Showing posts with label City of Heroes. Show all posts
Showing posts with label City of Heroes. Show all posts

Wednesday, March 16, 2022

My Toons, Let Me Show You Them: Bad Touché

What do you get when you cross Pepe Le Pew, Batroc the Leaper and Cyrano de Bergerac?

 Zut alors! 'oo is zis 'andsome fellow?

Hon hon hon! Eet ees I, ze Bad Touché -- mercenarie extraordinaire, pireet of ze 'eart, and mastaire of ze witty rapière!

I make ze pun, no? Ze rapière wit? Ma swoord, eet ees la rapière?

...

Ma 'umair, eet ees wasted upon you Americains.

Yes, I just now realized that "sacrebleu" is misspelled. 

Bad Touché is one of my exceptionally rare boy toons, and you can see why: the concept of "Comedically Sleazy" just wouldn't work with a girl, who would instead just appear slutty and not very comedic. 

As an aside, his name in the game is Bad Touche' because I figured people wouldn't want to hunt for the é character to message him and/or invite him to teams. 


Luc-Maël Thierry Balzac's life was changed the moment he watched the fencing scene in The Princess Bride. He swore that he, too, would one day become a fencing wizard to equal -- nay, surpass -- Inigo Montoya and Westley the Dread Pirate Roberts, and after many years of wheedling his parents finally acquiesced and bought him lessons. 

You've seen the meme "While You Were Partying, I Studied the Blade"? That was Luc-Maël. He studied fencing at the expense of everything else, including social skills. Especially social skills. 

In short order, Luc-Maël earned a spot on the French Olympic Fencing Team at age 18, the youngest fencer to ever compete at that level. This is where he learned some interesting facts about himself:

  • He was a sore loser, prone to sulking and scheming revenge. 
  • He was an even worse winner, going out of his way to humiliate his opponents. 
  • Playing by the rules doesn't guarantee anyone except the rule-makers a victory, but playing outside the rules earned him a victory in every way that mattered. 
  • Cheating is only cheating if you get caught. If you're good enough, you can cheat and not get caught... and if you're good enough not to get caught, you deserve to win. 
  • As much as he liked girls, they didn't like his boorish behavior and lack of social awareness. 
If you are thinking "This guy sounds like he's heading towards being a serial rapist," well, you're not wrong. He was headed that way, but someone influential got to him first and set him on a slightly different path. 

That someone was an Fortunata Fateweaver accompanying the Arachnos Olympic Team. (Well, technically, the Rogue Islands Olympic Team, but the Rogue Isles are run by Arachnos, so it's the same thing.) She saw the potential within Luc-Maël, both as a budding villain and even perhaps as the Destined One. It took very little effort to convince him to abandon France and travel back to the Rogue Isles with her, as he thought he was going to live a life of lawless luxury, surrounded by a bevy of beautiful babes. 

What he got, however, was a crash-course in survival of the fittest, as the moment the Arachnos transport touched down Luc-Maël was kicked out into the unforgiving streets of Darwin's Landing. The Fateweaver told him that he now had ultimate freedom, but everyone else did too, and if he wanted to live he'd need to be better than everyone else. 

Much to Luc-Maël's surprise, he succeeded. At first he was a petty thug fighting for food and shelter, but he quickly built a reputation as a skilled swordsman. He adopted the name "Bad Touché" as a double entendre: "touché" means "touch" in French, and signifies landing a scoring strike on your opponent, but it also makes him sound like a pervert molester. You wouldn't think this would be a benefit, but there's a certain psychological advantage to having your opponent think you're going to do terrible things to them, especially if you're so skilled that you can cut away their clothes to impair and/or humiliate them. 

At this point in his career, Bad Touché has completely thrown himself into his caricature persona of "Very Frawnch Pervy Swordsman" and enjoys every glorious, hammy moment of it. He's successful enough and rich enough that he doesn't need to work, and so he takes whatever jobs challenge or amuse him. In short, he's not so much evil (although he's done bad things) as he is extremely self-centered, self-indulgent, and arrogant, making him less of a supervillain and more like the fencing version of a heel wrestler keeping kayfabe


Other notes of interest:
  • He used to fight with a rapier and main gauche, but quickly developed the skill to fight with paired rapiers to take advantage of the extra reach. 
  • The rapiers he has now are made of impervium and have monomolecular edges to them, making them incredibly sharp.
  • He stole a gravity-reducing belt early in his career, giving him the ability to make tremendous leaps and move with surprising grace. 
  • He has advanced, lightweight body armor build into his costume, which he thinks makes him look like a cross between a dashing pirate and a handsome musketeer. 
  • The beret? Well, he's French. 

Hon hon hon!

Friday, March 4, 2022

My Toons, Let Me Show You Them: Cherenkova

I'm going to level with you: Sometimes I feel like the universe is sending me messages, and when I don't get them first time it increases the frequency and amplitude of that message until I finally get it. 

For example, I took this screenshot on October 16th, 2021:

Cherenkova in front of the Terra Volta reactor after successfully defending it against attack. 

By itself, that means nothing other than Erin is a slack-ass who is four months late in writing about this, but that's because you don't yet know who this character is. I do, and this character is not just relevant to the Russian invasion of Ukraine, but also events that are happening there right now, what with battles being fought around Chernobyl and another nuclear power plant under attack. I don't know if this is coarse or tone-deaf or something; I hope it's not. I just feel like there are so many coincidences piling up that I my writer brain needs to do something about it or I'll go crazy. Regardless of how this turns out, I want everyone to know that my heart is with the Ukrainian people. Slava Ukraini, y'all. 


