The examples I laid out previously
are only a few in recent memory. The message behind the media gets so
terribly lost on some people, and for this reason I wonder what kind
of role models they've had in their own lives that they think the
thugs of Arkham city, the crazed cultists of Tomb Raider, or the
sky-borne racists of Bioshock Infinite are the ones they should be
identifying with. None of these characters are meant to represent a
positive point of view, none of them are meant to be the
audience-identification character, and certainly none of them are the
developer's way of saying "Racism is good, and you should beat
up women in alleyways." It would be if one of you were to read
the article I've written, and say that the preceding sentence was my
entire message. It's not, by the way, not that I'd have to tell any
of you that. I used to pride myself on my empathy, being able to put
myself in someone else's shoes, but I can't for the life of me figure
out how someone looks at one of these characters and thinks to
themselves "Yes. This. This is the character that best
represents the point of view that the writers and developers most
want me to feel."
It's like you have to go to the lengths that Gearbox went to, making a character such an over-the-top comedy sexist before people realize you aren't supposed to agree with them.
As I said earlier on, there are some
legitimate problems. Resident Evil 5, for example, took an otherwise
strong and competent female character gave her several bikini-esque
alternate costumes, and the majority of the game was a white dude
shooting brown people. Call of Jaurez: The Cartel has a level where
you're facing off against Mexican gangs. No problem, right? There's
an achievement for killing enough Mexicans. Dead Island accidentally
leaked a development build where one of the female characters
(otherwise a balanced portrayal of a woman, if not a touch
hot-headed) had a skill called “Feminist Bitch.” There is a
vital, key difference between the examples listed above and the ones
listed previously: the mechanics are portraying a group in a negative
light as opposed to specific characters. You look at Fink in Bioshock
Infinite, in the space of a minute saying “The prettiest white girl
in all of Columbia” to handing the player character a baseball to
throw at a mixed-race couple and you can tell that Fink is no role
model, but when you're handed a gun and told to shoot your way
through this third-world village of Africans, that's where your
'problematics' begin.
I should probably stop beating up on Resident Evil 5 now. Capcom's never been the strongest of storytellers.
I should probably stop beating up on Resident Evil 5 now. Capcom's never been the strongest of storytellers.
In closing, it's a good thing to be
more inclusive and accepting of different points of view and ideas
when making games, whether those points of view match yours or not.
But when you're playing a game and something offends you, stop and
ask yourself: “Is the idea being presented as a good thing? Or is
this a representation of a real-world idea that is being shown in an
educational or critical light? Are there actually people like this in
the real world?” Disallowing sexism and racism to be portrayed is
as harmful as discriminating yourself, as society needs a mirror to
see its own flaws. I can't help but feel the people railing against
these sort of things just want to cover their ears and go “LA LA LA
CAN'T HEAR YOU” instead of experiencing a story that might have
some unpleasant moments.
Here, let me google that for you: http://www.feministfrequency.com/
ReplyDeleteHonestly, I look to HBO to tell me stories. You look at Rome, and you see a balance portrayal of fact against stereotype. As far as BSI goes; well the portrayal of racism, populism, and all that jazz is extremely balanced.
ReplyDeleteYou struggle through the racism, you get told a story. Gonna say that To Kill A Mockbird is an unpleasant film? That any number of films have unpleasant parts, and therefore are unworthy?
I still cant go through Little Haiti without mounting the curb and running them down, then backing up, then doing donuts with the pretty red tire trails.
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