside your home; the marker tips are easily stopped by a thick sheet of vinyl like their Target & Holder Kit. Just imagine being able to shoot in the comfort of your own house or apartment!
The biggest drawback here is that the rounds themselves are expensive: $33.74 for a box of 50. Wow! That's 30-06 cost right there.
But despite the cost, I'm looking forward to testing these... because I got them free!

Thanks, Big 3 East!  Thanks, UTM!

Gun Blog Variety Podcast #114 - Erin Puts the Title Here Or She Gets The Hose Again

Would you listen to us? I'd listen to us. I'd listen to us so hard.
  • Beth talks about teaching firearms classes for women, what she gets out of it, and why women come to her classes.
  • Sean takes a closer look at the killer in a murder-suicide at Forsyth County Medical Center.
  • Barron is back from his epic family vacation across the West. What tech tools did he use to make his trip easier?
  • In the Main Topic, Sean and Erin discuss the intersection of depression and gun ownership, and why the "No guns for the mentally ill" argument can be used against non-crazy gun owners who just need to see a doctor now and then.
  • Hurricane Tiffany is back home after a whirlwind tour of New York City and San Antonio, Texas. Strap in as she tells you of her amazing adventures being our best ambassador EVAR!
  • Are you feeling SAD? Does less light in the winter months cause you Seasonal Affective Disorder? Erin talks about what you can do to fix it.
  • It appears that Dan Savage likes getting smacked around by Weer'd. He's back for another Patented Weer'd Audio Fisk™.
  • Our plug of the week the NSSF's website WhereToHunt.org
Thank you for downloading, listening, and subscribing. You are subscribed, right? We are available on iTunes, Stitcher Radio, and now on Google Play Music!
Listen to the podcast here.
Read the show notes here

Thanks also to Firearms Policy Coalition for their support.

The Fine Print


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