I originally created Cherenkova in 2005, giving her the following character biography (brief because the text space in game is limited):
Dr. Nataliya Cherenkova is a world-renowned nuclear physicist and the great-granddaughter of Pavel Cherenkov, the man who discovered Cherenkov radiation*. Her power to safely absorb radiation manifested while still in the womb, saving the life of her mother who was living in what is now known as the Chernobyl "Dead Zone".   
She has multiple doctorates in physics, electrical engineering, biology, and medicine, and has recently written a thesis regarding radiation and its effects upon parahumans. Her current mission is to prevent nuclear accidents and terrorism, and to this end has designed a suit which enables her to project and control the radiation her body absorbs and stores.
*Electromagnetic radiation emitted when a charged particle gives off energy as it moves through oxygen faster than the speed of light. Radiation occurs mainly in the visible and near UV (especially blue) region of the spectrum. That Cherenkova's powers manifest as green, not blue, indicates she is phase-shifting the radiation to reduce its lethality.
So, a few things:
  • Pavel Alekseyevich Cherenkov absolutely existed, and so does Cherenkov radiation, which is the glow you think of when you think "highly radioactive."
  • Cherenkov radiation is blue. Very, very blue. I don't know why people think it's green, but it's been that way in pop culture (mostly comic books) for longer than I've been alive. 

    https://tinyurl.com/2zck588d

  • Pavel Cherenkov had a son (Alexey) and a daughter (Yelena) with his wife Maria Putintseva. I don't know about any children they had, but this is for a superhero MMO based on comic book logic and I've already shown more due diligence than a lot of comic book writers in doing my research, so I think I've earned plausible deniability... especially in a game clearly set in an alternate universe. 
  • Cherenkov married his wife in 1930 at the age of 26. I don't know when his children were born, but let's spitball using minimums: assuming Alexey was born within 9 months of that marriage, he'd be 25 years old in 1955, and his son would be 25 years old in 1980. That's well within the range needed for great-granddaughter Nataliya to be born within 1986, the year of the Chernobyl disaster
  • Why were they at Chernobyl? In true comic book fashion, I assume that Pavel Cherenkov's grandson continued the family tradition of nuclear physics and was one of the people who worked there. Because this is a comic book and also featuring Russians (more on that in a moment, I promise), it seems apropos that her father died while trying to SCRAM the runaway reactor. 
  • OK, Russians. Keep in mind that in 1986, Ukraine was part of the Soviet Union and therefore under the control of Moscow. The reason why Kiev is now Kyiv is because the former name is the Russian pronunciation and the latter is Ukrainian. Until the fall of the USSR in the 1990s, Russian was the national language of Ukraine, and many Russian people lived and worked there. In fact, a Ukrainian-born friend of mine who was there at the time says that she was culturally Russian. Schools were all Russian, with Ukrainian language and literature taught as separate subjects. I'm not making any claims regarding sovereignty, I'm merely stating that's how it was then. 
  • In honor of my friend, I'm declaring that Nataliya's mother is ethnically Jewish and emigrated to America in 1987, the same year my friend did. This puts Nataliya right where she needs to be for City of Heroes, and she can attend the very advanced Paragon City University. 
  • I created Cherenkova in 2005. 2005 - 1986 = 19. Yes, this means she was a child prodigy. So was Reed Richards, aka Mr. Fantastic. 
  • The Rikti War happened in 2002; she'd be 15 or 16 at the time. She wasn't old enough to fight in it, but old enough to be affected by it. It's a good reason to become a hero. 
  • City of Heroes shut down in 2012. I guess that means she's perpetually 26, which is a fine age for superheroing. She'd be 36 today, which is practically old age for heroes, but RDJ taught us that Iron Man can be smart and tough and cool well into middle age, so I'm fine with that. She's only going to get smarter as she ages by collecting more PhDs. 

Her Powers
Nataliya Cherenkova is basically a living control rod: she can safely absorb large amounts of ionizing radiation, aka "radioactivity". In much the same way that heat always flows into cold areas first due to thermodynamics, ionizing radiation always flows into her. If you're at ground zero of a nuclear accident, the best place to be is within 10 feet of her (preferably with her between you and the radiation). 

What's more, she metabolizes that radiation. It nourishes her and kicks her metabolism into high gear. She's a bit like a lizard in that the "hotter" she gets, the stronger and faster and smarter she is. This is why she was a child prodigy; the radiation she absorbed from Chernobyl kickstarted her development. 

As a result of this odd metabolism, Cherenkova emits a rare, specific wavelength of non-ionizing electromagnetic radiation that invigorates the cells of living things. Skin heals and bones knit at an accelerated pace, and damaged genes repair themselves via an interaction with DNA polymerase that even Nataliya doesn't fully understand. 

This would be amazing just by itself, but Nataliya went one step further by designing a suit that would feed her radiation at a constant rate. This not only keeps her "charged up" but also allows her, through electromagnetic lensing, to emit and focus that energy in various ways. In addition to flight via graviton emission, she can also sap the strength of her opponents by giving them temporary radiation poisoning. As mentioned above, she is very conscientious about the potential lethality of her powers, and takes great pains not to permanent injure, let alone kill, anyone with them. She absolutely, positively, does not want to be known as "that hero giving cancer to people", and so she is quite free with her healing radiation when the battle is done. 

However, she is quite formidable. If necessary, Cherenkova can emit concentrated beams of energy that pierce even the toughest armor, and she can create small-scale electro-magnetic pulses which will fry even hardened electronics. 

Her Suit
When I first made Cherenkova, I wanted the aesthetic of "charming yet chunky Soviet design", reminiscent of the old Rocket Red Brigade (interestingly enough, also created in 1987).




In that regard, I think I succeeded marvelously:

However, there's a problem, and you might see it: despite being Ukrainian by birth, she's not wearing the colors of Ukraine. I wanted to fix that, and at the same time I felt she needed an armor upgrade. After all, that suit design is 17 years old. 

First, let me tell you that it is damn hard to make a costume using just canary yellow and bright blue. I'm sure it can be done, but I couldn't make this one work. So I decided that I'd go with red, white and blue (the flag colors of Cherenkova's adopted country, the USA) and blue and yellow (the flag colors of Ukraine). It's not perfect, but I like it, and that's what is important. 


Speaking of importance, I'm pleased I was able to keep some chunky aesthetic in the design. Since most of her powers emit out of her hands I just assume that the focusing apparatuses are in her gauntlets. 

Her Life
Nataliya is always defending the city, even when she's not out fighting crime. She can charitably be described as an overachieving, type-A workaholic, and so thanks to her powers she maintains a work schedule that would kill a normal woman:
  • She has admitting privileges at all hospitals within Paragon City. While she doesn't specifically work at any of them (although most would cheerfully kill to have her on staff), she regularly drops by to lend a hand. She starts with the emergency room, ICU and NICU, then goes up to the children's ward and oncology. If she has time, she visits the newborns in the maternity ward to relax. 
  • She is credentialed to teach at Paragon City U. She typically only teaches one class a semester, and that class is extremely advanced and competition for a slot is bordering on cutthroat. The topic varies, but it's always so lofty that you'll need an oxygen mask to reach its levels, and passing it looks amazing on any resume. To be fair, her long-suffering TAs do most of the work (she's there to teach, not grade papers) but just being her assistant is worth credits towards your PhD. 
  • When she's not doing all that, she's working at the Terra Volta reactor: monitoring its systems, upgrading its hardware, and (of course) defending it against attacks by Sky Raiders, Freakshow and Rikti. If she can be said to have a home, it's here: they keep a small bedroom for her, and she's on-call for them 24/7. In return, they let her use their machine and electronics shops for free so she can repair and upgrade her suit. 
Slava Ukraini, and slava Cherenkova. 


Monday, December 13, 2021

Kaffeine Kate

Katherine Saunders was a barista at Starbucks while studying to be a doctor at Paragon City University (endocrinology, if you must know). As the course load became heavier she started drinking more coffee in order to stay awake longer, cramming for tests and writing term papers. Eventually, she drank so much caffeine that her minor mutant power, the ability to process stimulants more efficiently than other humans, kicked into high gear and mutated further. 

Her metabolism now permanently overcharged, Kate exists in a perpetual state of caffeine overload. She jogs at 60 mph, and when really wants to go fast she can outrun anything that isn't jet-propelled. Her nervous system is also a powerful superconductor, able to discharge powerful bolts of bio-electricity she calls "Java Jolts" that will fry non-EMP resistant electronics and turn most enemies into twitching, drooling lumps. 

Although her boots and gloves are made of a special material that grips surfaces tightly without restricting her mobility, the rest of her costume is little more than a runner's spandex unitard because heat buildup, flexibility, and above all chafing is a concern for her. She doesn't worry about road rash because in addition to heightened speed and reflexes, she can manipulate the levels of caffeine and blood sugar in others. Essentially a "caffeine vampire", she can take energy from others to supercharge herself (including her healing factor) and induce speed or lethargy to others as needed.


She wears a ruggedized microphone and speaker on her face because shenormallytalkislikethiswhichsoundslikeataperunningatfastforwardwithoutanybreaksbetweenwords and most people can't understand that, so the mic catches what she says, records it, slows is down to a rate that people can understand, and plays it back for them. This entire process is incredibly boring for Kate, and so she is constantly fidgeting, moving, and doing things while waiting for people to catch up to her. She's become somewhat of a favorite among the ADHD crowd for this and does a lot of advocacy work for related charities. The Kaffeine Kate-brand fidget spinners are quite popular.

Now a paid spokeshero for Starbucks Corporation (LookIgottaeatandsuperheroingdoesn'tpaythebillsandlookatmedoyouthinkIcouldworkaregularjobImeanreally), Kate spends her time between promotional and charity appearances doing heroic deeds and delivering hope, inspiration, and a much-needed caffeine boost to all the overworked heroes of Paragon City. 

Does she even sleep? No one knows.

Kaffeine Kate: a Kinetics/Electric Blast defender



Thursday, September 30, 2021

My Toons, Let Me Show You Them: Palette

Wow, I can't believe I've never talked about my first level 50 on City of Heroes, my namesake Palette. 


She wasn't my first character, but she was the first character I played as me, i.e. she was the character I made when I gave myself permission to explore the possibility that I was transgender. "I'll make and play a girl character," I told myself, "and see how long it takes for someone to accuse me of being a guy."

That never happened, of course, and that's how I'm here today. It just seemed fitting, then, that I honor her by taking part of her name as my own for my new life. 

I am really, really pleased with how this came out. 

Her biography is a lot more simple than some of my other characters, partly because I created her when there was a much shorter word count allowed and partly because I was still learning to write well. Still, I think I captured the spirit of the Mighty Marvel Capsule History:
A bohemian artist of the surrealist style, Sarah McLughan was accidentally sucked into one of her own painted landscapes. She soon realized that her paintings were, in fact, mental gateways to other dimensions, though she isn't sure if she creates a new world each time she paints, or if her paintings come from clairvoyant visions. She now uses her connection to the realms of chaos to disorient criminals by scrambling their senses with synesthesia.

Oh, and her art? A critic once described it as "A cross between Dali and Escher, on an acid trip." Sales are good. 
If you know me and you know my taste in fiction, you can instantly see an homage to the Chronicles of Amber and their use of tarot-esque cards to travel between dimensions. This doesn't mean that Palette was specifically an Amberite... but I wasn't ruling it out, either. I wanted to keep things open-ended. 

Later on, my character discovered the Shadow Shard, a land of illusion, and I thought "Hey, maybe Palette's from there." Then the game introduced Praetorian content, and I liked the highly magical vibe of Night Ward, and... well, you get the idea. I went through a bunch of origins for her, and none of them felt especially right... or especially wrong, either. 

At this point, I enjoy and embrace the ambiguity. It seems fitting, and it mirrored my quest to get her costume right. Not "just right", but merely "right". Oh, my original concepts were horrible. No, I don't have them saved, they were that bad. I was trying to make her costume represent synesthesia, and that just didn't work out at all. Eventually I just went with pink and purple, because 1) pink and purple and Palette are all p words, and 2) the colors matched that of her powers (this was long before the game allowed us to customize the colors of our powers). 

https://medium.com/@katelynn30till/memory-and-synesthesia-82e0c841599a

For those curious, her main powerset is Illusion Control, which is explained in the game as "You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes," but I always imagined her powers as "Synesthesia, but cranked up to 11."  

With regular synesthesia, your senses are cross-connected, such that numbers have colors or sounds have tastes. This is a quirky bit of neurology, but to my knowledge people with synesthesia don't suffer from it. 

BUT! Imagine if it were to come upon you unawares, strong and sudden, while you were trying to do something highly stressful like, I dunno, rob a bank or something. Suddenly the sound of the bank alarm is generating flashes of light which obstruct your vision, and the tastes of all the differently-colored numbers turns your stomach, and the screams of the bank tellers makes your skin feel like it's on fire. I imagine it would be terribly disorienting and painful to have your senses amplified and cross-connected in a manner which you couldn't process. You'd probably fall down and curl into a twitching ball. 

That's why I made her an illusion controller, and that's why I named her Palette: because of the palette of colors, sounds, and sensations she had at her disposal. She's a strange hero, and quirky in the fine tradition of B-class heroes (more quirky than The Question, less quirky than Ambush Bug) and I like her just the way she is. 


Friday, September 10, 2021

Flash-Over

Ever wonder why the name Spider-Man is hyphenated and Superman isn't? Me too, all the time. I have no idea why other than it just looks right when hyphenated and wrong otherwise, although perhaps that's because I've only ever seen it as Spider-Man and not Spiderman or Spider Man. 

As an aside, I am now obligated to post this:


So in a similar way, I feel like Flash-Over just plain looks better as a superhero name than does Flashover, even though the latter is the proper spelling of the thermal event wherein most of the directly exposed combustible material in an enclosed area simultaneously ignites due to a significant heat increase. 

Yes, I was watching a lot CSI: Crime Scene Investigation when I first made this character back in 2004. Sue me. 
Yes, she's wearing heels. She flies, so it doesn't matter how impractical they are. 
Rebekah Koenig was a scientist studying tissue and DNA samples of flame-based heroes in the hopes of understanding their biology. One night, a gang of Hellions attacked the lab, seeking to increase their flame powers with Rebekah's discoveries. They assaulted and poured chemicals over her, then callously set her on fire. Little did they know that previously that night, Rebekah had managed to isolate the "flame gene" and had replaced a hero's DNA with her own! The solution bonded to her, and while she was engulfed in flames, she was not harmed. Pity the same couldn't be said for the Hellions...

Rebekah the meek researcher is no more. Now a thrill-seeker, hot-tempered and vengeful, she has left the secluded life of research behind her. Taking her name from the event that transformed her, she now brings cleansing fire to the streets of Paragon City. In her Secret ID, she now works as an arson investigator and volunteer firefighter.

Flashie is my first blaster, and she is all fire, all the time (Fire Blast/ Fire Manipulation/ Flame Mastery). Fire draws an impressive amount of aggro with its area of effect attacks, making it one of the most dangerous power sets to the character. She compensates for this by being a cackling whirlwind of mad destruction, and fights are over very VERY quickly. She's completely nuts to play and the destruction she wreaks is quite cathartic.  

I absolutely love her costume. It's simple, it's straightforward, it's badass like a hot rod and it wouldn't look out of place in any comic book from the 1960s to today. 

In case you're wondering, the doohickeys on her arms and shoulders are thermal regulators. You don't want someone with a fiery temper and fire powers to literally set things on fire just because she's having a bad day, so they act as a heat sink to give her brain time to override her reactions. They also help control and direct her flames the way she wants, because otherwise she'd just be emitting plasma unidirectionally like the sun. She has smaller units for when she's in her secret ID (less need for magnetic direction means a smaller profile). They attach to her using rare-earth magnets and are controlled through a hardwired neural interface beneath her skin that links to her brain at the base of her skull. 

If any part of that doesn't make sense, just understand it's comic-book super-science and leave it at that. 

Thursday, June 10, 2021

My Toons, Let Me Show You Them: Suffolk Punch

 It's been a long time since I last talked about City of Heroes. Now that the "renegade" servers are public and are (apparently, hopefully) in no danger of being shut down, and now that I've gotten back into playing CoH in my copious free time [/sarc], I figured I'd share some more of my character creations with you dear readers. 

I'm going to start off with something that is so very, very me: a character that is essentially one big My Little Pony: Friendship is Magic reference. 



This is the Mysterious Mare Do Well from the episode of the same name. The costume is very much of two-fisted (two-hooved?) pulp style of The Shadow, and I was curious if the versatile CoH character creator could do a credible anthropomorphization thereof. 

The answer is "Yes, and quite a good one too."


You could say that the resemblance is downright... re-mare-kable. 

But just having an MMDW tribute toon wasn't enough, because I wanted an explanation for why she was human, and I wanted a good punny name, and I wanted a pony reference without just straight-up copying the character. So I named this character Suffolk Punch. 

The Suffolk Horse, also historically known as the Suffolk Punch or Suffolk Sorrel, is an English breed of draught horse. The first part of the name is from the county of Suffolk in East Anglia, and the word "Punch" is an old English word for a short stout person. It is a heavy draught horse which is always chestnut in colour, traditionally spelled "chesnut". Suffolk Punches are known as good doers, and tend to have energetic gaits. -- Wikipedia

Since Mare Do Well got her physique from Applejack, I knew I wanted a punchy-kicky type of character, so I picked "Street Justice" as a primary and let me tell you, she kicks like a horse. (Heyooo!) I chose Super Reflexes as her secondary because it was the closest representation to Pinkie Sense that I could find (plus the power icons for SR are pink, so it fits). I also made her a Brute, for reasons I'm not entirely clear on; I just feel like it better captures the character, both as the embodiment of Applejack's physique and as a two-fisted pulp brawler. 

 So using AJ as a base and an English name, you can guess where this is going. Here's her in-game bio:

(Translated from the thickest, most incomprehensible English country accent ever heard):
Nae, it's na Suffolk, it's SUCKER! Sucker Punch! Look, Oi lives on a farm wiv me Granny Kidney, me big bruvver Falcon and me li'l sister Rabbit. Wha koinda punch issa Suffolk? It makes nae bleedin' sense!
Ye've already entered th' name in th' registry? Well bleedin' CHANGE  IT, then! 
What d'ye mean "Oi can't change it?" 
Bloody bureaucrats. Foine. I'll be "Suffolk" Punch, then, an' Oi'll Suf-folk yer roight up if yeh cross me agi'n.  


I regret nothing!


Monday, February 4, 2013

I haven't done one of these in a while



In conclusion,  continue boycotting NCSoft.  We're making the bastards hurt, but we won't stop unless they release the IP or go bankrupt. 


Thursday, December 20, 2012

I was interviewed for The Verge

12/01/12 - Never Forget

Noah Davis, a journalist for online magazine The Verge, interviewed me a few weeks back talk to me about the end of City of Heroes.  Here is the article. You should go read it.

I am slightly  annoyed that he didn't include my wondrously geeky comparison that "It felt like an issue of Crisis on Infinite Earths," but I imagine that was too arcane for most folks. Ah well.

Appropriate, really, that we should be talking about the end of an online world, with the purported apocalypse scheduled for tomorrow.

Hmm, I feel like I'm forgetting something. What is it?

Oh, yes:


City of Heroes players are dealing with the loss in their own way, but they are united in one opinion. "I think about the only universal constant is that not only will they never, ever play a game put out by NCSoft, but they are evangelizing. They are spreading the gospel of 'Don't buy from these people. They will just cancel it," Palette says. The heroes, it seems, found one final mission.

I love how I'm quoted promising bitter, everlasting vengeance. That's just so me.

Wednesday, December 5, 2012

NCSoft takes a beating on its home turf

And now, your moment of schadenfreude: A Korea Times article calls the closing of City of Heroes "unethical."

Admittedly, I don't think it's a matter of ethics; I think it's simply a dumb business decision.   But the fact remains that when Mercedes Lackey called it unethical, the paper printed it as the headline.

I find it delicious that the bad press from this poor decision has followed them home. And oh look, their stock price is still falling:  it started at 158,500 Won and plummeted to 141,000 in the span of a day. (It's since recovered slightly to 147,000.)

Coincidence that this happened the day after the article came out?  You tell me.

Saturday, December 1, 2012

Requiem for a Dream

On 3:04 am Eastern time, the Guardian server of City of Heroes shut down forever.

There were many people in CoH that I loved, and more than a few that I outright hated. But never once did I feel apathy for this game or the people in it. They were my family in spandex. 

I will cherish the memories of the good times, and keep close those friends whom I met in game.


All those moments will be lost in time... like tears in rain... Time to die.


Just got a Facebook message from a friend:
You know how in literature they always have that symbol that's like "the loss of innocence?"  THIS IS MINE.


Yeah. I feel ya, dude. 

Friday, November 30, 2012

The Sun Sets on Paragon City

Today is the final day of City of Heroes. If you haven't backed up your heroes, do so now.

I'll be online when they shut down the game at midnight Pacific time. If you see me, say hello.


And in conclusion, BOYCOTT NCSOFT. 


Monday, November 26, 2012

Task Force Hail Mary

Speaking of Plan Z for City of Heroes, Mercedes Lackey and a bunch of other people have put together a 31-page proposal for Disney Interactive to acquire the license for City of Heroes.

I'm going to cut and paste this, because 1) folks might not follow that link, and 2) word of mouth is important so I know she won't mind.

Today a 31 page pitch package aimed at persuading Disney Interactive to acquire City of Heroes arrived for both the CEO of Disney Productions and the CEO of Disney Interactive via Express Mail.

Ammon, Rae, Quinch and I--Internet Marketing Specialist, UK Journalist, Senior IT Tech and writer, Mercedes Lackey--put together a 31 page pitch package aimed specifically at Disney, to attempt to persuade the Mouse that picking up City of Heroes is in their best interest as well as ours. We had the advice and oversight of two senior members of the former Paragon Studios team--mostly to tell us what we could and could not say. Should there be an answer, it should be directed to Brian Clayton, the Paragon Studios manager, since we specified that we four had no power to do anything, and he is the man with all the answers.

Now it's your turn.

We have to impress the 900 lb gorilla--The Mouse himself--that buying the City is going to be good for them. We have to show them that we are loyal, passionate, dedicated, and mature. And we have money to spend. Remember, these are executives who are not impressed if genuine movie stars approach them with a pitch for something less than amazing.

We have to show the Mouse that in the right hands, City of Heroes can become the crown jewel among their electronic games.

We need you to write, avalanche with cards, letters, screenshots. We need a letter writing campaign that is ten, twenty, a hundred times bigger than the one we fired at NCSoft.

Go big, or go home, right? We have to go big.

Senior VP, Global Production, Disney Interactive Media Group
Jean-Marcel Nicolai
SaveCoH
500 S. Buena Vista St.
Burbank, CA 91521

Chairman of the Board of Directors
John Pepper Jr.
SaveCoH
500 S. Buena Vista St.
Burbank, CA 91521

CEO Walt Disney Company
Robert A. Iger,
SaveCoH
500 S. Buena Vista Street
Burbank, CA 91521

CEO Disney Interactive
John Pleasants
SaveCoH
500 South Buena Vista Street,
Burbank, CA 91521-8139

We are asking you to put "SaveCoH" in the address, because we want the mail clerks to be able to sort out our letters quickly. We want them to see the ever-increasing pile, but in a way that helps the clerks do their jobs too.

Remember, these are people that get thousands of emails and letters. We have to impress them. We have to show them the City is something special. Write letters, recruit your friends, your relatives, anyone who might be sympathetic. Write as if this is our only chance. And good luck to all of us.

But don't think that we're done if nothing happens. Should we not hit the mark here, we've only started, and we have a second target in our sights.

Original post at the Titan Network Forums.


This part is also important:
Above all avoid ANYTHING that looks like a form letter. Each of these men has a specific role in the company. Tailor your letters to that role.

Iger is the head of the company. What does HE want? Possibly he wants to drive adults (who hold the wallets) to the Disney site?

Pepper and Pleasants are Disney Interactive. What do THEY want? Disney has no game to fill the teen-to-adult demographic. Disney has no game the whole family can play. Emphasize our community. Relate it all to you, and how you are then likely to spend money at the Mouse Lair.

The Chairman of the Board wants to hear how this will affect the stock price. Point out the positive buzz this would generate, and that taking on something relatively small after the Lucas purchase shows Disney is still attending to the details.

"Gee I'd love to see some Portal Mishes with Kingdom Hearts characters!"

"It would be great to have alternate universe mishes with Spiderman, or with the Jedi!"

"I'd love to see some kid-specific content I could play with my 5 year old on my lap!"

Be creative, and above all, always relate it back to yourself and your story. Disney markets itself to family. We need to bring them the whole family.


We are heroes. This is why we fight. This is what we do.

Friday, November 23, 2012

How to Back Up your City of Heroes Characters

With less than a week until City of Heroes shuts down forever (and if that angers you as much as it does me, go take a look at how NCSoft's stocks are tanking to help take the edge off), it's time to discuss how best to preserve your character data in the slim hope that Plan Z -- "a new MMO in the spirit of CoH but owned by the community and with its own IP so as to be completely free of NCSoft in any way, shape, or form" -- actually comes to fruition.

So here's what I know, and if anyone else sees a mistake or knows a better way to do it, please leave a comment below!

  1. Download the Sentinel+ extractor.
  2. Log in to City of Heroes. 
  3. Pick the character you want to save and enter the game. 
  4. In the text box, write /info_self and hit enter. 
  5. Tab out of CoH and run the extractor by double-clicking the icon. 
  6. A window will pop up, telling you that you have successfully saved the character. 
  7. Log out of the character and repeat. 

Now, a few disclaimers:
  • I have no idea if this will save Supergroup or Auction House data, so if you have goodies in the AH or base storage that you want saved, it's a good idea to pull them into personal inventory before you run the extractor. 
  • Similarly, if you have stuff in the mail like enhancements or influence, you might want to grab that too. 
  • Your data will be saved in the same folder as the extractor. I really, really, really recommend you back it up to the cloud or a thumb drive or a CD-ROM or whatever, just in case your hard drive suddenly decides to stop working. 

Finally, if you are a long-time player with tons of characters and whose subscription has lapsed, you will find yourself in a bind as you will likely have more characters than unlocked slots. Fear not! There is a way around this.
  1. If you have Paragoin Points left over, you can purchase more character slots. This is the way to go if you want to try to save SG data. 
  2. Next, log in to the forums here to use the Character Copy Tool. I'm not sure if it will let you register if you don't already have a login. I hope it does, but if not -- sorry, you're screwed. 
  3. Transfer your remaining unlocked characters to the Beta Server. 
  4. Download and install the Beta Server on your computer using the BCSoft Launcher. 
  5. Please note how damn near everything on Beta Server costs you zero points. I'm not saying you should abuse this to get tons of free stuff just in case Plan Z works, but I won't ever know if you do, so...
  6. At any rate, you can buy (for free) as many server slots as you want. Use these to unlock your transferred characters. 
  7. Download the Extractor for Beta Server
  8. Repeat the steps I listed earlier. 
  9. If you have run out of room, you may delete the characters on Beta to free up the slots, and then transfer more characters for copying.
  10. Make sure your character data is safely backed up. 

And that's it, so far as I know. I hope you find this helpful and informative. Until then...


Friday, November 9, 2012

NCsoft's stocks nosedive like lemmings off a cliff

Oh, look, their stocks are auguring into the ground:


At this rate, how long before they've lost so much they will need to start selling off IP in order to staunch the hemorrhaging? Or the stockholders call for a vote of No Confidence in the CEO?

Oh NCsoft, it couldn't have happened to a nicer company.


Friday, October 26, 2012

NCSoft's Continuing Slide Into Irrelevance and Bankruptcy











Speaking of bullshit moves, NCSoft continues its corporate doublespeak and is reaping the whirlwind for their efforts.  To whit:

The Save City of Heroes Campaign Reveals NCsoft’s Firewall of Silence | EGMNOW

Quoting the juicy bits (and you really should go read the whole article),
However, it was all in vain as on October 2 the publisher issued a statement saying that it had “exhausted all options including the selling of the studio and the rights to the City of Heroes intellectual property, but in the end, efforts to do so were not successful.”

Of course this is where the twist occurs, the Save City of Heroes community claim to know of at least two investment groups who wished to purchase the license, but NCsoft never replied to their offers. This led the group to contact NCsoft regarding these offers, [asking certain questions].

After around two weeks of no response Lincoln Davis, director of corporate communications at NCsoft’s Seattle Office, offered this reply, “I wanted to let you know that we will be declining your interview request as it relates to the sun setting of City of Heroes.”

So they've lied about not having any buyers and/or exhausting all options. It really does boil down to "We don't want to operate it, but we don't want anyone else to make money from it either."

But it gets better. Fans of City of Heroes have been leaving messages on NCSoft's Facebook page, and I am hearing reports that not only are those messages being deleted, but NCSoft has reverted their page to Korean to prevent non-Korean speakers from leaving comments.

What's more, they are engaging in more futile corporate BS in an attempt to staunch the bleeding.  Patrick Osbourne, a member of "Save City of Heroes," reported the following:

I just got this reply after posting on ther page:

[∵] Dear NCSOFT Facebook Fan,

We feel immense gratitude towards your love and enthusiasm of 'City of Heroes'. It has been quite the privilege and we would like to thank you all. 'City of Heroes' is the world's first and best Super Heroes MMORPG. It has received unconditional love for more than 8 years and it is like a family member of this company.

However, to provide a better game and service in the future, we have made the tough decision to discontinue the game. It was very hard on all of us here at NCSOFT.

NCSOFT will strive for a better game and superior service and anticipates the day that we will meet again. We are confident that we will not look back towards today's choice with regret.

Lastly, for the users who enjoy other games of NCSOFT, we would greatly appreciate it if you can hold back the negative and hurtful comments.

Thank you very much.

Now this is normally where I'd translate this as "Please stop poking me with the truth, it hurts and we want you to go away," but another member of this group, Logan Darklighter, has a much better take on it:

TRANSLATION OF NCSOFT BULLSHIT SPEAK:

"We feel really bad for setting that puppy on fire. We want you to know that we loved the puppy too. But once we doused in in gasoline and lit it on fire, we just couldn't put it out."

"We even tried waving a fan at it to put the flames out and everything, but sadly all options are exhausted. Now let's please stop trying to put the puppy out, and instead hug and share happy memories of the puppy while it burns to death."

And also please stop mentioning to everyone how we set puppies on fire."

Oh NCSoft, I'm trying hard to see things from your perspective, but try as I might I just can't get my head lodged that far up my ass.

But wait, it gets better.  Take a look at this graph right here:


See where it peaked? September 7th.  Know what happened on September 8th?

Why, that would be the massive Unity Rally held within the game.

We are heroes. This is who we are. This is what we do. 


Huh. Who would have thought that excluding Europe and North America from your market would have resulted in fiscal backlash?

Oh, right: We did.

I am very, very eager to see what happens in the coming months.

Wednesday, October 3, 2012

An update on City of Heroes

A brief summary thus far:
After announcing that City of Heroes would be shut down at the end of November, many fans have decided that their game -- the #1 superhero MMO in the world, thank you very much -- will not go quietly into that good night. As such, that have organized online vigils, sent capes and masks to NCsoft headquarters, bought dinners for the Dev team as a means of saying "Thank you," tried to get the game sold to other companies, and generally sticking it to The Man.

The Man noticed. The Man blinked. The Man is scared, now, because someone at NCsoft corporate has realized that they've pissed off a significant chunk of their market, and they are scurrying to do damage control.

So they wrote this press release:

City of Heroes® Players and Fans,
We wanted to let you know that your voices have been heard and your concerns have been taken into serious consideration. We appreciate the overwhelmingly constructive and positive messages in the emails, notes, and packages you've sent in support of the game. It has not been an easy decision for us to close Paragon Studios® and prepare to shut down City of Heroes. We've exhausted all options including the selling of the studio and the rights to the City of Heroes intellectual property, but in the end, efforts to do so were not successful. City of Heroes has a special place in all of our hearts, and we want to ensure its reputation and the memories we share for the game end on a high note. 
Once again, we will be holding events throughout the process of preparing for the game's end, and we encourage players and fans of the franchise to join forces and enjoy their time in a game that we've enjoyed supporting for more than eight years. 
The NCSOFT® Team

If you are well-versed in corporate speak, this means fuck-all. It's essentially "Stop writing to us, we really want this to go away now."

Hey, don't take my word for it. Listen to the sage wisdom of Larry Dixon, husband of Mercedes Lackey (who is a bigtime COH player):

It's as "real" as anything else NCsoft says or does. That'll flip if they want it to. What it *is* is an admission that they've noticed enough to respond to it "on company letterhead." Its face value is meaningless.
The REAL takeaway from this is "Hey this is starting to hurt, stop it guys!" If the revival efforts meant nothing, NCsoft would not post what amounts to "Elvis has left the building." And that is all that is. They want the negative attention to stop. That is an official attempt at deflection. Or, in political terms, an "Un-Answer."
It appears to be a response but actually accomplishes nothing except silence those who weren't very into it. Like I say, what it says is irrelevant; the thing to take notice of is that it was put there at all. And that means time to step it up because the other fighter just staggered.
If the "Save CoH/We love Paragon" etc. efforts were ineffective, we'd never have seen such a statement. The hidden meaning of that note is that it has dawned on somebody that this is developing into "anti-NCsoft," not "Save-CoH," so they issued a mollifying statement with a lot of buttonpushing feel-warm cozy buttons about how special what they just murdered was to them.
Now they reap the mistrust they sowed, they can see the coverage increase, the caution against them and the players taking their money away in droves, and we can look them steely in the eyes and reply "Too bad. It's just business. Isn't it."
The "exhausted all options" is bizspeak for "We didn't get what we wanted, so we stopped bothering to find solutions." Businesspeople who truly WANT a result ALWAYS find a way, they never "exhaust all options." So right there is an admission from NCsoft that they're very bad businesspeople. Most certainly unimaginative and inflexible.
Shortest form: As a strategist, the hits are being felt by NCsoft, and they've barely begun.
Second message: This is the murderer issuing an official statement that they "really tried hard" not kill what they had a choice about murdering, and hoping that "Oh they loved it like I did, they're really sorry!" should be your takeaway from that and that should make EVERYTHING just fine, right?
I don't take "We loved it too!" as anything but an insult to our intelligence.
Nah, this is a "There, that'll shut'em up" attempt, as if talking to six-year-olds.

People are noticing. This is turning into a public relations debacle, which translates into loss of revenue -- and that's the one thing no company wants.

You see, they don't want to admit it, but they are in the process of closing down all offices outside of Korea.  Go ahead and look at that Glassdoor rating: 2.3 stars out of 5, and falling. Read those reviews and see if you don't discover a recurring theme.

Frankly, I'd respect NCsoft more if they just said "Look, we don't want American/Canadian/European money any more. We're just going to focus on the lucrative Asian market," because at least then they'd be honest about it.

I don't know if it's a case of dwindling market share, and they're just going to consolidate closer to home while making games for demographics they understand, or if it really is a case of cultural racism and disdain for every western-style game (i.e. not focused on the stereotypical Korean MMO grind), but either way, it's looking pretty obvious that they don't care about anything outside their personal sphere of influence.

But what's important is this:  we've caught them in that, and it doesn't look good. And they're slowly starting to realize that fact. If they ever want to expand back into North American and Europe, they have to stop the bleeding.

They're begging us to stop asking questions. To stop making them look bad. To sit down, shut up, and go away. To that I say:

We are heroes. This is who we are. This is what we do. 

Friday, August 31, 2012

City of Heroes is Closing

It's hard to explain how I feel about this.

I'll admit that I haven't played this game in months. I enjoyed the social aspect of the game more than the content itself, and when my friends started getting bored and left, a lot of the fun I had went with them.

Still, this was my first MMO, and I spent many happy years playing in Paragon City. I made friendships that have lasted outside the game, and many have grown quite deep.  Demonic Bunny, my Pellatarrum co-designer, and I first became friends there  (although I have no memory of how we actually met.)

So even though it's been a long time since I played, I think of it fondly, and took a certain comfort in knowing that all my characters were safely stored there, ready to play whenever I wanted to come back.

And now I find out that won't be the case any more. I feel like I've lost a favorite childhood toy. It doesn't matter that I may have outgrown it; I still regret the loss.

Goodbye and farewell, City of Heroes. I may play you one last time before closing, if there more sweet than bitter in our last bittersweet reunion.

Sunday, April 17, 2011

The Strange and Storied History of Silence Do-Good, part 9: The End

In the wake of her visit to the Senate (in what Chicago Tribune reporter Max Fairfield called "The Constitutional Clobbering"), Silence avoided politics* to concentrate on what she did best: Doing Good.

*With one exception: She became the figurehead for repealing prohibition, not only because she felt it would reduce crime but also because, according to her father, "Beer is proof that God loves us and wants us to be happy." However, her duties in this vein were limited to appearing at various functions and giving interviews; at no time did she engage in any active campaigning or politicking.

Without access to the government intelligence reports which had previously made her nearly omniscient, she was forced to take a different stance when it came to fighting crime. Her ability to act as role-model and figurehead was not lost upon her, and so she concentrated her efforts upon becoming the most effective symbol of justice and integrity possible. In this endeavor she was quite successful, and her popularity rose with her recognition. When she was not fighting crime, averting disasters, or rescuing people from harm (which she could do on a near-constant basis because as a construct she had no need for food or sleep), she was promoting patriotism, civic awareness, and the importance of selfless contribution to society.

She soon became the All-American Golem Girl, and the people loved her. One could hardly go a week without seeing her face on a magazine (she was especially beloved by The Saturday Evening Post and LIFE, appearing on their covers at least once a month), hearing her interviewed on the radio, or seeing young girls emulate her. In cities across the country, she was granted ceremonial keys and honorary police officer status; elementary schools and libraries were named in her honor. She frequently appeared at military and patriotic functions (had the USO existed at the time she would surely have been involved), and her 4th of July appearances in Boston, Washington D.C., and other Revolutionary War locations were the stuff of legend.


In 1934 she even threw out the first pitch of the New York Giants' home 
opener. Needless to say, it made it across the plate.

She was equally beloved by crime-fighters, who by this time had started organizing into groups that were part civic association, part fraternal order, and part neighborhood militia. Calling themselves "Silent Partnerships," they assembled to pool their resources and aid one another in taking down organized crime. In most of these organizations, Silence Do-Good was elected to an honorary position such as Sergeant-at-Arms or Chief Librarian. In this manner she became a constant but subtle reminder to "fight the good fight".

The rest of the 1920s passed without significant historical alteration. The Great Depression still happened, albeit slightly earlier due to the economic downturn of the First World War; similarly early was the repeal of prohibition. The 1930s, however, saw a booming population of costumed characters on both sides of the law. Inspired by the actions of El Capo, many criminals adopted fantastic aliases and outlandish costumes. Not only did this grant instant recognition and help quell resistance during the commission of their vile deeds, but it also allowed them to move freely among the population in their secret identities. Some of the more popular villains of the time included:

As this tide of villainy rose, so did the number of heroes who dedicated their lives to fighting it. The decade saw a change in heroes as well, as the original World War 1 veterans retired or died in the line of duty, and others --who had not been soldiers -- took their places. Some were stage magicians who used sleight of hand and the power of suggestion; others were scientists or mechanics who exploited the fringe ideas of the day to gain an upper hand. Gentleman adventurers and death-defiers replaced grizzled veterans; science and showmanship became the order of the day.

Silence, however, did not change one whit. Stoic as ever, she stayed the course, the only change in her life being what she did in her off-time. When not fighting super-villains, she was using her knowledge of agriculture and earth-moving abilities to combat the devastation of the Dust Bowl (a super-catastrophe if ever there was one) or planting trees alongside the Civilian Conservation Corps


When a reporter asked her which task she thought was more important, she answered "That is like asking which is more important, water or shelter, when you are in the desert. Clearly a man needs both. Do not think that because I fight crime I am just a crime-fighter. I am the defender of this nation, and will do whatever is necessary to protect its present and safeguard its future."

Unfortunately, all of this changed in 1941.

On December 7, Imperial Japan declared war on the United States by bombing Pearl Harbor. Silence, through her magical connection to American soil, instantly knew of the attack the moment the bombs began detonating, and immediately transited to ground zero of the disaster. While unable to aid the burning ships along Battleship Row -- they were in the water, after all -- she was able to do something about the bombs still falling on the naval base. Assuming her Golem Form, she began extinguishing fires, shifting rubble, and swatting bombs out of the sky with her gigantic stone hammer.

Unfortunately, the Japanese were waiting for this exact event, because lingering high overhead was a dive bomber carrying an extraordinary payload. When it was reported that the American hero had arrived, this Aichi D3A began streaking towards it target: Silence Do-Good.

It detonated as she was directing the fall of a water tower towards an out-of-control fire. The experimental weapon -- designed by Nazi science, and built by the Japanese -- was specifically designed to destroy golems. It emitted an intense, high-frequency vibration which temporarily liquefied Silence Do-Good's armored form and melted the Jewish word "Emet" which, inscribed upon her brow, animated her and gave her life.

The magic disrupted, she dissolved into her component parts. A secondary charge obliterated them. Silence Do-Good, America's first super-hero, was dead.



It was well-known at the time that Silence Do-Good's strength came from her country, and Japan felt that link could work both ways: by destroying the beloved figure, the tragedy would compound the major tactical defeat, and America would be both weakened and demoralized.

They thought wrong. Americans were heartbroken at their loss, but also angered at her murder. As one people, they rose up to avenge her death. Costumed Crusaders enlisted alongside their civilian counterparts and were placed in elite, free-roving units as super-commandos. Their battle-cry of "Silent No More!" was heard on the battlefield as often as "Remember Pearl Harbor" and "Give 'em hell, boys!"

Surprisingly, it was during the Second World War that other super-powered individuals began to emerge. It is thought that, as the magic which animated her drained away, Silence's last remaining wish -- to protect the United States -- was absorbed by the earth of Hawai'i and transmitted across American soil, imparting a portion of that magic to all who would stand up and defend their country.

The first super-hero was dead, but the era of the super-human had begun.


The character of Silence Do-Good is copyright Erin Palette 2011. All art in these sections is either public domain, or machinima from the City of Heroes MMO. I do not claim any ownership of art.

This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.
Creative Commons License

Wednesday, April 6, 2011

WNW: Silent Shadow of the Bat-Man

Continuing this apparently never-ending superhero theme (the Silence Saga will come to a close soon, I swear), here is a look at what Batman might have been if he had appeared in the 1920s rather than the 1930s.  Considering that the presence of Silence Do-Good in what I am now calling "Poor Richard's Universe" started the costumed crime-fighter craze a decade early, this might well have been one of the popular movies of the time.




The Fine Print


This work is licensed under a Creative Commons Attribution- Noncommercial- No Derivative Works 3.0 License.

Creative Commons License


Erin Palette is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.